Difference between revisions of "Damage Types"
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There are 3 [[Character Statistics | attributes]]: Strength, Dexterity and Constitution.<br> <br> | There are 3 [[Character Statistics | attributes]]: Strength, Dexterity and Constitution.<br> <br> | ||
| − | ''' | + | Each point in '''strength''' reduces slashing damage received by .25.<br> |
| − | ''' | + | Each point in'''constitution''' reduces bludgeoning damage received by .25.<br> |
| − | ''' | + | Each point in '''dexterity''' reduces piercing damage received by .25.<br> |
'''Commmon [[Builds | build]] thresholds:'''<br> | '''Commmon [[Builds | build]] thresholds:'''<br> | ||
Revision as of 19:02, 13 April 2021
There are three types of damage: slashing, piercing, and bludgeoning. Each weapon deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways.
Weapon Damage Types
Quick guide for weapon damage types:
Slashing damage: swords, axes, daggers, halberds, bardiches
Bludgeoning damage: hammers, picks
Piercing damage: spears, daggers, bows, guisarmes
Damage received from each of the 3 types is reduced by putting points into attributes.
Armour Weaknesses
Quick guide to armour weaknesses:
Light armour: Weakest to slashing damage
Medium armour: Weakest to piercing damage
Heavy armour: Weakest to bludgeoning damage
All Armour provides some reduction to all types of damage, but each type of armour has a weakness.
Attributes and Damage Reduction Values
There are 3 attributes: Strength, Dexterity and Constitution.
Each point in strength reduces slashing damage received by .25.
Each point inconstitution reduces bludgeoning damage received by .25.
Each point in dexterity reduces piercing damage received by .25.
Commmon build thresholds:
80 points in one attribute: 20 points of damage reduction
150 points in one attribute: 37.5 points of damage reduction
200 points in one attribute: 50 points of damage reduction
230 points in one attribute: 57.5 points of damage reduction
265 points in one attribute: 66.25 points of damage reduction
300 points in one attribute: 75 points of damage reduction
Note: Bleed is an effect, not a type of damage.
See also: Damage Reduction | Weapons | Armour | Character Statistics