Freebuild
Freebuild is the building system used at Guild Provinces. It is not available at any other location.
Each guild province has a unique grid system upon which to build. Images of the Grids for each castle are linked below: LINKS
To view the building menu, press Template:Button, and click on Provinces. Then click on (WHAT?)
A guild may build and upgrade structures up to their guild level. A level 4 guild can build level 4 structures, for example.
The Bastion Building must be of an equal or higher level to any structure. A level 4 Bastion will not allow the construction of a level 5 wall, for example.
Only the vice-leader or leader can place scaffolds for building, or order upgrades. Any other player may place materials into the scaffold to build the structures.
In order to begin building at a guild province, a Bastion must be constructed first.
Structures that can be built include
- Walls
- Towers
- Gates
- Vendors
- Market
- Castle Keeper
Each object that is built at a guild province must be paid for with:
- Economic or Fortification Points. This means there will be limitations in how much you can build and must budget carefully.
- Building Materials
- Granite/Gneiss
- Limestone
- Logs
- Planks
- Long Nails
- Clay
- Lime Mortar
- Limestone
- Privileges (Crafting workshops and Farm, Mine, and Lumbermill only)
At Economic Castles including Audunstede, Aquitania, and Skergard, these locations come equipped with fenced in mines and farm areas which do not require being built. If they are burned down or destroyed by the enemy, they can be rebuilt at the Architect Table.
Privilege
Privilege is an item costing 1,500 Contribution Points and purchased at a Glory Quartermaster that is used as a building component of crafting buildings. Each upgrade of a crafting station requires additional Privileges. Privileges are tradeable.
Required for:
- Farm
- Mine
- Lumbermill
- Tailoring and Leatherworking Workshop
- Armoursmithing Workshop
- Weapon Forging Workshop
- Engineering Workshop
- Inn (Cooking and Herbalist workshop)
Economic Points
Economic points are used for placing the following items:
- Vendors
- Crafting Workshops
- Market
- Castle Keeper
Fortification Points
Fortification Points are used to buy defensive structures including:
- Walls
- Gates
- Towers
The following structures are not "constructed" but simply turned On or Off n the Upgrade menu at the Architect's table and cost 5 Fortification points each.
- Bars on Gate Door
- Oil on Walls
- Ballistas