Guild Provinces

From Gloria Victis

Provinces Overview

There are 9 total guild provinces, located near the center of the map. There are 3 types of provinces: fort, castle, and stronghold. Guilds owning these provinces can use the freebuild system to design their castle as they see fit.

Provinces have several benefits:

  • High quality resource areas and farmland
  • Generates income for the guild bank through Crafting Workshop fees and the Fast Travel fee.
  • +4 crafting workshops. Workshops are capped at +3 elsewhere.
  • NPC workers gather resources that members can collect from Storehouses.
  • Fast Travel for guild members and alliance members from anywhere on the map.
  • Respawn point for members

Provinces are fought for and claimed during the State of war timer, and they are protected from sieges at all other times. In order to trigger a State of War to capture a province, a guild must begin the process of competing for a province.

A guild may own a maximum of 2 provinces. A nation may have no more than 7 provinces in total.

Guild members teleport to their guild province by clicking the flag of the castle on the map. Nation members may teleport there via the logistician in major cities. There is a cooldown on this activity.

Province Information

Name Type Benefits
Norfolk
Greatfall
Lublin
Fort High Farm Material Output
Capital connection
Twinfall
Leaktown
Order of Original
Faith's Keep
Stronghold Difficult terrain
High fortification budget
Aquitania
Audunstede
Skergard
Castle High economic budget
+4 resource areas

Freebuilding

Freebuilding gives guilds the freedom to build their castle as they see fit, and equip it with defensive mechanisms such as ballistas, and economic structures such as vendors and crafting stations. Each province has a buildable area and each province type has a specific budget for fortification and economic structures which cannot be exceeded, so guilds will need to spend their points wisely to achieve a defendable and usable castle layout on their buildable area.

Only the guild leader and vice leader may place or delete Freebuild structures, but all guild members can place materials into the building scaffolds and complete construction.

The freebuilding menu is accessed in the Provinces tab of the guild menu. Upgrades to the initial structures are done on the Upgrade screen at the architect’s table.

Structures created with freebuild that are no longer needed can be set for destruction and destroyed.

Set for Destruction

Freebuild objects can be destroyed if they are no longer wanted by visiting the architect’s table and selecting “Set for destruction.” Only the leader or vice leader may use this ability. An object set for destruction will take 10x the damage it usually takes, allowing players to remove it fairly quickly. Any player can then destroy the object using siege equipment like ballistas and rams. Each province has a ram near its farm area for this purpose.

Fortification Budget

Each guild province type has its own fortification budget which determines how many points can be spent on fortification structures including walls, gates, towers, ballistas, door bars, and oils. Strongholds have the highest fortification budgets.

Open the guild menu (G) and navigate to the Provinces tab to purchase Fortifications for the province.

Economic Budget

Each guild province type has its own Economic budget which determines how many points can be spent on economic amenities including vendors, crafting stations, Castle Keepers, and Markets. Castles have the highest economic budgets.

Open the guild menu (G) and navigate to the Provinces tab to purchase economic items for the province.

Workers and Storehouses

NPC workers gather raw materials throughout the day which are kept in Storehouses and may be gathered by anyone with the rank of Member or higher. Storehouses may be looted by enemies any time of day. Workers may be killed any time by enemy players which reduces their output. Keep workers well supplied and working to their fullest efficiency by keeping your Bastion needs met. Workers gather much slower during Nightlock.