Difference between revisions of "Health"
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| − | Health is a statistic derived from constitution. Each point in constitution provides 1 health. | + | Health is a statistic derived from constitution. Each point in constitution provides 1 health. Health can be increased with the Tough One ability. |
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| + | Health is represented by the red bar. | ||
| + | [[File:Healthnstam.jpg|300px]] | ||
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Healing may be done with simple bandages and bandages. There are no other consumables that directly recover health points, but many that provide [[Health Regeneration | health regeneration]], which speeds up the rate of healing. | Healing may be done with simple bandages and bandages. There are no other consumables that directly recover health points, but many that provide [[Health Regeneration | health regeneration]], which speeds up the rate of healing. | ||
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| + | ==Health Regeneration== | ||
| + | Health Regeneration is a statistic which measures how many health points are recovered per second. Each point in the constitution attribute gives .02 Health points regeneration per second. Health cannot be regenerated when in combat. Being in combat includes attacking, blocking with a weapon or shield, and kicking. | ||
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| + | There are several consumables that increase health regeneration. | ||
Revision as of 05:05, 5 March 2021
Health is a statistic derived from constitution. Each point in constitution provides 1 health. Health can be increased with the Tough One ability.
Health is represented by the red bar.
Health Pool
The health pool may be temporarily increased by the Food Quality buff and other consumables such as Erendi's Elixir.
Healing
Healing may be done with simple bandages and bandages. There are no other consumables that directly recover health points, but many that provide health regeneration, which speeds up the rate of healing.
Health Regeneration
Health Regeneration is a statistic which measures how many health points are recovered per second. Each point in the constitution attribute gives .02 Health points regeneration per second. Health cannot be regenerated when in combat. Being in combat includes attacking, blocking with a weapon or shield, and kicking.
There are several consumables that increase health regeneration.