Difference between revisions of "Splash Damage"

From Gloria Victis
 
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Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of its full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken or heavily damaged at one time, making it easier for attackers to breach the defenses of a location.
 
Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of its full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken or heavily damaged at one time, making it easier for attackers to breach the defenses of a location.
  
Guild castles constructed using Freebuild should take care not to "stack" layers of walls, towers and gates together, and not from touch the [[Bastion]] if it is likely the attackers will attemmpt to destroy them because stacking walls will lead to large amounts of splash damage destruction quickly in a siege.
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Builders at guild provinces using [[Freebuild]] should take care not to "stack" layers of walls, towers and gates together, and not from touch the [[Bastion]] if it is likely the attackers will attemmpt to destroy them because stacking walls will lead to large amounts of splash damage destruction quickly in a siege.
  
 
Players who are in an elevated position such as on a wall or in a bastion when it breaks will take fall damage based on how far they fall, so it's a good idea to monitor the health of structures you're standing on.
 
Players who are in an elevated position such as on a wall or in a bastion when it breaks will take fall damage based on how far they fall, so it's a good idea to monitor the health of structures you're standing on.
  
 
[[File:Splashdamageexplain.png|thumb|Splash damage]]
 
[[File:Splashdamageexplain.png|thumb|Splash damage]]

Latest revision as of 19:03, 16 May 2021

Splash damage is a result of damage done to one structure which causes damage to adjacent structures.

Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of its full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken or heavily damaged at one time, making it easier for attackers to breach the defenses of a location.

Builders at guild provinces using Freebuild should take care not to "stack" layers of walls, towers and gates together, and not from touch the Bastion if it is likely the attackers will attemmpt to destroy them because stacking walls will lead to large amounts of splash damage destruction quickly in a siege.

Players who are in an elevated position such as on a wall or in a bastion when it breaks will take fall damage based on how far they fall, so it's a good idea to monitor the health of structures you're standing on.

Splash damage