Difference between revisions of "Damage Types"

From Gloria Victis
 
Line 9: Line 9:
 
Damage received from each of the 3 types is reduced by putting points into [[Character Statistics | attributes]].
 
Damage received from each of the 3 types is reduced by putting points into [[Character Statistics | attributes]].
  
==Armour Strengths and Weaknesses==
+
==Armor Strengths and Weaknesses==
Quick guide to [[Armour | armour]]:<br>
+
Quick guide to [[Armor | armor]]:<br>
'''Light armour''': Weakest to slashing damage. Strongest against bludgeoning.<br>
+
'''Light armor''': Weakest to slashing damage. Strongest against bludgeoning.<br>
'''Medium armour''': Weakest to piercing damage. Strongest against slashing.<br>
+
'''Medium armor''': Weakest to piercing damage. Strongest against slashing.<br>
'''Heavy armour''': Weakest to bludgeoning damage. Strongest against piercing.<br>
+
'''Heavy armor''': Weakest to bludgeoning damage. Strongest against piercing.<br>
  
All [[Armour]] provides some reduction to all types of damage, but each type of armour has a weakness.
+
All [[Armor]] provides some reduction to all types of damage, but each type of armor has a weakness.
  
 
==Attributes and Damage Reduction Values==
 
==Attributes and Damage Reduction Values==
Line 36: Line 36:
 
Note: '''Bleed''' is an [[Damage Effects | effect]], not a type of damage.
 
Note: '''Bleed''' is an [[Damage Effects | effect]], not a type of damage.
  
See also:  [[Damage Reduction]] | [[Weapons]] | [[Armour]] | [[Character Statistics]]
+
See also:  [[Damage Reduction]] | [[Weapons]] | [[Armor]] | [[Character Statistics]]

Latest revision as of 21:24, 3 October 2021

There are three types of damage: slashing, piercing, and bludgeoning. Each weapon deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways.

Weapon Damage Types

Quick guide for weapon damage types:
Slashing damage: swords, axes, daggers, halberds, bardiches
Bludgeoning damage: hammers, picks
Piercing damage: spears, daggers, bows, guisarmes

Damage received from each of the 3 types is reduced by putting points into attributes.

Armor Strengths and Weaknesses

Quick guide to armor:
Light armor: Weakest to slashing damage. Strongest against bludgeoning.
Medium armor: Weakest to piercing damage. Strongest against slashing.
Heavy armor: Weakest to bludgeoning damage. Strongest against piercing.

All Armor provides some reduction to all types of damage, but each type of armor has a weakness.

Attributes and Damage Reduction Values

There are 3 attributes: Strength, Dexterity and Constitution.

Each point in strength reduces slashing damage received by .25.
Each point in constitution reduces bludgeoning damage received by .25.
Each point in dexterity reduces piercing damage received by .25.

Commmon build thresholds:
80 points in one attribute: 20 points of damage reduction
150 points in one attribute: 37.5 points of damage reduction
200 points in one attribute: 50 points of damage reduction
230 points in one attribute: 57.5 points of damage reduction
265 points in one attribute: 66.25 points of damage reduction
300 points in one attribute: 75 points of damage reduction



Note: Bleed is an effect, not a type of damage.

See also: Damage Reduction | Weapons | Armor | Character Statistics