Difference between revisions of "Weapons"
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A variety of weapons exists in Gloria Victis, and choosing the right one for the situation is important. | A variety of weapons exists in Gloria Victis, and choosing the right one for the situation is important. | ||
| − | Weapons each deal specific types of damage when used in different [[Combat | directional attacks]]. Melee weapons come in various lengths, affecting the their effective melee range and playstyle. | + | Weapons each deal specific [[Damage Types | types of damage]] when used in different [[Combat | directional attacks]]. Melee weapons come in various lengths, affecting the their effective melee range and playstyle. |
| − | There are 3 damage types: piercing, slashing, bludgeoning. | + | There are 3 damage types: piercing, slashing, bludgeoning. Click [[Damage Types | here]] for a detailed explanation of damage types. |
A weapon type (swords, axes, daggers etc) shares the same directional modifier characteristics regardless of [[Item Quality | item quality]] or [[Item Tiers | tier]]. Quality and tier affect overall damage only. So, all axes have the same damage modifiers, but different base damage, which is based on the tier of the item. A tier 5 axe will have a higher base damage than a tier 4 axe. | A weapon type (swords, axes, daggers etc) shares the same directional modifier characteristics regardless of [[Item Quality | item quality]] or [[Item Tiers | tier]]. Quality and tier affect overall damage only. So, all axes have the same damage modifiers, but different base damage, which is based on the tier of the item. A tier 5 axe will have a higher base damage than a tier 4 axe. | ||
Revision as of 22:52, 23 March 2021
A variety of weapons exists in Gloria Victis, and choosing the right one for the situation is important.
Weapons each deal specific types of damage when used in different directional attacks. Melee weapons come in various lengths, affecting the their effective melee range and playstyle.
There are 3 damage types: piercing, slashing, bludgeoning. Click here for a detailed explanation of damage types.
A weapon type (swords, axes, daggers etc) shares the same directional modifier characteristics regardless of item quality or tier. Quality and tier affect overall damage only. So, all axes have the same damage modifiers, but different base damage, which is based on the tier of the item. A tier 5 axe will have a higher base damage than a tier 4 axe.
Bows
While deadly in the hands of an archer, those not specialized into archer skills will find themselves with very low amounts of ammunition in their quivers.
Bows come in 3 varieties: simple, reflex, and longbow. Bows work best with light armor and high dexterity. Quiver sizes are specific to each bow type and can be improved by putting points into the skills ###########
| Bow Type | Min/Max Arrows | Characteristics |
| Simple | 11/45 | Piercing Damage No Armor Piercing Moderate fire rate |
| Reflex | 12/50 | Piercing Damage Moderate Armor Piercing High fire rate |
| Long | 8/35 | Piercing Damage High Armor Piercing Low fire rate |
Quiver and Arrow Regeneration
- Each bow type has its own quiver which controls the number of arrows it has.
- Base arrow regeneration is 10% of the quiver max per minute. This is passive regeneration
- Maximum arrow regeneration with skills is 15% of the quiver max per minute. This is passive regeneration.
- Arrow regeneration speed does not vary based on the type of bow used. Passive regeneration occurs while using other weapons and while firing arrows.
- Changing weapons does not stop, slow, or increase the speed of arrow regeneration.
- Arrows are regenerated upon wounding and killing enemies. This is active regeneration.
One Handed Weapons
One handed weapons are ideal to use with a shield to balance offense and defense. Dual wielding is not possible.
| Name | Directional Damage Type and Modifier |
Characteristics |
| Axe | Overhead: 1.2x Slashing Left: 1.0x Slashing Right: 1.0x Slashing Stab: .8x Bludgeon |
Armor Penetration: 5% Overhead Most effective against shields, doors, & light armor |
| Dagger | Overhead: 1.0x Piercing Left: .8x Slashing Right: .8x Slashing Stab:1.0x Piercing |
Very short range Causes bleed on full power attacks with Marksman ability Most effective against light and medium armor |
| Mace Pick |
Overhead: 1.1x Bludgeon Left: 1.0x Bludgeon Right: 1.0x Bludgeon Stab: .7x Bludgeon |
Most effective against heavy armor |
| Spear | Overhead: .5x Piercing Left: .5x Piercing Right: .5x Piercing Stab: 1.0x Piercing |
Armor Penetration: 5% Stab Longest 1 handed weapon Most effective against medium armor |
| Sword | Overhead: 1.0x Slashing Left: 1.0x Slashing Right: 1.0x Slashing Stab: .8x Piercing |
Causes bleed with stab attacks Most effective against light and medium armor |
Also see: Shields
Two Handed Weapons
Two handed weapons deal the most overall damage, but leave the wearer more vulnerable because they cannot equip a shield, and the user must rely on directional blocks or chambers to deflect blows.
The table below does not take into account special items such as the Rusted Crusher's Sword, which has unique stats. The highest directional attack damage modifier is marked in bold, as this is the ideal way to use the weapon.
Cleave attacks are achieved by putting skill points into the Reaper ability which allows a single swing to damage up to 3 enemies.
| Name | Directional Damage Type and Modifier |
Characteristics |
| Axe | Overhead: 1.2x Slashing Left: 1.0x Slashing Right: 1.0x Slashing Stab: .8x Bludgeon |
Armor Penetration: 5% Overhead Most effective against shields, doors, & light armor Cleave attacks |
| Bardiche | Overhead: 1.2x Slashing Left: 1.0x Slashing Right: 1.0x Slashing Stab: .7x Bludgeon |
Armor Penetration: 5% Overhead Most effective against shields, doors, & light armor Cleave attacks |
| Guisarme | Overhead: 1.0x Piercing Left: .9x Piercing Right: .9x Piercing Stab 1.0x piercing |
Armor Penetration: 5% Stab Most effective against medium armor Only weapon to have all Piercing damage type |
| Glaive | Overhead: 1.2x Slashing Left: 1.0x Slashing Right 1.0x Slashing Stab .7x Bludgeon |
Armor Penetration: 5% Overhead Most effective against light armor Cleave attacks |
| Halberd | Overhead: 1.0x Slashing Left:1.0x Slashing Right: 1.0x Slashing Stab: .7x Piercing |
Armor Penetration: 5% Overhead Most effective against light armor Cleave Attacks Longest cleaving weapon |
| Hammer | Overhead: 1.1x Bludgeon Left: 1.0x Bludgeon Right: 1.0x Bludgeon Stab: .7x Bludgeon |
Most effective against heavy armor Cleave attacks |
| Spear | Overhead: .5x Piercing Left: .5x Piercing Right: .5x Piercing Stab: 1.0x Piercing |
Armor Penetration: 5% Stab Longest Two handed weapon Most effective against medium armor |
| Sword | Overhead: 1.0x Slashing Left: 1.0x Slashing Right:1.0x Slashing Stab: .8x Piercing |
Causes bleed with stab attacks Most effective against light and medium armor Cleave attacks |
Also see: Item Quality | Item Tiers