Difference between revisions of "Character Statistics"

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Players can permanently apply up to 20 additional "Character Attribute Point" items to each of their characters. These are dropped exclusively from the [[Kargald Champion]], and can be bought and sold on the [[The Market | market]].
 
Players can permanently apply up to 20 additional "Character Attribute Point" items to each of their characters. These are dropped exclusively from the [[Kargald Champion]], and can be bought and sold on the [[The Market | market]].
  
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== '''Other Statistics''' ==
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Follow the links to learn about the rest of the stats visible on the inventory screen.
  
 
[[Total Damage]]<br>
 
[[Total Damage]]<br>

Revision as of 06:08, 23 February 2021

This is a landing page summarizing character statistics and how they are derived.

Attributes

There are three attributes: Strength, Constitution, and Dexterity.

Players receive 5 attribute points to distribute each time they level up. Attributes work on a diminishing returns system, meaning the more points put into a single attribute, the more points it will cost to do so, as seen below:

Range Cost Per Point
80-150 1
151-200 2
201+ 3
How each attribute affects other stats

Strength

  • Increases overall damage of all weapons
  • Increases slashing damage resistance
  • Provides a good increase to stamina
  • Provides a minor increase to stamina regeneration.

Some weapons “scale” on strength, meaning they use strength as their primary multiplier for damage dealt. These weapons include: 1 handed spears, 2 handed spears 1 handed maces, 2 handed hammers, 1 handed axes, 2 handed axes, halberds, bardiches, glaives, and guisarmes.

Strength has a smaller multiplier effect on 1 handed swords and 2 handed swords, and almost no multiplier effect on bows and daggers.

Strength is a favorite attribute for high damage melee fighters, and a necessity for many builds. Dexterity increases piercing resistance and provides a superior increase to stamina regeneration.

Constitution

  • Increases bludgeoning resistance.
  • Provides superior increases to health, health regeneration, and stamina.
  • Provides a good bonus to stamina regen.

Constitution is a favorite for shieldmen and medic playstyles, and those who value having a large pool of stamina and health.

Dexterity

  • Increases piercing resistance
  • Provides a superior increase to stamina regeneration.

Some weapons “scale” on dexterity, meaning they use dexterity as their primary multiplier for damage dealt. Dexterity significantly increases damage for daggers and bows. It moderately increases damage for 1 handed and 2 handed swords, with strength having more of an effect.

Dexterity has no effect on axes, guisarmes, halberds, maces, hammers, bardiches, glaives, or spears.

Dexterity is a favorite for archers, swordsmen, and other high damage playstyles.


Players can permanently apply up to 20 additional "Character Attribute Point" items to each of their characters. These are dropped exclusively from the Kargald Champion, and can be bought and sold on the market.

Other Statistics

Follow the links to learn about the rest of the stats visible on the inventory screen.

Total Damage
Damage Multiplier
Health
Health Regeneration
Stamina
Stamina Regeneration
Stamina Drain Multiplier
Piercing Reduction
Slashing Reduction
Bludgeoning Reduction
Parts of Armour Set
Mentor Points
Food
Average Food Quality