The Map
The world map (M) displays real-time information about which nations and guilds own locations and provinces, and which events are available. Because Gloria Victis is largely about territory control, the map is a crucial tool for players.
Controlling more locations on the map yields higher territory control bonuses, provides easier access to various quests, resource gathering locations, and events, and helps secure wins in the Deadly Harvest event. The center of the map is prime small-scale PvP territory while the outer 'ring' tends to have more organized warbands.
Locations under siege are shown with their flags on fire. It is not possible to fast travel to a location under siege.
The map can be marked on with RMB. This is visible to all party members.
Party members may be shown or hidden on the map with party options (P)
Native Territory
Each nation has its own biome and atmosphere in its native territory. Ismirs inhabit the northwest side of the map. Their land is snowy and mountainous. The Sangmar hail from the south. Their areas are sandy and rocky. Midland's home territory in the north and east is grassy and swampy.
Each nation's native territory extends from the capital city to the distance of two “links” in either direction, visible on the world map. 3 Holy Temples are the cornerstones of each nation's native territory.
Capturing another nation’s native territories will result in weaker guards, and it is not possible to fast travel to those locations except during non-loot siege events. Similar resources and quests are available within each nation’s native territory.
Controlling more locations on the map yields higher territory control bonuses, providess less risky access to various quests and events, and helps secure wins in the Deadly Harvest event.
The center of the map is prime small-scale PvP territory.
Fast Travel Links
On the world map, a series of solid colored lines connects the major locations owned by each nation. Links make it possible to fast travel between locations through the logistician. If a link is cut off, from enemies capturing a location between that one and the capital city, guards will not spawn at the locations which have been cut off, and fast travel to the unlinked location will become impossible. It’s important to maintain links so that the nation may successfully defend its territory. Not all flags are connected to the fast travel system and stand independently. It is not possible to fast travel to those locations.
Fast travel to connected links is not possible when the location is under siege, indicated by a burning flag.
Guild provinces rely on the link system for members of the guild and the alliance to travel there.
Guilds may own provinces which are not linked, however, they will not be able to fast travel to it until it is properly connected to the capital city. They may travel there on foot.
The Front Line
The front line is friendly territory that is adjacent to enemy territory. It is the place the enemy is most likely to strike and where most of the PvP action will occur. At certain times of day, non-loot PvP events will spawn at front line locations.
See also: Fast Travel | Holy Temples | Events