Throwing Weapons

From Gloria Victis

One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu.

Throwing Basics

The circle shows the regeneration of throwing weapons and the number indicates how many weapons you can throw.
  • Each weapon has its own unique speed, flight path, and range.
  • The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
  • Unequip your weapon to throw rocks.
  • Players enter combat mode when hit with a projectile.
  • Headshots do not deal extra damage.
  • Throwing weapons provide XP in the Weapon tree of Character Development.
  • Thrown weapons are replenished naturally over time and also when wounding and killing enemies.
  • Siege equipment can be damaged by throwables.

Stack size and Regeneration

  • The throwing system is identical in function to the arrow quiver system, which is described on the Weapons page.
  • Each throwable weapon has a base number of times it can be thrown before "running out" temporarily.
  • Thrown weapons regenerate automatically slowly over time.
  • Wounding and killing enemies with thrown weapons increases the regeneration of projectiles.
  • Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches.
  • Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables.
  • Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration.

Mounts

  • Horses can be slowed by hitting the horse with a red powerbar throw.
  • Mounted players can throw one-handed weapons.

Abilities Affecting Thrown Weapons

  • The time it takes to get to a full power throw is NOT reduced with any ability.
  • The amount of time a throw is at "max" power is NOT affected by any ability.
  • The number of throwing weapons available can be increased by the Marksman, Athlete, and Not on My Watch Abilities.
  • The Huntsman ability increases the regeneration rate.

Throwable weapons and their base quantities

  • Rocks (6)
  • Daggers (5)
  • One-handed axes (3)
  • One-handed spears (2) ((a proper animation for this weapon is in development))
  • One-handed torches (3)

Also see: Weapons | Abilities | Character Statistics | Armor