Difference between revisions of "Looting"

From Gloria Victis
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In loot enabled areas and events, the following rules apply:<br>
 
In loot enabled areas and events, the following rules apply:<br>
 
*A downed player is lootable for 30 seconds (25 seconds if he has the Fighter buff, gained by having 2,000 [[Nation Points]])<br>
 
*A downed player is lootable for 30 seconds (25 seconds if he has the Fighter buff, gained by having 2,000 [[Nation Points]])<br>
*A downed player may be looted for 10 points worth of gear and materials per death. (see below_)<br>
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*It takes several seconds to loot an item, making the looter vulnerable
*The looting player must not be interrupted by taking damage (ranged or melee) while looting. This will reset his progress bar. He may try again, but crucial seconds will elapse.<br>
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*The looting player must not be interrupted by taking damage (ranged or melee) while looting. This will reset his progress bar. He may try again, but crucial seconds will elapse<br>
*It takes several seconds to loot an item, making the looter vulnerable.
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*Coins may not be looted
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*Equipped bags may not be looted
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*Coins can not be looted<br>
*Equipped items MAY be looted
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*Equipped bags can not be looted<br>
*When looting an item with a skin applied to it, the looter recieves the base item, not the skin.
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*Skins can not be looted<br>
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*When looting an item with a skin applied to it, the looter receives the base item, not the skin.
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*A downed player may be looted for a total of 10 points worth of gear and materials per death. (see chart below_)<br>
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{| class="wikitable"
 
{| class="wikitable"
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Regardless of item tier or quality, loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword.
  
 
Loot zones
 
Loot zones
 
Non-Loot zones
 
Non-Loot zones
 
Non-Loot events
 
Non-Loot events

Revision as of 00:23, 14 February 2021

Gloria Victis has a partial loot system, which places limitations on looting players. This is different from many PvP games' full loot systems where a downed player has every single item and all his equipment stripped from his body.

The Looting System

In loot enabled areas and events, the following rules apply:

  • A downed player is lootable for 30 seconds (25 seconds if he has the Fighter buff, gained by having 2,000 Nation Points)
  • It takes several seconds to loot an item, making the looter vulnerable
  • The looting player must not be interrupted by taking damage (ranged or melee) while looting. This will reset his progress bar. He may try again, but crucial seconds will elapse


  • Coins can not be looted
  • Equipped bags can not be looted
  • Skins can not be looted
  • When looting an item with a skin applied to it, the looter receives the base item, not the skin.
  • A downed player may be looted for a total of 10 points worth of gear and materials per death. (see chart below_)


Loot Costs
Chest
piece
8
Pants 8
Weapon 8
Shield 8
Helm 6
Shoulders 6
Gloves 6
Boots 6
100 Materials 2

Regardless of item tier or quality, loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword.

Loot zones Non-Loot zones Non-Loot events