Difference between revisions of "Health"

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Health is a statistic derived from constitution. Each point in constitution provides 1 health. Health can be increased with the Tough One ability.
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Health is a statistic derived from constitution. Each point in constitution provides 1 health. Health can be increased with the Tough One ability, and it can be temporarily increased by the [[Food | Food Quality buff]] and other consumables such as Erendi's Elixir.
  
Health is represented by the red bar.
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Health is represented by the red bar.<br>
 
[[File:Healthnstam.jpg|300px]]
 
[[File:Healthnstam.jpg|300px]]
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==Healing and Bandages==
  
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Healing may be done with simple bandages and bandages. Only players with medic abilities can apply bandages to other players. The medic bandaging must be very close to the player they are assisting and it takes a moment for them to apply the bandage. When being bandaged, the player will see green + marks around their health bar.
  
==Health Pool==
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==Health Regeneration==
The health pool may be temporarily increased by the [[Food | Food Quality buff]] and other consumables such as Erendi's Elixir.
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Health Regeneration is a statistic which measures how many health points are recovered per second. Each point in the constitution attribute gives .02 Health points regeneration per second. There are several consumables and abilities that increase health or health regeneration.
  
==Healing==
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You can regenerate health when:
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*out of combat
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*mounted out of combat
  
Healing may be done with simple bandages and bandages. There are no other consumables that directly recover health points, but many that provide [[Health Regeneration | health regeneration]], which speeds up the rate of healing.
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You cannot regenerate health when:
 
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*in combat
==Health Regeneration==
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*mounted in combat
Health Regeneration is a statistic which measures how many health points are recovered per second. Each point in the constitution attribute gives .02 Health points regeneration per second. Health cannot be regenerated when in combat. Being in combat includes attacking, blocking with a weapon or shield, and kicking.
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*swimming
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*attacking
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*blocking
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*kicking
  
There are several consumables that increase health regeneration.
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Also see: [[Abilities]] | [[Stamina]] | [[Builds]]  | [[Character Statistics]]

Latest revision as of 00:44, 31 July 2021

Health is a statistic derived from constitution. Each point in constitution provides 1 health. Health can be increased with the Tough One ability, and it can be temporarily increased by the Food Quality buff and other consumables such as Erendi's Elixir.

Health is represented by the red bar.
Healthnstam.jpg

Healing and Bandages

Healing may be done with simple bandages and bandages. Only players with medic abilities can apply bandages to other players. The medic bandaging must be very close to the player they are assisting and it takes a moment for them to apply the bandage. When being bandaged, the player will see green + marks around their health bar.

Health Regeneration

Health Regeneration is a statistic which measures how many health points are recovered per second. Each point in the constitution attribute gives .02 Health points regeneration per second. There are several consumables and abilities that increase health or health regeneration.

You can regenerate health when:

  • out of combat
  • mounted out of combat

You cannot regenerate health when:

  • in combat
  • mounted in combat
  • swimming
  • attacking
  • blocking
  • kicking

Also see: Abilities | Stamina | Builds | Character Statistics