Difference between revisions of "Damage Types"
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There are three types of damage: slashing, piercing, and bludgeoning. Each [[Weapons | weapon]] deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways. | There are three types of damage: slashing, piercing, and bludgeoning. Each [[Weapons | weapon]] deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways. | ||
| − | Quick guide for weapon damage types: | + | ==Weapon Damage Types== |
| − | Slashing damage: swords, axes, daggers, halberds | + | Quick guide for [[Weapons | weapon]] damage types:<br> |
| − | Bludgeoning damage: hammers, picks | + | '''Slashing damage''': swords, axes, daggers, halberds, bardiches<br> |
| − | Piercing damage: spears, daggers, bows, guisarmes | + | '''Bludgeoning damage''': hammers, picks<br> |
| + | '''Piercing damage''': spears, daggers, bows, guisarmes <br> | ||
| + | Damage received from each of the 3 types is reduced by putting points into [[Character Statistics | attributes]]. | ||
| − | + | ==Armor Strengths and Weaknesses== | |
| + | Quick guide to [[Armor | armor]]:<br> | ||
| + | '''Light armor''': Weakest to slashing damage. Strongest against bludgeoning.<br> | ||
| + | '''Medium armor''': Weakest to piercing damage. Strongest against slashing.<br> | ||
| + | '''Heavy armor''': Weakest to bludgeoning damage. Strongest against piercing.<br> | ||
| − | + | All [[Armor]] provides some reduction to all types of damage, but each type of armor has a weakness. | |
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| − | + | ==Attributes and Damage Reduction Values== | |
| − | Strength reduces slashing damage by .25 | + | There are 3 [[Character Statistics | attributes]]: Strength, Dexterity and Constitution.<br> <br> |
| − | + | Each point in '''strength''' reduces slashing damage received by .25.<br> | |
| − | + | Each point in '''constitution''' reduces bludgeoning damage received by .25.<br> | |
| + | Each point in '''dexterity''' reduces piercing damage received by .25.<br> | ||
| − | Commmon build thresholds: | + | '''Commmon [[Builds | build]] thresholds:'''<br> |
80 points in one attribute: 20 points of damage reduction<br> | 80 points in one attribute: 20 points of damage reduction<br> | ||
150 points in one attribute: 37.5 points of damage reduction<br> | 150 points in one attribute: 37.5 points of damage reduction<br> | ||
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300 points in one attribute: 75 points of damage reduction<br> | 300 points in one attribute: 75 points of damage reduction<br> | ||
| − | Note: '''Bleed''' is an effect, not a type of damage. | + | <br> |
| + | <br> | ||
| + | Note: '''Bleed''' is an [[Damage Effects | effect]], not a type of damage. | ||
| − | See also: [[Damage Reduction]] | [[Weapons]] | [[ | + | See also: [[Damage Reduction]] | [[Weapons]] | [[Armor]] | [[Character Statistics]] |
Latest revision as of 21:24, 3 October 2021
There are three types of damage: slashing, piercing, and bludgeoning. Each weapon deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways.
Weapon Damage Types
Quick guide for weapon damage types:
Slashing damage: swords, axes, daggers, halberds, bardiches
Bludgeoning damage: hammers, picks
Piercing damage: spears, daggers, bows, guisarmes
Damage received from each of the 3 types is reduced by putting points into attributes.
Armor Strengths and Weaknesses
Quick guide to armor:
Light armor: Weakest to slashing damage. Strongest against bludgeoning.
Medium armor: Weakest to piercing damage. Strongest against slashing.
Heavy armor: Weakest to bludgeoning damage. Strongest against piercing.
All Armor provides some reduction to all types of damage, but each type of armor has a weakness.
Attributes and Damage Reduction Values
There are 3 attributes: Strength, Dexterity and Constitution.
Each point in strength reduces slashing damage received by .25.
Each point in constitution reduces bludgeoning damage received by .25.
Each point in dexterity reduces piercing damage received by .25.
Commmon build thresholds:
80 points in one attribute: 20 points of damage reduction
150 points in one attribute: 37.5 points of damage reduction
200 points in one attribute: 50 points of damage reduction
230 points in one attribute: 57.5 points of damage reduction
265 points in one attribute: 66.25 points of damage reduction
300 points in one attribute: 75 points of damage reduction
Note: Bleed is an effect, not a type of damage.
See also: Damage Reduction | Weapons | Armor | Character Statistics