Difference between revisions of "Gathering Resources"
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==Farms and Crops == | ==Farms and Crops == | ||
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| + | '''See [[Forestry and Farming]] for a complete guide to farming and growing crops.''' | ||
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Farms have flat land to grow crops, and beehives that produce honey and beeswax. The soil quality ranges from 50% to 100% which represents yield amounts. Soil quality near the capital is poorer and improves the more [[Link System | links]] you move from the capital. Soil quality at [[Guild Provinces]] and [[Holy Temples]] is 100%. It is not possible to change a location's soil quality by upgrading the location. Upgraded farms have more beehives. | Farms have flat land to grow crops, and beehives that produce honey and beeswax. The soil quality ranges from 50% to 100% which represents yield amounts. Soil quality near the capital is poorer and improves the more [[Link System | links]] you move from the capital. Soil quality at [[Guild Provinces]] and [[Holy Temples]] is 100%. It is not possible to change a location's soil quality by upgrading the location. Upgraded farms have more beehives. | ||
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Seeds can be bought from the Food and Herb Merchant NPC, some herb seeds can be gathered in the wild, and all plants yield seeds when harvested harvested at a farm. There is a Food and Herb Merchant in the capital city near the [[The Market]]. Harvesting wild herbs all over the map or wheat, flax, and barley near the capital will also yield seeds. | Seeds can be bought from the Food and Herb Merchant NPC, some herb seeds can be gathered in the wild, and all plants yield seeds when harvested harvested at a farm. There is a Food and Herb Merchant in the capital city near the [[The Market]]. Harvesting wild herbs all over the map or wheat, flax, and barley near the capital will also yield seeds. | ||
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[[File:Rain.png]] Planting crops in the rain means you don't need to water them! | [[File:Rain.png]] Planting crops in the rain means you don't need to water them! | ||
Revision as of 02:14, 31 May 2021
Resources are raw materials used for crafting and upgrading locations. They are mainly gathered at guild castles, holy temples, farms, mines, and lumber mills with tools including pickaxes, scythes, wood cutting axes, and shovels. Tools are made in the Engineering profession. Resources can also be found in the wilderness.
To learn what resources are available at any location on the map, click the flag to see its Resource Card.
Specialties
Some locations have specialties, which means it offers a larger quantity of whatever item it specializes in. Specialties will be displayed as icons in the image area of the Resource card.
Specialty Resource Lists
(UNDER CONSTRUCTION)
Specialties by Alphabetized Location
Farms and Crops
See Forestry and Farming for a complete guide to farming and growing crops.
Farms have flat land to grow crops, and beehives that produce honey and beeswax. The soil quality ranges from 50% to 100% which represents yield amounts. Soil quality near the capital is poorer and improves the more links you move from the capital. Soil quality at Guild Provinces and Holy Temples is 100%. It is not possible to change a location's soil quality by upgrading the location. Upgraded farms have more beehives.
Be sure to check the Bastion as well as the upgrade level of the farm before using any crafting workshops in the location.
Seeds can be bought from the Food and Herb Merchant NPC, some herb seeds can be gathered in the wild, and all plants yield seeds when harvested harvested at a farm. There is a Food and Herb Merchant in the capital city near the The Market. Harvesting wild herbs all over the map or wheat, flax, and barley near the capital will also yield seeds.
Planting crops in the rain means you don't need to water them!
List of growable crops:
- Arnica
- Barley
- Carrot
- Flax
- Flowering Plant (produces Infloresence fruit)
- Garlic
- Hemp
- Herbs
- Herb Fruit
- Herb Leaf
- Hops
- Lemon Balm
- Onion
- Parsnip
- Root Plant
- Rue
- Wheat
There are two plants that cannot be grown:
- Mistletoe - Looks like a green bundle of leaves hanging low on trees.
- Saffron - Purchased from Food and Herb merchant for 5 silver, or gained from farm storehouses at guild provinces.
Mines and Ores
Mines are areas for collecting minerals and ores. Closer to the capital, one can find more common ores and minerals, while rarer ores are found at Holy Temples and Guild Provinces.
Upgrading mines increases the number of nodes available and the variety.
List of rocks and minerals and their uses
- Coal - fuel
- Limonite - iron lump
- Pyrite - steel
- Tektite - aqua fortis
- Sulfur - aqua fortis
- Calcite - dziwer
- Siderite - dziwer
- Nitre - bulat
- Quartz - bulat
- Magnetite - bulat
- Salt - cooking
- Limestone - building material and lime mortar
- Gneiss - building material and furnace construction
- Granite - building material and furnace construction
Veins
Veins are large deposits of minerals found at mines and more rarely in the wild. Veins will always be of the mine's specialty type. A vein has a very large overall yield, but a slow gathering time. Because of their large yield and the long gathering time, veins are best mined in groups. Veins have a very long respawn timer, and a bonus for gathering in a group of 5 or more.
Lumbermills and Wood
Lumbermills are for collecting and processing wood. There are 5 types of wood: Pine, Yew, Ash, Oak, and Elm. Wood type generally does not make a difference in weapon or armor crafting, but it does make a difference in upgrading structures, because only certain types of wood are accepted for each level of upgrade.
The level of the lumbermill affects how many wood nodes spawn as well as what type of wood. Generally Holy Temples and Guild Provinces have the highest number and highest quality wood.
Pine is typically used for billets, while Oak, Ash and Elm are used for higher level building upgrades. Yew is preferred for bows, but not required.
Be sure to check the Bastion as well as the upgrade level of the lumbermill before using it.
See also: Bastion | The Market | Crafting | Constructions | Excavation Pit | Crafting Inn | Hunting Time |Upgrading | Decay