Difference between revisions of "Damage Types"

From Gloria Victis
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Commmon build thresholds:
 
Commmon build thresholds:
80 points in one attribute: 20 points of damage reduction
+
80 points in one attribute: 20 points of damage reduction<br>
150 points in one attribute: 37.5 points of damage reduction
+
150 points in one attribute: 37.5 points of damage reduction<br>
200 points in one attribute: 50 points of damage reduction
+
200 points in one attribute: 50 points of damage reduction<br>
230 points in one attribute: 57.5 points of damage reduction
+
230 points in one attribute: 57.5 points of damage reduction<br>
265 points in one attribute: 66.25 points of damage reduction
+
265 points in one attribute: 66.25 points of damage reduction<br>
300 points in one attribute: 75 points of damage reduction
+
300 points in one attribute: 75 points of damage reduction<br>
  
 
Note: '''Bleed''' is an effect, not a type of damage.
 
Note: '''Bleed''' is an effect, not a type of damage.
  
 
See also:  [[Damage Reduction]] | [[Weapons]] | [[Armour]] | [[Character Statistics]]
 
See also:  [[Damage Reduction]] | [[Weapons]] | [[Armour]] | [[Character Statistics]]

Revision as of 21:48, 19 March 2021

There are three types of damage: slashing, piercing, and bludgeoning. Each weapon deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways.

Quick guide for weapon damage types: Slashing damage: swords, axes, daggers, halberds Bludgeoning damage: hammers, picks Piercing damage: spears, daggers, bows, guisarmes


All armor provides some reduction to all types of damage, but each type of armor has a weakness.

Quick guide to armor weaknesses:
Light armor: Weakest to slashing damage
Medium armor: Weakest to piercing damage
Heavy armor: Weakest to bludgeoning damage

Base damage from each of the 3 types is reduced by putting points into the 3 attributes.

Strength reduces slashing damage by .25 per point of strength.
Constitution reduces bludgeoning damage by .25 per point of constitution.
Dexterity reduces piercing damage by .25 per point of dexterity.

Commmon build thresholds: 80 points in one attribute: 20 points of damage reduction
150 points in one attribute: 37.5 points of damage reduction
200 points in one attribute: 50 points of damage reduction
230 points in one attribute: 57.5 points of damage reduction
265 points in one attribute: 66.25 points of damage reduction
300 points in one attribute: 75 points of damage reduction

Note: Bleed is an effect, not a type of damage.

See also: Damage Reduction | Weapons | Armour | Character Statistics