Difference between revisions of "Ally Damage Debuff"

From Gloria Victis
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When a player swings their weapon through an ally player in order to hit an NPC enemy or player, they will receive the ally damage debuff. This has 2 effects:
 
When a player swings their weapon through an ally player in order to hit an NPC enemy or player, they will receive the ally damage debuff. This has 2 effects:
*It reduces the damage of your swing by 30%.
+
*It reduces the damage of your swing by 70%.
 
*It consumes one "stack" of cleave. IF you have 5 points in reaper, you can hit 3 enemies with 1 swing. However, if you hit an ally, it consumes one of your cleaves. So you can then hit 2 enemies with that swing.
 
*It consumes one "stack" of cleave. IF you have 5 points in reaper, you can hit 3 enemies with 1 swing. However, if you hit an ally, it consumes one of your cleaves. So you can then hit 2 enemies with that swing.

Revision as of 04:18, 8 June 2021

When a player swings their weapon through an ally player in order to hit an NPC enemy or player, they will receive the ally damage debuff. This has 2 effects:

  • It reduces the damage of your swing by 70%.
  • It consumes one "stack" of cleave. IF you have 5 points in reaper, you can hit 3 enemies with 1 swing. However, if you hit an ally, it consumes one of your cleaves. So you can then hit 2 enemies with that swing.