Difference between revisions of "Character Statistics"
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== '''Other Statistics''' == | == '''Other Statistics''' == | ||
| − | Follow the links to learn about the rest of the stats | + | Follow the links to learn about the rest of the stats listed on the inventory screen (I). |
[[Reputation]]<br> | [[Reputation]]<br> | ||
Revision as of 19:41, 5 March 2021
This is a landing page summarizing character statistics and how they are derived.
Attributes
There are three attributes: Strength, Constitution, and Dexterity.
Players receive 5 attribute points to distribute each time they level up. Attributes work on a diminishing returns system, meaning the more points put into a single attribute, the more points it will cost to do so, as seen below:
| Range | Cost Per Point |
| 80-150 | 1 |
| 151-200 | 2 |
| 201+ | 3 |
It is possible to permanently apply up to 20 additional attribute points on each character by collecting Character Attribute Point cards, gained by looting the Kargald Champion, or buying them from the market. Each card is worth 1 attribute point. It is also possible to apply Mount Attribute Point cards to mounts.
Strength
- Increases overall damage of all weapons
- Increases slashing damage resistance
- Provides a good increase to stamina
- Provides a minor increase to stamina regeneration.
Some weapons “scale” on strength, meaning they use strength as their primary multiplier for damage dealt. These weapons include: 1 handed spears, 2 handed spears 1 handed maces, 2 handed hammers, 1 handed axes, 2 handed axes, halberds, bardiches, glaives, and guisarmes.
Strength has a smaller effect on 1 handed swords and 2 handed swords, and almost no effect on bows and daggers.
Strength is an important attribute for high damage melee fighters, shieldmen, and medics and a necessity for many types of builds.
See Weapons for more information about how strength impacts weapon damage.
Constitution
- Increases bludgeoning resistance.
- Provides superior increases to health, health regeneration, and stamina.
- Provides a good bonus to stamina regen.
Constitution is a favorite for shieldmen and medic playstyles, and those who value having a large pool of stamina and health.
Dexterity
- Increases piercing resistance
- Provides a superior increase to stamina regeneration.
Some weapons “scale” on dexterity, meaning they use dexterity as their primary multiplier for damage dealt. Dexterity significantly increases damage for daggers and bows. It moderately increases damage for 1 handed and 2 handed swords, with strength having more of an effect.
Dexterity has no effect on axes, guisarmes, halberds, maces, hammers, bardiches, glaives, or spears.
Dexterity is a favorite for archers, swordsmen, and other high damage playstyles.
See Weapons for more information about how dexterity impacts weapon damage.
Other Statistics
Follow the links to learn about the rest of the stats listed on the inventory screen (I).
Reputation
Total Damage
Damage Multiplier
Health
Health Regeneration
Stamina
Stamina Regeneration
Stamina Drain Multiplier
Piercing Reduction
Slashing Reduction
Bludgeoning Reduction
Parts of Armour Set
Mentor Points
Food
Average Food Quality