Difference between revisions of "Smelting and Roasting"
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==Smelting Districts in Guild Provinces== | ==Smelting Districts in Guild Provinces== | ||
| − | Guild leaders and vice leaders can use the Build Menu at their [[Guild Provinces]] to add a Smelting and Roasting District. These will have the 150% speed bonus because they will be placed in loot areas. | + | Guild leaders and vice leaders can use the Build Menu at their [[Guild Provinces]] to add a Smelting and Roasting District. These will have the 150% speed bonus because they will be placed in loot enabled areas. |
*Smelting districts can clip with other buildings and structures, but the smelting district must be placed BEFORE the building. | *Smelting districts can clip with other buildings and structures, but the smelting district must be placed BEFORE the building. | ||
Revision as of 03:26, 30 October 2021
UNDER CONSTRUCTION. THANKS FOR YOUR PATIENCE.
Smelting and Roasting is part of the Character Development panel, and is accessed by pressing ['] (Quote).
Smelting is done at player created workstations called Constructions:
- Campfire Lowest temp, suitable for heating simple meals and creating quicklime and iron lumps.
- Bloomery Low temp, suitable for creating chamottes, iron lumps and steel.
- Furnace Medium temp, suitable for creating quartz glass, steel and dziwer.
- Metallurgic Furnace High temp, suitable for creating dziwer and bulat.
These can be filled with fuel and crafting materials, turned on and then left for a while to create items while you go do something else, like fight or farm or craft.
- All 4 of these workstations may be built and running simultaneously once unlocked, allowing for lots of production.
The furnaces themselves are crafted directly inside your inventory, meaning you do not have to create them at any other workshop. You can then place these objects in the world by right clicking them and selecting "use".
To progress in the Smelting and Roasting tree vertically, produce any material using the campfire to begin, and work your way up from there. For campfire, you can also roast meat and cook simple meals. Horizontal progress provides speed boosts to smelting each item.
Fuel
Fuel is required to heat any campfire or furnace. There are three primary fuels: Billets, charcoal, and coal. Each fuel burns at different maximum temperatures. Any crafted item requiring heat must be cooked at at least its minimum temperature. Some items like iron lumps can be created by simply heating billets, while some items like Bulat require hotter burning coal.
- Billets - Max temp 4
- Charcoal - Max temp 5
- Coal - Max temp 6
Smelting and Roasting Districts
In most nation locations and all capital cities, a Smelting District can be found. It is a flat fenced off area where smelting workstations can be placed. Placing a campfire, bloomery, furnace or metallurgic furnace in this area will grant speed production bonuses depending on the location.
- Guilds owning Guild Provinces may place Smelting Districts for some Economic Points.
- Workstations placed in lootable areas can be 100% emptied by an invading enemy nation force.
- Workstations are not lootable by anyone in your nation.
- Speed production bonuses are higher in loot enabled areas.
- Speed production bonuses are highest in loot enabled areas inside a Smelting District.
- Smelting districts do not need to be leveled up or improved with the bastion.
| Workstation Location | Open World Non-Loot | Open World Loot | Smelting District Non-Loot | Smelting District Loot | Smelting District Guild Province |
| Production Speed | 100% | 125% | 125% | 150% | 150% |
Smelting Districts in Guild Provinces
Guild leaders and vice leaders can use the Build Menu at their Guild Provinces to add a Smelting and Roasting District. These will have the 150% speed bonus because they will be placed in loot enabled areas.
- Smelting districts can clip with other buildings and structures, but the smelting district must be placed BEFORE the building.
- Any objects placed here can be destroyed by the guild leader. If destroyed, the objects inside the furnaces are lost permanently.
- If the guild leader wants to move the smelting district during a castle rebuild and anyone's furnaces are present, they should communicate that furnaces need to be emptied so that castle construction can take place.
- Players are advised to always empty their furnaces when not in use, and especially before a State of War at their castle.