Difference between revisions of "Nation Points"
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| − | + | ===Basics=== | |
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| − | + | Nation points (NP) are used to level up [[Guilds |guilds]]. Guild members donate their nation points to the guild at a [[Castle Keeper]] or at their [[Nation Commander]] in the capital city. If you are not in a guild, you cannot turn in your NP. | |
| − | * | + | *Players earn nation points for every PvP kill they participate in, as a proportion of total damage dealt. Duels, arena fights, and Valley of Death Tournaments do not award NP. |
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| + | *Players lose up to 500 nation points each time they die in PvP and PvE. This includes fall damage and drowning. | ||
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| + | *Press (F2) and click on ''My Profile'' to see your nation points. | ||
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| + | ===How Nation Points are Earned and Lost=== | ||
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| + | *You receive nation points as a proportion of total damage dealt to the killed player and damage blocked from that player. | ||
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| + | *A full solo kill on a player will give 750 NP. | ||
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| + | *Killing the same player repeatedly will give fewer points with each kill. Players who have been killed many times do not award NP. | ||
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| + | *If you do more than 25% of the total damage to a player who dies, you receive 250 additional nation points. | ||
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| + | *A player who is unconscious and is then revived does award NP, but the revived player does not lose any of his own NP. | ||
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| + | *You cannot go below 0 NP. | ||
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| + | *Nation points are not earned or lost in the Valley of Death Tournament, arena, or duels. | ||
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| + | *Killing Greenleaf players does not award nation points. | ||
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| + | *Killing players from the underdog nation awards fewer nation points than normal. | ||
| + | |||
| + | *Traitors do not earn NP for killing members of their own nation. | ||
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| + | ===Secured and Unsecured Nation Points=== | ||
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| + | Press F2 and click on "My profile" to view nation points. | ||
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| + | Nation points exist in two pools: secured and unsecured. All nation points are earned as unsecured NP. | ||
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| + | *When you die in PvP or PvE, you lose 500 unsecured nation points. Everything over that threshold automatically becomes secured NP, and you respawn with 0 unsecured NP. | ||
| + | **'''Example 1''': If you had 1,220 unsecured NP on you and you died, when you respawn you will have 0 Unsecured NP and 720 Secured NP. | ||
| + | **'''Example 2''': If you had 350 unsecured NP on you and you died, when you respawn you will have 0 unsecured NP and 0 secured NP. | ||
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| + | *Secured NP is cumulative and persistent through deaths. After each death and respawn, your secured NP can grow up to a maximum of 20,000 points. Turn in your NP to your guild to continue earning more. | ||
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| + | *Secured NP cannot be lost at all. It is safe on your character no matter how many times you die. | ||
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| + | *You can turn in unsecured nation points to the guild if you wish. The slider will pull from your Secured pool first. | ||
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| + | *At 1,001 unsecured nation points, the player receives the "Fighter Buff" which reduces their respawn time by 5 seconds. This is an effective way to reduce the time your character can be looted. This buff is active for as long as the 1,001 point threshold is met. | ||
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| + | *When turning in your nation points to the commander or castle keeper, you can select how many to turn in. This is useful if you want to keep 1,001 unsecured NP on you for the Fighter buff. | ||
==How Nation Points Become Guild Points== | ==How Nation Points Become Guild Points== | ||
| − | Nation | + | Nation points can be donated to guilds at the [[Nation Commander]] in the capital city or at a [[Castle Keeper]] NPC at a [[Guild Provinces | guild province]]. The nation points then automatically become guild points which contribute to the guild's level. Guild points are essentially XP for [[Guilds]]. The higher level the guild is, the better defenses it can build at guild provinces and the more members it can have. Leveling up a guild is critical to being able to compete for and hold a guild province. |
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| + | *You can see your guild members total guild points contribution on the "members" tab of the guild screen. | ||
| − | + | *If you are not in a guild, you carry your nation points with you at all times. | |
| − | If you leave the guild or are kicked from the guild, your Guild Points are permanently lost. | + | *If you leave the guild or are kicked from the guild, your Guild Points are permanently lost. The guild does not keep them. |
| − | '''Note:''' Nation | + | *'''Important Note:''' Nation points are account bound, not character bound. You can earn nation points on one character and turn them in on another character. This is especially useful if you have characters who are in several different guilds or alt characters whom you do not want to donate points on. |
| − | See also: [[Glory]] | [[Contribution Points]] | + | See also: [[Glory]] | [[Contribution Points]] | [[Guilds]] |
Latest revision as of 02:37, 25 August 2021
Basics
Nation points (NP) are used to level up guilds. Guild members donate their nation points to the guild at a Castle Keeper or at their Nation Commander in the capital city. If you are not in a guild, you cannot turn in your NP.
- Players earn nation points for every PvP kill they participate in, as a proportion of total damage dealt. Duels, arena fights, and Valley of Death Tournaments do not award NP.
- Players lose up to 500 nation points each time they die in PvP and PvE. This includes fall damage and drowning.
- Press (F2) and click on My Profile to see your nation points.
How Nation Points are Earned and Lost
- You receive nation points as a proportion of total damage dealt to the killed player and damage blocked from that player.
- A full solo kill on a player will give 750 NP.
- Killing the same player repeatedly will give fewer points with each kill. Players who have been killed many times do not award NP.
- If you do more than 25% of the total damage to a player who dies, you receive 250 additional nation points.
- A player who is unconscious and is then revived does award NP, but the revived player does not lose any of his own NP.
- You cannot go below 0 NP.
- Nation points are not earned or lost in the Valley of Death Tournament, arena, or duels.
- Killing Greenleaf players does not award nation points.
- Killing players from the underdog nation awards fewer nation points than normal.
- Traitors do not earn NP for killing members of their own nation.
Secured and Unsecured Nation Points
Press F2 and click on "My profile" to view nation points.
Nation points exist in two pools: secured and unsecured. All nation points are earned as unsecured NP.
- When you die in PvP or PvE, you lose 500 unsecured nation points. Everything over that threshold automatically becomes secured NP, and you respawn with 0 unsecured NP.
- Example 1: If you had 1,220 unsecured NP on you and you died, when you respawn you will have 0 Unsecured NP and 720 Secured NP.
- Example 2: If you had 350 unsecured NP on you and you died, when you respawn you will have 0 unsecured NP and 0 secured NP.
- Secured NP is cumulative and persistent through deaths. After each death and respawn, your secured NP can grow up to a maximum of 20,000 points. Turn in your NP to your guild to continue earning more.
- Secured NP cannot be lost at all. It is safe on your character no matter how many times you die.
- You can turn in unsecured nation points to the guild if you wish. The slider will pull from your Secured pool first.
- At 1,001 unsecured nation points, the player receives the "Fighter Buff" which reduces their respawn time by 5 seconds. This is an effective way to reduce the time your character can be looted. This buff is active for as long as the 1,001 point threshold is met.
- When turning in your nation points to the commander or castle keeper, you can select how many to turn in. This is useful if you want to keep 1,001 unsecured NP on you for the Fighter buff.
How Nation Points Become Guild Points
Nation points can be donated to guilds at the Nation Commander in the capital city or at a Castle Keeper NPC at a guild province. The nation points then automatically become guild points which contribute to the guild's level. Guild points are essentially XP for Guilds. The higher level the guild is, the better defenses it can build at guild provinces and the more members it can have. Leveling up a guild is critical to being able to compete for and hold a guild province.
- You can see your guild members total guild points contribution on the "members" tab of the guild screen.
- If you are not in a guild, you carry your nation points with you at all times.
- If you leave the guild or are kicked from the guild, your Guild Points are permanently lost. The guild does not keep them.
- Important Note: Nation points are account bound, not character bound. You can earn nation points on one character and turn them in on another character. This is especially useful if you have characters who are in several different guilds or alt characters whom you do not want to donate points on.
See also: Glory | Contribution Points | Guilds