Sieges
Sieges are organized warfare that occurs at nation controlled locations and guild provinces, often requiring the use of large parties and siege equipment. Sieges at nation controlled locations can be started any time, with some limitations such as Nightlock.
Players wishing to use siege equipment will need to generate siege points in order to spawn siege equipment from either the Siege Camp, Siege Tent, or the Siege Engineer.
For information about sieges at guild provinces see: State of War.
To practice with siege equipment, visit the arena.
Map Indicators
On the world map, a flag on fire indicates a siege is possibly occurring. All individuals in the game can see the same information, regardless of distance or nation.
Flags have 2 graphics that indicate the seriousness of a siege:
- Flag on fire= 1-3 enemies nearby without siege equipment.
- Flag highlighted + on fire= multiple enemies nearby OR at least 1 enemy with siege equipment.
Often a siege will begin with the flag on fire and then "escalates" to the flag highlighted + on fire.
When leading a party to begin a siege, leaders will often avoid "lighting" a flag for as long as possible to use the element of surprise to their advantage. They do this by staying outside the range that enemy activity is detected until they are ready to strike. It is not possible to "sneak" directly up to a location's walls without the map flag indicating a siege is occurring.
When a location flag on the front line is under siege, it cannot be fast traveled to. Flags not on the front line that are under siege can always be fast traveled to.
The enemy does not have to be banging on the doors or doing any damage for the siege indicator to trigger. The flags will indicate a siege even if an enemy is anywhere nearby the location, even if they are trying to hide.
Siege Camps
Outside of every nation controlled location on the Link System there are 2 siege camps, one on either side of the location. This is where offensive siege equipment is spawned using siege points. Siege camps have a defensive mechanism called the Emperor's Flame which is a devastating Area of Effect weapon designed to help defend the siege camp.
Some siege equipment including the trebuchet, Warwolf and arrow barrels have special placement rules.
Siege Points
Siege points are automatically generated by attackers and by defenders as long as they are in the area being sieged. This allows each side to spawn certain pieces of siege equipment. Siege points are "spent" at the siege camp, siege tent, or siege engineer.
Each piece of siege equipment has a cost in siege points. Siege points are automatically generated at a rate of 50 per minute for each player by being in the area. It is a good idea to ask the rest of the party what is needed before making a choice.
Each player may spawn 1 piece of siege equipment. If they spawn another, the first will disappear.
Although siege points are generated individually, the total amount of siege equipment allowed to be spawned in is limited, and more siege becomes available over time, so be sure to coordinate with your party. This prevents 20 players from spawning 20 catapults at the same time, for example. Visit the siege engineer or siege tent to see when the next available siege can be spawned.
Spawning Siege Equipment
Most siege equipment must be spawned in by players at a siege tent, siege camp, or siege engineer, and requires a certain number of siege points to spawn in. Each player may only have 1 piece of siege equipment spawned in at a time. All equipment requires at least 1 person to control it.
- Siege tent - Purchased for 1,500 Contribution points from the glory quartermaster, and carried in inventory until deployed. Can be deployed nearly anywhere, except for directly on guild province territory or within the walls of nation controlled locations. Used to spawn siege equipment for attackers. Siege tents can be destroyed by enemies.
- Siege Camp - A stationary siege spawn location, visible on the world map with a Catapult icon, and located on both sides of each nation controlled location. Non-loot siege events use these locations as spawns for attacking nations.
- Siege Engineer - An NPC within the walls of nation controlled locations with a limited selection of siege equipment including catapults, rams and trebuchets. Trebuchets must be placed nearby the engineer.
List of Siege Equipment
The machines of war. All siege equipment requires at least 1 person to control it, but more can help to push moveable equipment faster.
- Large Battering Ram - A heavy wooden beam on wheels with a roof protecting it. It has high health but is too large to fit through gate houses. Great for the initial gatehouse push. The large battering ram is primarily used to break portcullises, walls and towers
Cost -
- Small Battering Ram - A heavy wooden beam on wheels with a roof, able to fit through gate houses. Smaller in size and lower in health than the large battering ram. Battering rams are primarily used to break gatehouse doors and portcullises, and can also effectively damage walls and towers.
Cost -
- Catapult - Shoots stone or flaming projectiles long distances. Its damage is based on how strong of a shot is taken. Its shots have a built in wobble, and are not entirely accurate. Catapults are primarily used to destroy ballistas and break walls and gatehouses, bit can be used somewhat less effectively against groups of infantry. Press the jump key to alternate between flame shots and stone shots.
Cost - 350 siege points.
- Mantlet - Moveable walls, designed to give cover to players or other valuable siege equipment. Spawnable in Horizontal or Vertical versions.
Cost -
- Trebuchet - Stationary catapult that uses a long arm to throw a stone or flaming projectile long distances. These are available for defense only and can only be spawned at siege engineers. Once placed, it can be turned but not moved. Its damage is based on how strong of a shot is taken. Press your jump key to alternate between flame shots and stone shots.
- Warwolf - A very large trebuchet with massive range which can only be placed very close to a siege tent. It is for offensive use only. Only 1 Warwolf may be spawned per siege tent at a time. Only the person who placed the siege tent can deploy Warwolf. PRess the jump key to alternate between flame shots and fire shots.
Cost -
- Ballista - Defensive ranged weapons that automatically appear on level 2 or higher towers, gatehouses, and Bastion buildings. They do not need to be spawned in and have no siege point cost. They are the best way to destroy incoming siege equipment.
Ballistas do 300 damage to players and can hit up to 3 players at once.
Ballistas have shields making them invulnerable to arrow damage until they are at 40% health or below. Attackers must damage the ballista with a catapult or trebuchet to bring its health down. Ballistas respawn automatically every 8 minutes after they are destroyed.
Guilds owning provinces may determine which of their ballistas are in operation at any time. Ballistas at guild provinces cost 5 fortification points each.
Cost -