Difference between revisions of "Damage Types"

From Gloria Victis
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Bludgeoning damage: hammers, picks
 
Bludgeoning damage: hammers, picks
 
Piercing damage: spears, daggers, bows, guisarmes  
 
Piercing damage: spears, daggers, bows, guisarmes  
 
  
 
All [[Armour| armor]] provides some reduction to all types of damage, but each type of armor has a weakness.
 
All [[Armour| armor]] provides some reduction to all types of damage, but each type of armor has a weakness.
  
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==Guide to Armor Weaknesses==
 
Quick guide to armor weaknesses:<br>
 
Quick guide to armor weaknesses:<br>
 
Light armor: Weakest to slashing damage<br>
 
Light armor: Weakest to slashing damage<br>
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Base damage from each of the 3 types is reduced by putting points into the 3 attributes.
 
Base damage from each of the 3 types is reduced by putting points into the 3 attributes.
  
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==Guide to Attributes and Damage Reduction Values==
 
Strength reduces slashing damage by .25 per point of strength.<br>
 
Strength reduces slashing damage by .25 per point of strength.<br>
 
Constitution reduces bludgeoning damage by .25 per point of constitution.<br>
 
Constitution reduces bludgeoning damage by .25 per point of constitution.<br>
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300 points in one attribute: 75 points of damage reduction<br>
 
300 points in one attribute: 75 points of damage reduction<br>
  
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Note: '''Bleed''' is an effect, not a type of damage.
 
Note: '''Bleed''' is an effect, not a type of damage.
  
 
See also:  [[Damage Reduction]] | [[Weapons]] | [[Armour]] | [[Character Statistics]]
 
See also:  [[Damage Reduction]] | [[Weapons]] | [[Armour]] | [[Character Statistics]]

Revision as of 21:50, 19 March 2021

There are three types of damage: slashing, piercing, and bludgeoning. Each weapon deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways.

Quick guide for weapon damage types: Slashing damage: swords, axes, daggers, halberds Bludgeoning damage: hammers, picks Piercing damage: spears, daggers, bows, guisarmes

All armor provides some reduction to all types of damage, but each type of armor has a weakness.

Guide to Armor Weaknesses

Quick guide to armor weaknesses:
Light armor: Weakest to slashing damage
Medium armor: Weakest to piercing damage
Heavy armor: Weakest to bludgeoning damage

Base damage from each of the 3 types is reduced by putting points into the 3 attributes.

Guide to Attributes and Damage Reduction Values

Strength reduces slashing damage by .25 per point of strength.
Constitution reduces bludgeoning damage by .25 per point of constitution.
Dexterity reduces piercing damage by .25 per point of dexterity.

Commmon build thresholds: 80 points in one attribute: 20 points of damage reduction
150 points in one attribute: 37.5 points of damage reduction
200 points in one attribute: 50 points of damage reduction
230 points in one attribute: 57.5 points of damage reduction
265 points in one attribute: 66.25 points of damage reduction
300 points in one attribute: 75 points of damage reduction



Note: Bleed is an effect, not a type of damage.

See also: Damage Reduction | Weapons | Armour | Character Statistics