Difference between revisions of "Damage Types"
| Line 1: | Line 1: | ||
There are three types of damage: slashing, piercing, and bludgeoning. Each [[Weapons | weapon]] deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways. | There are three types of damage: slashing, piercing, and bludgeoning. Each [[Weapons | weapon]] deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways. | ||
| − | ==Weapon Damage | + | ==Weapon Damage Types== |
Quick guide for weapon damage types: | Quick guide for weapon damage types: | ||
Slashing damage: swords, axes, daggers, halberds | Slashing damage: swords, axes, daggers, halberds | ||
| Line 9: | Line 9: | ||
All [[Armour| armor]] provides some reduction to all types of damage, but each type of armor has a weakness. | All [[Armour| armor]] provides some reduction to all types of damage, but each type of armor has a weakness. | ||
| − | == | + | ==Armor Weaknesses== |
| − | Quick guide to armor weaknesses:<br> | + | Quick guide to [[Armour | armor]] weaknesses:<br> |
Light armor: Weakest to slashing damage<br> | Light armor: Weakest to slashing damage<br> | ||
Medium armor: Weakest to piercing damage<br> | Medium armor: Weakest to piercing damage<br> | ||
| Line 17: | Line 17: | ||
Base damage from each of the 3 types is reduced by putting points into the 3 attributes. | Base damage from each of the 3 types is reduced by putting points into the 3 attributes. | ||
| − | == | + | ==Attributes and Damage Reduction Values== |
Strength reduces slashing damage by .25 per point of strength.<br> | Strength reduces slashing damage by .25 per point of strength.<br> | ||
Constitution reduces bludgeoning damage by .25 per point of constitution.<br> | Constitution reduces bludgeoning damage by .25 per point of constitution.<br> | ||
Revision as of 21:51, 19 March 2021
There are three types of damage: slashing, piercing, and bludgeoning. Each weapon deals damage based on how it is used in directional attacks. Some weapons are more effective when used in specific ways.
Weapon Damage Types
Quick guide for weapon damage types: Slashing damage: swords, axes, daggers, halberds Bludgeoning damage: hammers, picks Piercing damage: spears, daggers, bows, guisarmes
All armor provides some reduction to all types of damage, but each type of armor has a weakness.
Armor Weaknesses
Quick guide to armor weaknesses:
Light armor: Weakest to slashing damage
Medium armor: Weakest to piercing damage
Heavy armor: Weakest to bludgeoning damage
Base damage from each of the 3 types is reduced by putting points into the 3 attributes.
Attributes and Damage Reduction Values
Strength reduces slashing damage by .25 per point of strength.
Constitution reduces bludgeoning damage by .25 per point of constitution.
Dexterity reduces piercing damage by .25 per point of dexterity.
Commmon build thresholds:
80 points in one attribute: 20 points of damage reduction
150 points in one attribute: 37.5 points of damage reduction
200 points in one attribute: 50 points of damage reduction
230 points in one attribute: 57.5 points of damage reduction
265 points in one attribute: 66.25 points of damage reduction
300 points in one attribute: 75 points of damage reduction
Note: Bleed is an effect, not a type of damage.
See also: Damage Reduction | Weapons | Armour | Character Statistics