Difference between revisions of "Weapons"

From Gloria Victis
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*Daggers (6)
 
*Daggers (6)
 
*1 handed axes (3)
 
*1 handed axes (3)
*1 handed spears (2)
+
*1 handed spears (2)  ((a proper animation for this weapon is in development))
 
*1 handed torches (6)
 
*1 handed torches (6)
  

Revision as of 00:53, 7 November 2021

A variety of weapons exists in Gloria Victis, and choosing the right one for the situation is important.

Weapons each deal specific types of damage when used in different directional attacks. Melee weapons come in various lengths, affecting the their effective melee range and playstyle. For information on other damage effects such as bleeds, headshots, and backstabs, click here.

There are 3 damage types: piercing, slashing, bludgeoning. Click here for a detailed explanation of damage types.

A weapon type (swords, axes, daggers etc) shares the same directional modifier characteristics regardless of item quality or tier. Quality and tier affect overall damage only. So, all axes have the same damage modifiers, but different base damage, which is based on the tier of the item. A tier 5 axe will have a higher base damage than a tier 4 axe.

Bows

While deadly in the hands of an archer, those not specialized into archery abilities will find themselves with very low amounts of ammunition in their quivers.

Bows come in 3 varieties: simple, reflex, and longbow. Bows work best with light armor and high dexterity. Quiver sizes are specific to each bow type and arrow regeneration can be significantly improved by putting points into the abilities Marksman, Not On My Watch, and Huntsman.

Bow Type Min/Max Arrows Characteristics
Simple 11/45 Piercing Damage
15% Armor Penetration
Moderate fire rate
Reflex 12/50 Piercing Damage
10% Armor Penetration
High fire rate
Long 8/35 Piercing Damage
22% Armor Penetration
Low fire rate

Quiver and Arrow Regeneration

  • Each bow type has its own quiver which controls the number of arrows it has.
  • Base arrow regeneration is 10% of the quiver max per minute. This is passive regeneration.
  • Maximum arrow regeneration with abilities is 15% of the quiver max per minute. This is passive regeneration.
  • Arrow regeneration speed does not vary based on the type of bow used. Passive regeneration occurs while using other weapons and while firing arrows.
  • Changing weapons does not stop, slow, or increase the speed of arrow regeneration.
  • Arrows are regenerated upon wounding and killing enemies. This is active regeneration.

One Handed Weapons

One handed weapons are ideal to use with a shield to balance offense and defense. Dual wielding is not possible.

Name Directional Damage
Type and Modifier
Characteristics
Axe Overhead: 1.2x Slashing
Left: 1.0x Slashing
Right: 1.0x Slashing
Stab: .8x Bludgeon
Armor Penetration: 5% Overhead
Most effective against shields,
doors, & light armor
Dagger Overhead: 1.0x Piercing
Left: .8x Slashing
Right: .8x Slashing
Stab:1.0x Piercing
Very short range
Causes bleed on full power attacks
with Marksman ability
Most effective against light and medium armor
Mace
Pick
Overhead: 1.1x Bludgeon
Left: 1.0x Bludgeon
Right: 1.0x Bludgeon
Stab: .7x Bludgeon
Most effective against heavy armor
Spear Overhead: .5x Piercing
Left: .5x Piercing
Right: .5x Piercing
Stab: 1.0x Piercing
Armor Penetration: 10% Stab
Longest 1 handed weapon
Most effective against medium armor
Sword Overhead: 1.0x Slashing
Left: 1.0x Slashing
Right: 1.0x Slashing
Stab: .8x Piercing
Causes bleed with stab attacks
Most effective against light and medium armor

Two Handed Weapons

Two handed weapons deal the most overall damage, but leave the wearer more vulnerable because they cannot equip a shield, and the user must rely on directional blocks or chambers to deflect blows.

The table below does not take into account special items such as the Rusted Crusher's Sword which has unique stats.

Cleave attacks are achieved by putting skill points into the Reaper ability which allows a single swing to damage up to 3 enemies.

Name Directional Damage
Type and Modifier
Characteristics
Axe Overhead: 1.2x Slashing
Left: 1.0x Slashing
Right: 1.0x Slashing
Stab: .8x Bludgeon
Armor Penetration: 5% Overhead
Most effective against shields, doors, & light armor
Cleave attacks
Bardiche Overhead: 1.2x Slashing
Left: 1.0x Slashing
Right: 1.0x Slashing
Stab: .7x Bludgeon
Armor Penetration: 5% Overhead
Most effective against shields, doors, & light armor
Cleave attacks
Guisarme Overhead: 1.0x Piercing
Left: .9x Piercing
Right: .9x Piercing
Stab 1.0x piercing
Armor Penetration: 5% Stab
Most effective against medium armor
Only weapon to have all Piercing damage type
Has a release delay on stab attacks, making it very slow.
Glaive Overhead: 1.2x Slashing
Left: 1.0x Slashing
Right 1.0x Slashing
Stab .7x Bludgeon
Armor Penetration: 5% Overhead
Most effective against light armor
Cleave attacks
Halberd Overhead: 1.0x Slashing
Left:1.0x Slashing
Right: 1.0x Slashing
Stab: .7x Piercing
Armor Penetration: 5% Overhead
Most effective against light armor
Cleave Attacks
Longest cleaving weapon
Hammer Overhead: 1.1x Bludgeon
Left: 1.0x Bludgeon
Right: 1.0x Bludgeon
Stab: .7x Bludgeon
Most effective against heavy armor
Cleave attacks
Spear Overhead: .5x Piercing
Left: .5x Piercing
Right: .5x Piercing
Stab: 1.0x Piercing
Armor Penetration: 5% Stab
Longest Two handed weapon
Most effective against medium armor
Has a release delay on attacks, making it very slow.
Sword Overhead: 1.0x Slashing
Left: 1.0x Slashing
Right:1.0x Slashing
Stab: .8x Piercing
Most effective against light and medium armor
Cleave attacks


