Difference between revisions of "Builds"

From Gloria Victis
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==Shieldman==
 
==Shieldman==
 
[[File:tankbuild.jpg|thumb|left]]
 
[[File:tankbuild.jpg|thumb|left]]
*Role: Ranged DPS
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*Role: Melee tank, damage soak, door plugger, distraction
*Description:
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*Description: It's your job to HOLD! HOLD! the line. Whether it's a gatehouse, a doorway, or a line in the sand, nothing gets past you. A single shieldman can occupy 2, 3 or 4 melee fighters all trying to bang down his shield. The shieldman lives and dies (a lot) on the front lines. His job isn't as flashy as the damage dealing bruiser, or as satisfying and safe as the archer's. The shieldman is in the mud in the muck, taking hits from all sides fighting for every inch of territory.
*Armor:
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*Armor: 6 heavy, heavy shield.
*Weapons:
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*Primary weapons: 1h axe, 1h mace, 1h spear with a heavy Shield.
*Favorite Consumables:
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*Favorite Consumables: Protectant Tincture
 
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Revision as of 02:03, 3 April 2021

This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with www.gloriavictisgame.info/builder .

Siege Archer

Siegearcher.jpg
  • Role: Ranged DPS
  • Description: This type of archer does best on the walls, gatehouses and towers of castles raining down damage. But, you won't always be on defense! On the ground, he is still as powerful, but must be wary because he is a very squishy target who can be cut down in a few sword slashes. Carrying a light shield and having good combat awareness keeps archers alive. These archers are also deadly with swords and daggers.
  • Armor: 6 light
  • Weapons: Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield
  • Favorite Consumables:







Bruiser

Bruiser.jpg
  • Role: Sturdy Melee DPS
  • Description: This is a high damage build with good survivability in the hands of a skilled player. Deadly with almost any weapon and good HP and stam pools, a bruiser can take damage and dish it out. Usually weakest to piercing damage due to wearing mostly medium armor.
  • Armor: 4 medium/2 heavy (usually chest and head). The more medium you wear, the more damage you do.
  • Weapons: 2 handed cleaving weapons such as swords, halberds, and axes. Shields optional.
  • Favorite Consumables: Protectant Tincture






Shieldman

Tankbuild.jpg
  • Role: Melee tank, damage soak, door plugger, distraction
  • Description: It's your job to HOLD! HOLD! the line. Whether it's a gatehouse, a doorway, or a line in the sand, nothing gets past you. A single shieldman can occupy 2, 3 or 4 melee fighters all trying to bang down his shield. The shieldman lives and dies (a lot) on the front lines. His job isn't as flashy as the damage dealing bruiser, or as satisfying and safe as the archer's. The shieldman is in the mud in the muck, taking hits from all sides fighting for every inch of territory.
  • Armor: 6 heavy, heavy shield.
  • Primary weapons: 1h axe, 1h mace, 1h spear with a heavy Shield.
  • Favorite Consumables: Protectant Tincture






Medic

Medicbuild.jpg
  • Role: Revives, healing, 2nd line heavy fighter
  • Description:
  • Armor:
  • Weapons:
  • Favorite Consumables:






Light Skirmisher

  • Role: Melee DPS
  • Description:
  • Armor:
  • Weapons:
  • Favorite Consumables:




Melee Cavalry

Meleecavalry.jpg
  • Role: Mobile DPS, flanking, chasing, scouting
  • Description:
  • Armor:
  • Weapons:
  • Favorite Consumables:






Ranged Cavalry

Rangedcavalry.jpg
  • Role: Ranged mounted DPS, scouting, chasing
  • Description: The cavalry archer
  • Armor: 6 light
  • Weapons: Bow, light shield, 1 handed sword and dagger, 2h spear/halberd.
  • Favorite Consumables: