Difference between revisions of "Damage Types"

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==Armor Weaknesses==
 
==Armor Weaknesses==
 
Quick guide to [[Armour | armor]] weaknesses:<br>
 
Quick guide to [[Armour | armor]] weaknesses:<br>
'''Light armor''': Weakest to slashing damage<br>
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'''Light armour''': Weakest to slashing damage<br>
'''Medium armor''': Weakest to piercing damage<br>
+
'''Medium armour''': Weakest to piercing damage<br>
'''Heavy armor''': Weakest to bludgeoning damage<br>
+
'''Heavy armour''': Weakest to bludgeoning damage<br>
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All [[Armour]] provides some reduction to all types of damage, but each type of armour has a weakness.
  
 
==Attributes and Damage Reduction Values==
 
==Attributes and Damage Reduction Values==

Revision as of 04:56, 12 April 2021

There are three types of damage: slashing, piercing, and bludgeoning. Each weapon deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways.

Weapon Damage Types

Quick guide for weapon damage types:
Slashing damage: swords, axes, daggers, halberds, bardiches
Bludgeoning damage: hammers, picks
Piercing damage: spears, daggers, bows, guisarmes

Damage received from each of the 3 types is reduced by putting points into attributes.

Armor Weaknesses

Quick guide to armor weaknesses:
Light armour: Weakest to slashing damage
Medium armour: Weakest to piercing damage
Heavy armour: Weakest to bludgeoning damage

All Armour provides some reduction to all types of damage, but each type of armour has a weakness.

Attributes and Damage Reduction Values

There are 3 attributes: Strength, Dexterity and Constitution.

Strength reduces slashing damage by .25 per point of strength.
Constitution reduces bludgeoning damage by .25 per point of constitution.
Dexterity reduces piercing damage by .25 per point of dexterity.

Commmon build thresholds:
80 points in one attribute: 20 points of damage reduction
150 points in one attribute: 37.5 points of damage reduction
200 points in one attribute: 50 points of damage reduction
230 points in one attribute: 57.5 points of damage reduction
265 points in one attribute: 66.25 points of damage reduction
300 points in one attribute: 75 points of damage reduction



Note: Bleed is an effect, not a type of damage.

See also: Damage Reduction | Weapons | Armour | Character Statistics