Gathering Resources

From Gloria Victis
Revision as of 21:36, 24 April 2021 by VelandGV (talk | contribs)

Resources are raw materials used for crafting and upgrading locations. They are mainly gathered at farms, mines, and lumber mills with tools including pickaxes, scythes, wood cutting axes, and shovels.

Farms and Crops

Farms have flat land to grow crops, and beehives that produce honey and beeswax. The soil quality ranges from 50% to 100% which represents yield amounts. Soil quality near the capital is poorer and improves the more links you move from the capital. Soil quality at Guild Provinces and Holy Temples is 100%. It is not possible to change a location's soil quality by upgrading the location. Upgraded farms have more beehives.

Be sure to check the Bastion as well as the upgrade level of the farm before using any crafting workshops in the location.


Planting Crops

Seeds can be bought from the Food and Herb Merchant NPC, some herb seeds can be gathered in the wild, and all plants yield seeds when harvested harvested at a farm. There is a Food and Herb Merchant in the capital city near the The Market. Harvesting wild herbs all over the map or wheat, flax, and barley near the capital will also yield seeds. Harvesting planted crops always yields seeds.

To plant seeds, it is easiest to place the seeds and some water buckets on your hotbar.

Each character can have a maximum of 20 crops in the ground at once.

Crops will automatically snap together if placed near each other.

Plant a group of 4 seeds, then immediately water them. Plants will sprout weeds and dry out after planting. Taking care of these problems gives Forestry and Farming experience and speeds up the growth very slightly. This additional watering and weeding are NOT necessary, and do not affect yield. Weeding plants provides worms and grubs and are used as fishing bait. Plants can be fertilized which speeds up their growth more significantly. Fertilizer is obtained naturally from the decay of perishable items.

Once planted, growing crops are immune to all theft or harm for 2 hours after maturation unless that location's main flag is captured. After 2 hours anyone can take them.

Crops are harvested with a scythe, a tool made with Engineering. All crops are perishable after harvesting, so processing them quickly is a good idea. Combining fresher items with items about to expire in inventory averages their expiration rates.

Most crops grow in less than a half hour.

Rain.png Planting crops in the rain means you don't need to water them!

Farms are shared spaces. Plant your crops in an orderly way so others can fit theirs too!

List of growable crops:

  • Arnica
  • Barley
  • Carrot
  • Flax
  • Flowering Plant (produces Infloresence fruit)
  • Garlic
  • Hemp
  • Herbs
  • Herb Leaf
  • Hops
  • Lemon Balm
  • Onion
  • Parsnip
  • Root Plant
  • Rue
  • Wheat

There are two plants that cannot be grown:

  • Mistletoe - Looks like a green bundle of leaves hanging low on trees.
  • Saffron - Purchased from Food and Herb merchant for 5 silver, or gained from farm storehouses at guild provinces.

Mines and Ores

Mines are areas for collecting minerals and ores. Closer to the capital, one can find more common ores and minerals, while rarer ores are found at Holy Temples and Guild Provinces.

Upgrading mines increases the number of nodes available and the variety.

List of rocks and minerals and their uses

  • Coal - fuel
  • Limonite - iron lump
  • Pyrite - steel
  • Tektite - aqua fortis
  • Sulfur - aqua fortis
  • Calcite - dziwer
  • Siderite - dziwer
  • Nitre - bulat
  • Quartz - bulat
  • Magnetite - bulat
  • Salt - cooking
  • Limestone - building material and lime mortar
  • Gneiss - building material and furnace construction
  • Granite - building material and furnace construction

Mines also have a metallurgist's workshop where smelting can be done. Be careful when smelting at locations in the open world; consider using furnaces instead.

Be sure to check the Bastion as well as the upgrade level of the mine before using it.

Lumbermills and Wood

Plank.jpg Lumbermills are for collecting and processing wood. There are 5 types of wood: Pine, Yew, Ash, Oak, and Elm. Wood type generally does not make a difference in weapon or armor crafting, but it does make a difference in upgrading structures, because only certain types of wood are accepted for each level of upgrade.

The level of the lumbermill affects how many wood nodes spawn as well as what type of wood. Generally Holy Temples and Guild Provinces have the highest number and highest quality wood.

Pine is typically used for billets, while Oak, Ash and Elm are used for higher level building upgrades. Yew is preferred for bows, but not required.

Be sure to check the Bastion as well as the upgrade level of the lumbermill before using it.


See also: Bastion | The Market | Crafting | Constructions | Excavation Pit | Crafting Inn | Hunting Time |Upgrading Structures