Difference between revisions of "Looting"
From Gloria Victis
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== The Looting System == | == The Looting System == | ||
In loot enabled areas and events, the following rules apply:<br> | In loot enabled areas and events, the following rules apply:<br> | ||
| − | + | ||
| − | *The | + | The downed player: |
| − | * | + | *Lootable for 30 seconds (25 seconds if he has the Fighter buff, gained by having 2,000 [[Nation Points]])<br> |
| − | * | + | *can be looted for a total of 10 points worth of gear and materials per death. (see chart below) |
| + | |||
| + | The Looting player: | ||
| + | *must be very close to the body to loot it. | ||
| + | *must spend several seconds to loot one item. | ||
| + | *must not be interrupted by taking damage (ranged or melee) while looting. This will reset the progress bar. They may try again, but crucial seconds will elapse<br> | ||
*When looting an item with a skin applied to it, the looter receives the base item, not the skin. | *When looting an item with a skin applied to it, the looter receives the base item, not the skin. | ||
| + | *has a limited | ||
| − | * | + | The Loot: |
| + | *Weapons, armor, and crafting materials can be looted | ||
| + | *Equipped gear can be looted | ||
| + | *Money cannot be looted<br> | ||
*Mounts cannot be looted<br> | *Mounts cannot be looted<br> | ||
*Equipped bags cannot be looted<br> | *Equipped bags cannot be looted<br> | ||
*Skins cannot be looted<br> | *Skins cannot be looted<br> | ||
| + | *Crafting materials and other items are looted in stacks of up to 100. A stack of 2,452 coal or 12 Monastic Wine will be looted in stacks, for example. | ||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
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Regardless of item tier or quality, loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword. | Regardless of item tier or quality, loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword. | ||
| + | |||
| + | It is a good idea to use the [[Depot]] to store valuables, and to split up stacks of materials and items so that 100 do not get looted at a time. | ||
Loot zones | Loot zones | ||
Non-Loot zones | Non-Loot zones | ||
Non-Loot events | Non-Loot events | ||
Revision as of 00:37, 14 February 2021
Gloria Victis has a partial loot system, which places limitations on looting players. This is different from many PvP games' full loot systems where a downed player has every single item and all his equipment stripped from his body.
The Looting System
In loot enabled areas and events, the following rules apply:
The downed player:
- Lootable for 30 seconds (25 seconds if he has the Fighter buff, gained by having 2,000 Nation Points)
- can be looted for a total of 10 points worth of gear and materials per death. (see chart below)
The Looting player:
- must be very close to the body to loot it.
- must spend several seconds to loot one item.
- must not be interrupted by taking damage (ranged or melee) while looting. This will reset the progress bar. They may try again, but crucial seconds will elapse
- When looting an item with a skin applied to it, the looter receives the base item, not the skin.
- has a limited
The Loot:
- Weapons, armor, and crafting materials can be looted
- Equipped gear can be looted
- Money cannot be looted
- Mounts cannot be looted
- Equipped bags cannot be looted
- Skins cannot be looted
- Crafting materials and other items are looted in stacks of up to 100. A stack of 2,452 coal or 12 Monastic Wine will be looted in stacks, for example.
| Chest piece |
8 |
| Pants | 8 |
| Weapon | 8 |
| Shield | 8 |
| Helm | 6 |
| Shoulders | 6 |
| Gloves | 6 |
| Boots | 6 |
| 100 Materials | 2 |
Regardless of item tier or quality, loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword.
It is a good idea to use the Depot to store valuables, and to split up stacks of materials and items so that 100 do not get looted at a time.
Loot zones Non-Loot zones Non-Loot events