Difference between revisions of "Builds"

From Gloria Victis
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*'''Description''': Breakers are anti-shield and anti-cavalry infantry. They excel on offense at the front of the fight and can put out excellent damage with axes and spears. They have just enough defensive ability to give them some survivability and can rely on their own shields when needed.
 
*'''Description''': Breakers are anti-shield and anti-cavalry infantry. They excel on offense at the front of the fight and can put out excellent damage with axes and spears. They have just enough defensive ability to give them some survivability and can rely on their own shields when needed.
 
*'''Armor''': 4 medium/2 heavy, 6 medium
 
*'''Armor''': 4 medium/2 heavy, 6 medium
*'''Weapons''': 2h axes
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*'''Weapons''': 2h axes (main), 1h axe (main), 2h hammer, 1h mace
 
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Revision as of 09:20, 12 March 2026

This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with this builder .

Siege Archer

Siege Archer
  • Role: Ranged DPS
  • Description: This type of archer does best on the walls, gatehouses and towers of castles raining down damage. Melee fighters rely on the archers for additional DPS and softening up the enemies so they can make a push. Focus a low health target to finish him off before he runs away to heal, or fire on the siege operators, forcing them to abandon their equipment. But, you won't always be on defense! On the ground, he is still as powerful, but must be wary because he is a very squishy target who can be cut down in a few sword slashes. Carrying a light shield and having good combat awareness keeps archers alive. These archers are also deadly with swords and daggers.
  • Armor: 6 light
  • Weapons: Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield







Breaker

Breakerbuild.jpg
  • Role: Melee DPS, Shield Breaking, anti shieldman, anti cavalry
  • Description: Breakers are anti-shield and anti-cavalry infantry. They excel on offense at the front of the fight and can put out excellent damage with axes and spears. They have just enough defensive ability to give them some survivability and can rely on their own shields when needed.
  • Armor: 4 medium/2 heavy, 6 medium
  • Weapons: 2h axes (main), 1h axe (main), 2h hammer, 1h mace







Bruiser

Bruiser.jpg
  • Role: Sturdy Melee DPS
  • Description: This is a high damage build with good survivability in the hands of a skilled player. Deadly with almost any weapon and good HP and stam pools, a bruiser can take damage and dish it out. Usually weakest to piercing damage due to wearing mostly medium armor.
  • Armor: 4 medium/2 heavy (usually chest and head). The more medium you wear, the more damage you do.
  • Weapons: 2 handed cleaving weapons such as swords, halberds, and axes. Shields optional.






Shieldman

Tankbuild.jpg
  • Role: Melee tank, damage soak, door plugger, distraction
  • Description: It's your job to HOLD! HOLD! the line. Whether it's a gatehouse, a doorway, or a line in the sand, nothing gets past you. A single shieldman can occupy 2, 3 or 4 melee fighters all trying to bang down his shield. The shieldman lives and dies (a lot) on the front lines. His job isn't as flashy as the damage dealing bruiser, or as satisfying and safe as the archer's. The shieldman is in the mud in the muck, taking hits from all sides fighting for every inch of territory.
  • Armor: 6 heavy, heavy shield.
  • Primary weapons: 1h axe, 1h mace, 1h spear with a heavy Shield.






Medic

Medicbuild.jpg
  • Role: Revives, healing, 2nd line heavy fighter
  • Description: No line of shieldmen could withstand the enemies blows without the medic standing behind them providing revives and bandaging them up. The medic makes sure the line holds. The medic must keep careful watch on the health of the party and try to get in a spear jab from the second line every now and then. Medics are pretty heavily armored because they are down there in the melee with the shieldmen and the bruisers. They must have excellent battlefield awareness to find their comrades and not get caught by the enemy. Their skills are all defensive and healing based. When a medic successfully revives a player, the whole party receives a short HP regen buff.
  • Armor: 6 heavy and a heavy shield
  • Weapons: 2 handed spear, 2 handed guisarme, 2 handed halberd, 1h axe or mace. Heavy shield.






Light Skirmisher

Skirmisher.jpg
  • Role: Melee DPS
  • Description: Much like the bruiser, but wearing a more risky set of light armor for absolute top damage, the Skirmisher is a glass cannon build not for the faint of heart. Their abilities are offensively oriented and they rely on getting the kill before getting killed.
  • Armor: 6 light, or 4 light/2 medium
  • Weapons: Pretty much anything. Wearing a light shield can save him in a bind, but not wearing one increases his damage just a little more.






Melee Cavalry

Meleecavalry.jpg
  • Role: Mobile DPS, flanking, chasing, scouting
  • Description: This melee cavalry build is about hitting unsuspecting foes and running off and coming back for another pass. It can also be used for flanking around behind enemy lines, catching reinforcements or fleeing enemies, and destroying tents and siege equipment. While there are cavalry builds which make the mount itself more tanky, this particular build focuses on high conditioning, dynamics, and agility. The more points placed into Vitality, the more "tanky" the horse becomes and more able to withstand sustained melee combat.
  • Armor: Light and medium
  • Weapons: 2 handed weapons






Ranged Cavalry

Rangedcavalry.jpg
  • Role: Ranged mounted DPS, scouting, chasing
  • Description: The cavalry archer is a difficult enemy to catch and chase. This is a high damage build suited for mobile damage dealing, scouting, and chasing down fleeing enemies. Ranged cavalry players must be careful not to get caught by enemy players or get caught in melees. Usually they spec their horses in conditioning, and some agility and dynamics to keep their horses nimble, and forego putting points into vitality, so their horses don't neccesarily have a lot of hit points.
  • Armor: 6 light
  • Weapons: Bow, light shield, 1 handed sword and dagger, 2h spear/halberd.





Also see: Combat | Character Statistics | Weapons | Armor | Abilities