The Map
The world map (M) displays real-time information about which nations and guilds own locations and provinces, and which events are available. Because Gloria Victis is largely about territory control, the map is a crucial tool for players.
Controlling more locations on the map yields higher territory control bonuses, provides easier access to various quests, resource gathering locations, and events, and helps secure wins in the Deadly Harvest event. The center of the map is prime small-scale PvP territory while the outer 'ring' tends to have more organized warbands. Guild Provinces also occupy the center area of the map.
Locations under siege are shown with their flags on fire.
The map can be marked on with RMB. This is visible to all party members.
Party members may be shown or hidden on the map with party options (P).
Some events will not show up on the map if you are too far away, or are too low level.
Native Territory
Each nation has its own biome and atmosphere in its native territory. Each nation's native territory extends from the capital city to the distance of two “links” in either direction, visible on the world map. Ismirs inhabit the northwest side of the map from Tenebrok to Ulfgard. Their land is snowy and mountainous. The Sangmar hail from the south, from Scarsdale to Seaclaw. Their areas are sandy and rocky. Midland's home territory in the north and east is grassy and swampy and stretches from Rodrock to Greenport.
3 Holy Temples are the cornerstones of each nation's native territory.
Capturing another nation’s native territories will result in weaker guards for defense, and it is not possible to fast travel to those locations except during non-loot siege events, so they can be challenging to defend. Similar resources and quests are available within each nation’s native territory. Most of the very high value events and resources are in the high conflict areas bordering the nations' native territories or in the center of the map.
Map & Legend
Map Based Effects
Different areas of the map have different rulesets, and taking territory generates significant buffs for your whole nation. Keep an eye on the Effects Tray on the upper right part of the screen while you're traveling.
Hover over this to see where you will go if you use the /unstuck command.
You may not be harmed here. The capital city and respawn areas are the only place this is in effect.
You can not be looted here.
You can be looted here.
This buff is applied after Deadly Harvest. 40% Bonus to Crafting Chance for first place, and 20% Bonus to Crafting Chance for second place. Third place does not receive a Crafting Chance bonus.
Fast Travel Links
On the world map, a series of solid colored lines connects the major locations owned by each nation. Links make it possible to fast travel between locations through the NPC called the logistician. It’s important to maintain links so that the nation may successfully defend its territory If a link is cut off due to enemies capturing a location between that one and the capital city, guards will not spawn at the locations which have been cut off, and fast travel to the unlinked location will become impossible.
Not all flags are connected to the fast travel system and stand independently. It is not possible to fast travel to those locations.
Fast travel to connected links is not possible when the location is under siege, indicated by a burning flag.
Guild provinces rely on the link system for members of the guild and the alliance to travel there, so maintaining links is critical for those guilds.
Guilds may own provinces which are not linked, however, they will not be able to fast travel to it until it is properly connected to the capital city. They may travel there on foot.
The Front Line
The front line is friendly territory that is adjacent to enemy territory. It is the place the enemy is most likely to strike and where most of the PvP action will occur. At certain times of day, non-loot PvP events will spawn at front line locations. Many valuable resources and events are situated on the front line.
Siege Indicators
To determine where the enemy is and how strong their forces are, look for flags with highlights, flames or both. These changes indicate if a siege is imminent or occurring.
At least 3 people in the area OR 1 enemy in the area with siege equipment. ("soft-lit")
1-3 enemies very close without siege equipment. ("hard-lit")
Multiple enemies nearby with some siege equipment. ("full-lit").
Any time you come within range of an enemy flag, you will trigger one of these states which the enemy will be alerted to, and it will be visible on the map to all players. If you cause a flag to light, expect a fight!
Note: "Small flags" or resource areas attached to main locations only show the "hard-lit" indicator regardless of how many enemies are nearby.
See also: Fast Travel | Holy Temples | Events | Looting | Quests