Difference between revisions of "Damage Types"
| Line 24: | Line 24: | ||
Dexterity reduces piercing damage by .25 per point of dexterity.<br> | Dexterity reduces piercing damage by .25 per point of dexterity.<br> | ||
| − | Commmon build thresholds:<br> | + | '''Commmon build thresholds:'''<br> |
80 points in one attribute: 20 points of damage reduction<br> | 80 points in one attribute: 20 points of damage reduction<br> | ||
150 points in one attribute: 37.5 points of damage reduction<br> | 150 points in one attribute: 37.5 points of damage reduction<br> | ||
Revision as of 21:53, 19 March 2021
There are three types of damage: slashing, piercing, and bludgeoning. Each weapon deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways.
Weapon Damage Types
Quick guide for weapon damage types: Slashing damage: swords, axes, daggers, halberds Bludgeoning damage: hammers, picks Piercing damage: spears, daggers, bows, guisarmes
All armor provides some reduction to all types of damage, but each type of armor has a weakness.
Armor Weaknesses
Quick guide to armor weaknesses:
Light armor: Weakest to slashing damage
Medium armor: Weakest to piercing damage
Heavy armor: Weakest to bludgeoning damage
Base damage from each of the 3 types is reduced by putting points into the 3 attributes.
Attributes and Damage Reduction Values
There are 3 attributes: Strength, Dexterity and Constitution.
Strength reduces slashing damage by .25 per point of strength.
Constitution reduces bludgeoning damage by .25 per point of constitution.
Dexterity reduces piercing damage by .25 per point of dexterity.
Commmon build thresholds:
80 points in one attribute: 20 points of damage reduction
150 points in one attribute: 37.5 points of damage reduction
200 points in one attribute: 50 points of damage reduction
230 points in one attribute: 57.5 points of damage reduction
265 points in one attribute: 66.25 points of damage reduction
300 points in one attribute: 75 points of damage reduction
Note: Bleed is an effect, not a type of damage.
See also: Damage Reduction | Weapons | Armour | Character Statistics