Weapon Lengths

Weapons have a range of lengths, measured in "units." Some weapon styles have a range of lengths, and typically each tier is longer than the previous tier. A larger number means a longer weapon. This list is arranged by length.

  • Dagger: 2.9
  • 1 handed Mace: 4.2
  • 1 handed axe: 4.2 - 4.6
  • 1 handed sword: 5.3 - 6.4
  • 2 handed sword: 6.0 - 7.6
  • 2 handed hammer: 7.1 - 7.5
  • Glaive: 7.8 - 8.2
  • 2 handed axe: 8.2
  • Bardiche: 8.9
  • 1 handed spear: 9.5
  • Lordly Haven Halberd: 11.0
  • Guisarme: 12-13.0
  • 2 handed Spear: 13.0 - 14.0
  • Hordun Spear: 15.5

Throwing Weapons

Some one-handed weapons may be thrown. Any player can throw a weapon, without any special abilities required.

Mounted players can also throw one-handed weapons.

Each weapon has a base number of times it can be thrown before "running out" temporarily. Like arrows, they regenerate automatically slowly over time.

Projectile quantity and regeneration rate can be significantly increased with any ability that increases the size and replenishment rate of a quiver. See Archery for more detailed information on quiver ammo.

Throwable weapons and their base quantities

  • Daggers (6)
  • 1 handed axes (3)
  • 1 handed spears (2) ((a proper animation for this weapon is in development))
  • 1 handed torches (6)


The number of projectiles is based on the same Abilities as Bow ammunition, so those looking to make throwing a big part of their build will want to spec into "archery" abilities such as Marksman, Athlete, Huntsman, and Not on My Watch to increase the number of projectiles at your disposal.

Throwing ammunition is directly linked to quiver ammunition. If you're out of arrows, you cannot throw weapons either.

Throwing weapons provide XP toward the Weapon tree of Character Development.

Unlocking Weapons in Character Development

See Character Development for a rough guide to the character development system as a whole. Please remember is not necessary to fully max out the lower tier masteries in order to move to the higher tier masteries. In other words, you don't need full horizontal progression to make vertical progression, as the image below indicates.

Press ['] (quote) to open the Character Development screen and tab over to Weapons to view this screen. Left

To unlock weapons, players begin with using gray tier 1 weapons and work their way up to access to tier 2, 3, 4, and finally tier 5.

To advance to tier 2, use any tier 1 weapon.

To advance to tier 3, use any tier 2 weapon.

  • Tier 3 is divided into one-handed, two-handed and ranged masteries.
  • Using any tier 3 weapon grants XP toward vertical progression to tier 4


To advance to tier 4, use any tier 3 weapon against enemies of level 20 or higher.

  • Tier 4 is divided into one-handed, two-handed and ranged masteries.
  • Using any tier 4 weapon grants XP toward vertical progression to tier 5.


To advance to tier 5, use any tier 4 weapon against enemies of level 35 or higher.

  • To advance to tier 5 one-handed weapons, use any tier 4 one-handed weapon against enemies of level 35 or higher.
  • To advance to tier 5 two-handed weapons, use any tier 4 two-handed weapon against enemies of level 35 or higher.
  • To advance to tier 5 ranged weapons, use any tier 4 ranged weapon against enemies of level 35 or higher.

Tier 5 is subdivided into masteries for each specific weapon within each weapon type. Each tier 5 weapon must be mastered independently. To do this, simply use the exact type of tier 5 weapon you wish to master.

  • TWO-HANDERS
    • Two-handed swords
    • Two-handed axes
    • Bardiches
    • Two-handed blunts
    • Guisarmes
    • Two-Handed Spears
  • ONE-HANDERS
    • One-handed swords
    • One-handed axes
    • One-handed blunts
    • One-handed spears
    • Knives
  • RANGED
    • Reflex Bows
    • Simple Bows
    • Longbows

Benefits of Weapon Mastery

Each node of weapon mastery grants one of the following:

  • Increased damage
  • Reduced stamina usage for holding and using that weapon
  • Reduced durability loss
  • Click each weapon node to see the exact benefits you get from completing it.

Also see: Item Quality | Item Tiers | Damage Effects | Damage Reduction | Armor