Total Damage
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Revision as of 04:02, 5 March 2021 by VelandGV (talk | contribs) (Created page with "The Total Damage statistic has three factors: 1. The weapon's base damage.<br> 2. The character's damage multiplier which is based on equipped armor...")
The Total Damage statistic has three factors:
1. The weapon's base damage.
2. The character's damage multiplier which is based on equipped armor.
3. The character's strength and/or dexterity - depending on the weapon.
Some weapon damage modifiers are based on strength, like axes. Some are based on a combination of strength and dexterity, like swords. Other weapons, like bows and daggers, are based almost entirely on dexterity.
See Weapons for how weapon damage is calculated.
See Armour for more information about how armour affects weapon damage.