Difference between revisions of "Looting"
From Gloria Victis
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In loot enabled areas and events, the following rules apply:<br> | In loot enabled areas and events, the following rules apply:<br> | ||
*A downed player is lootable for 30 seconds (25 seconds if he has the Fighter buff, gained by having 2,000 [[Nation Points]])<br> | *A downed player is lootable for 30 seconds (25 seconds if he has the Fighter buff, gained by having 2,000 [[Nation Points]])<br> | ||
| + | *The looting player must be very close to the body to loot it. | ||
*It takes several seconds to loot an item, making the looter vulnerable | *It takes several seconds to loot an item, making the looter vulnerable | ||
*The looting player must not be interrupted by taking damage (ranged or melee) while looting. This will reset the progress bar. They may try again, but crucial seconds will elapse<br> | *The looting player must not be interrupted by taking damage (ranged or melee) while looting. This will reset the progress bar. They may try again, but crucial seconds will elapse<br> | ||
| − | + | *When looting an item with a skin applied to it, the looter receives the base item, not the skin. | |
*Coins cannot be looted<br> | *Coins cannot be looted<br> | ||
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*Skins cannot be looted<br> | *Skins cannot be looted<br> | ||
| − | + | *A downed player may be looted for a total of 10 points worth of gear and materials per death. See chart below:<br> | |
| − | |||
| − | *A downed player may be looted for a total of 10 points worth of gear and materials per death. | ||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 00:30, 14 February 2021
Gloria Victis has a partial loot system, which places limitations on looting players. This is different from many PvP games' full loot systems where a downed player has every single item and all his equipment stripped from his body.
The Looting System
In loot enabled areas and events, the following rules apply:
- A downed player is lootable for 30 seconds (25 seconds if he has the Fighter buff, gained by having 2,000 Nation Points)
- The looting player must be very close to the body to loot it.
- It takes several seconds to loot an item, making the looter vulnerable
- The looting player must not be interrupted by taking damage (ranged or melee) while looting. This will reset the progress bar. They may try again, but crucial seconds will elapse
- When looting an item with a skin applied to it, the looter receives the base item, not the skin.
- Coins cannot be looted
- Mounts cannot be looted
- Equipped bags cannot be looted
- Skins cannot be looted
- A downed player may be looted for a total of 10 points worth of gear and materials per death. See chart below:
| Chest piece |
8 |
| Pants | 8 |
| Weapon | 8 |
| Shield | 8 |
| Helm | 6 |
| Shoulders | 6 |
| Gloves | 6 |
| Boots | 6 |
| 100 Materials | 2 |
Regardless of item tier or quality, loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword.
Loot zones Non-Loot zones Non-Loot events