Difference between revisions of "Ally Damage Debuff"

From Gloria Victis
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[[File:AllyDamage.jpg|thumb|Ally damage occurs when you swing your weapon through your allies. Notification highlighted in yellow.]]
 
[[File:AllyDamage.jpg|thumb|Ally damage occurs when you swing your weapon through your allies. Notification highlighted in yellow.]]
When a player swings their weapon through an ally player in order to hit an NPC enemy or player, they will receive the ally damage debuff. This has 2 effects:
+
When you swing your weapon through an ally player in order to hit an NPC enemy or player, you will receive the ally damage debuff. This has 2 effects:
*reduces the damage of your swing by 70%.
+
*reduces the damage of that swing by 70%.
*consumes one "stack" of cleave. If you have 5 points in the Reaper ability, you can hit 3 enemies with 1 swing. However, if you hit an ally, it consumes one of your cleaves. So you can then hit 2 enemies with that swing.
+
*consumes a "stack" of cleave. If you have 5 points in the Reaper ability, you can hit 3 enemies with 1 swing (3 stacks). However, if you hit an ally, it consumes one of your cleaves, so you can then hit 2 enemies with that swing. You can swing and hit up to 3 allies and and up doing no damage to any enemies.
  
 
You do not technically have to hit "through" your ally, if you simply hit too close to them you can still receive an ally damage debuff.
 
You do not technically have to hit "through" your ally, if you simply hit too close to them you can still receive an ally damage debuff.
  
 
To avoid the ally damage debuff, allies should stand apart from one another and use weapon movements that do not intersect with other allies.
 
To avoid the ally damage debuff, allies should stand apart from one another and use weapon movements that do not intersect with other allies.

Revision as of 04:51, 8 June 2021

Ally damage occurs when you swing your weapon through your allies. Notification highlighted in yellow.

When you swing your weapon through an ally player in order to hit an NPC enemy or player, you will receive the ally damage debuff. This has 2 effects:

  • reduces the damage of that swing by 70%.
  • consumes a "stack" of cleave. If you have 5 points in the Reaper ability, you can hit 3 enemies with 1 swing (3 stacks). However, if you hit an ally, it consumes one of your cleaves, so you can then hit 2 enemies with that swing. You can swing and hit up to 3 allies and and up doing no damage to any enemies.

You do not technically have to hit "through" your ally, if you simply hit too close to them you can still receive an ally damage debuff.

To avoid the ally damage debuff, allies should stand apart from one another and use weapon movements that do not intersect with other allies.