Difference between revisions of "Weapons"
| Line 159: | Line 159: | ||
**'''To advance to tier 5 two-handed weapons''', use any tier 4 two-handed weapon against enemies of level 35 or higher. | **'''To advance to tier 5 two-handed weapons''', use any tier 4 two-handed weapon against enemies of level 35 or higher. | ||
**'''To advance to tier 5 ranged weapons''', use any tier 4 ranged weapon against enemies of level 35 or higher. | **'''To advance to tier 5 ranged weapons''', use any tier 4 ranged weapon against enemies of level 35 or higher. | ||
| − | **Tier 5 is subdivided into masteries for each specific weapon. | + | **Tier 5 is subdivided into masteries for each specific weapon within each weapon type. |
| + | ***'''TWO-HANDERS''' | ||
| + | ***Two-handed swords | ||
| + | ***Two-handed axes | ||
| + | ***Bardiches | ||
| + | ***Two-handed blunts | ||
| + | ***Guisarmes | ||
| + | ***Two-Handed Spears | ||
**Each weapon must be mastered independently. To do this, simply use the exact type of tier 5 weapon you wish to master. | **Each weapon must be mastered independently. To do this, simply use the exact type of tier 5 weapon you wish to master. | ||
Revision as of 19:12, 3 October 2021
A variety of weapons exists in Gloria Victis, and choosing the right one for the situation is important.
Weapons each deal specific types of damage when used in different directional attacks. Melee weapons come in various lengths, affecting the their effective melee range and playstyle. For information on other damage effects such as bleeds, headshots, and backstabs, click here.
There are 3 damage types: piercing, slashing, bludgeoning. Click here for a detailed explanation of damage types.
A weapon type (swords, axes, daggers etc) shares the same directional modifier characteristics regardless of item quality or tier. Quality and tier affect overall damage only. So, all axes have the same damage modifiers, but different base damage, which is based on the tier of the item. A tier 5 axe will have a higher base damage than a tier 4 axe.
Bows
While deadly in the hands of an archer, those not specialized into archery abilities will find themselves with very low amounts of ammunition in their quivers.
Bows come in 3 varieties: simple, reflex, and longbow. Bows work best with light armor and high dexterity. Quiver sizes are specific to each bow type and arrow regeneration can be significantly improved by putting points into the abilities Marksman, Not On My Watch, and Huntsman.
| Bow Type | Min/Max Arrows | Characteristics |
| Simple | 11/45 | Piercing Damage 15% Armor Penetration Moderate fire rate |
| Reflex | 12/50 | Piercing Damage 10% Armor Penetration High fire rate |
| Long | 8/35 | Piercing Damage 22% Armor Penetration Low fire rate |
Quiver and Arrow Regeneration
- Each bow type has its own quiver which controls the number of arrows it has.
- Base arrow regeneration is 10% of the quiver max per minute. This is passive regeneration.
- Maximum arrow regeneration with abilities is 15% of the quiver max per minute. This is passive regeneration.
- Arrow regeneration speed does not vary based on the type of bow used. Passive regeneration occurs while using other weapons and while firing arrows.
- Changing weapons does not stop, slow, or increase the speed of arrow regeneration.
- Arrows are regenerated upon wounding and killing enemies. This is active regeneration.
One Handed Weapons
One handed weapons are ideal to use with a shield to balance offense and defense. Dual wielding is not possible.
| Name | Directional Damage Type and Modifier |
Characteristics |
| Axe | Overhead: 1.2x Slashing Left: 1.0x Slashing Right: 1.0x Slashing Stab: .8x Bludgeon |
Armor Penetration: 5% Overhead Most effective against shields, doors, & light armor |
| Dagger | Overhead: 1.0x Piercing Left: .8x Slashing Right: .8x Slashing Stab:1.0x Piercing |
Very short range Causes bleed on full power attacks with Marksman ability Most effective against light and medium armor |
| Mace Pick |
Overhead: 1.1x Bludgeon Left: 1.0x Bludgeon Right: 1.0x Bludgeon Stab: .7x Bludgeon |
Most effective against heavy armor |
| Spear | Overhead: .5x Piercing Left: .5x Piercing Right: .5x Piercing Stab: 1.0x Piercing |
Armor Penetration: 10% Stab Longest 1 handed weapon Most effective against medium armor |
| Sword | Overhead: 1.0x Slashing Left: 1.0x Slashing Right: 1.0x Slashing Stab: .8x Piercing |
Causes bleed with stab attacks Most effective against light and medium armor |
Also see: Shields
Two Handed Weapons
Two handed weapons deal the most overall damage, but leave the wearer more vulnerable because they cannot equip a shield, and the user must rely on directional blocks or chambers to deflect blows.
The table below does not take into account special items such as the Rusted Crusher's Sword which has unique stats.
Cleave attacks are achieved by putting skill points into the Reaper ability which allows a single swing to damage up to 3 enemies.
| Name | Directional Damage Type and Modifier |
Characteristics |
| Axe | Overhead: 1.2x Slashing Left: 1.0x Slashing Right: 1.0x Slashing Stab: .8x Bludgeon |
Armor Penetration: 5% Overhead Most effective against shields, doors, & light armor Cleave attacks |
| Bardiche | Overhead: 1.2x Slashing Left: 1.0x Slashing Right: 1.0x Slashing Stab: .7x Bludgeon |
Armor Penetration: 5% Overhead Most effective against shields, doors, & light armor Cleave attacks |
| Guisarme | Overhead: 1.0x Piercing Left: .9x Piercing Right: .9x Piercing Stab 1.0x piercing |
Armor Penetration: 5% Stab Most effective against medium armor Only weapon to have all Piercing damage type Has a release delay on stab attacks, making it very slow. |
| Glaive | Overhead: 1.2x Slashing Left: 1.0x Slashing Right 1.0x Slashing Stab .7x Bludgeon |
Armor Penetration: 5% Overhead Most effective against light armor Cleave attacks |
| Halberd | Overhead: 1.0x Slashing Left:1.0x Slashing Right: 1.0x Slashing Stab: .7x Piercing |
Armor Penetration: 5% Overhead Most effective against light armor Cleave Attacks Longest cleaving weapon |
| Hammer | Overhead: 1.1x Bludgeon Left: 1.0x Bludgeon Right: 1.0x Bludgeon Stab: .7x Bludgeon |
Most effective against heavy armor Cleave attacks |
| Spear | Overhead: .5x Piercing Left: .5x Piercing Right: .5x Piercing Stab: 1.0x Piercing |
Armor Penetration: 5% Stab Longest Two handed weapon Most effective against medium armor Has a release delay on attacks, making it very slow. |
| Sword | Overhead: 1.0x Slashing Left: 1.0x Slashing Right:1.0x Slashing Stab: .8x Piercing |
Most effective against light and medium armor Cleave attacks |
Weapon Lengths
Weapons have a range of lengths, measured in "units." Some weapon styles have a range of lengths, and typically each tier is longer than the previous tier. A larger number means a longer weapon. This list is arranged by length.
- Dagger: 2.9
- 1 handed Mace: 4.2
- 1 handed axe: 4.2 - 4.6
- 1 handed sword: 5.3 - 6.4
- 2 handed sword: 6.0 - 7.6
- 2 handed hammer: 7.1 - 7.5
- Glaive: 7.8 - 8.2
- 2 handed axe: 8.2
- Bardiche: 8.9
- 1 handed spear: 9.5
- Lordly Haven Halberd: 11.0
- Guisarme: 12-13.0
- 2 handed Spear: 13.0 - 14.0
- Hordun Spear: 15.5
Unlocking Weapons with Character Development
See Character Development for a rough guide to the character development system as a whole. Please remember is not necessary to fully max out the lower tier masteries in order to move to the higher tier masteries. In other words, you don't need full horizontal progression to make vertical progression, as the image below indicates.
Press ['] (quote) to open the Character Development screen and tab over to Weapons to view this screen.
To unlock weapons, players begin with using gray tier 1 weapons and work their way up to access to tier 2, 3, 4, and finally tier 5.
- To advance to tier 2, use any tier 1 weapon.
- To advance to tier 3, use any tier 2 weapon.
- Tier 3 is divided into 1-handed, 2-handed and ranged masteries.
- Each weapon is categorized as one-handed, two-handed, or ranged and will only fill that specific mastery.
- Using any tier 3 weapon grants XP toward vertical progression to tier 4
- To advance to tier 4, use any tier 3 weapon against enemies of level 20 or higher.
- Tier 4 is divided into 1 handed, two handed and ranged masteries.
- Each weapon is categorized as one-handed, two-handed, or ranged, and will only fill that specific mastery.
- Using any tier 4 weapon grants XP toward vertical progression to tier 5.
- To advance to tier 5, use any tier 4 weapon against enemies of level 35 or higher.
- To advance to tier 5 one-handed weapons, use any tier 4 one-handed weapon against enemies of level 35 or higher.
- To advance to tier 5 two-handed weapons, use any tier 4 two-handed weapon against enemies of level 35 or higher.
- To advance to tier 5 ranged weapons, use any tier 4 ranged weapon against enemies of level 35 or higher.
- Tier 5 is subdivided into masteries for each specific weapon within each weapon type.
- TWO-HANDERS
- Two-handed swords
- Two-handed axes
- Bardiches
- Two-handed blunts
- Guisarmes
- Two-Handed Spears
- Each weapon must be mastered independently. To do this, simply use the exact type of tier 5 weapon you wish to master.
Each node of weapon mastery grants:
- Increased damage
- Reduced stamina usage for holding and swinging that weapon
- Reduced durability loss
Also see: Item Quality | Item Tiers | Damage Effects | Damage Reduction