Builds

From Gloria Victis

This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with www.gloriavictisgame.info/builder .

Siege Archer

Siegearcher.jpg
  • Role: Ranged DPS
  • Description: This type of archer does best on the walls, gatehouses and towers of castles raining down damage. But, you won't always be on defense! On the ground, he is still as powerful, but must be wary because he is a very squishy target who can be cut down in a few sword slashes. Carrying a light shield and having good combat awareness keeps archers alive. These archers are also deadly with swords and daggers.
  • Armor: 6 light
  • Weapons: Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield
  • Favorite Consumables:







Bruiser

Bruiser.jpg
  • Role: Sturdy Melee DPS
  • Description: This is a high damage build with good survivability in the hands of a skilled player. Deadly with almost any weapon and good HP and stam pools, a bruiser can take damage and dish it out. Usually weakest to piercing damage due to wearing mostly medium armor.
  • Armor: 4 medium/2 heavy (usually chest and head). The more medium you wear, the more damage you do.
  • Weapons: 2 handed cleaving weapons such as swords, halberds, and axes. Shields optional.
  • Favorite Consumables: Protectant Tincture






Shieldman

Tankbuild.jpg
  • Role: Melee tank, damage soak, door plugger, distraction
  • Description: It's your job to HOLD! HOLD! the line. Whether it's a gatehouse, a doorway, or a line in the sand, nothing gets past you. A single shieldman can occupy 2, 3 or 4 melee fighters all trying to bang down his shield. The shieldman lives and dies (a lot) on the front lines. His job isn't as flashy as the damage dealing bruiser, or as satisfying and safe as the archer's. The shieldman is in the mud in the muck, taking hits from all sides fighting for every inch of territory.
  • Armor: 6 heavy, heavy shield.
  • Primary weapons: 1h axe, 1h mace, 1h spear with a heavy Shield.
  • Favorite Consumables: Protectant Tincture






Medic

Medicbuild.jpg
  • Role: Revives, healing, 2nd line heavy fighter
  • Description: No line of shieldmen could withstand the enemies blows without the medic standing behind them providing revives and bandaging them up. The medic makes sure the line holds. The medic must keep careful watch on the health of the party and try to get in a spear jab from the second line every now and then. Medics are pretty heavily armored because they are down there in the melee with the shieldmen and the bruisers. They must have excellent battlefield awareness to find their comrades and not get caught by the enemy. Their skills are all defensive and healing based. When a medic successfully revives a player, the whole party receives a short HP regen buff.
  • Armor: 6 heavy and a heavy shield
  • Weapons: 2 handed spear, 2 handed guisarme, 2 handed halberd, 1h axe or mace. Heavy shield.
  • Favorite Consumables: Protectant tincture






Light Skirmisher

  • Role: Melee DPS
  • Description:
  • Armor:
  • Weapons:
  • Favorite Consumables:




Melee Cavalry

Meleecavalry.jpg
  • Role: Mobile DPS, flanking, chasing, scouting
  • Description:
  • Armor:
  • Weapons:
  • Favorite Consumables:






Ranged Cavalry

Rangedcavalry.jpg
  • Role: Ranged mounted DPS, scouting, chasing
  • Description: The cavalry archer
  • Armor: 6 light
  • Weapons: Bow, light shield, 1 handed sword and dagger, 2h spear/halberd.
  • Favorite Consumables: