Difference between revisions of "Upgrading"
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| − | Upgrades improve the health points and | + | Upgrades improve the health points and defendability of structures. This can be the difference between holding off the enemies banging on the gate and them breaking through. Anyone in the nation can begin or complete upgrades at nation-held locations. |
| − | + | For upgrading, players are using building materials. These are packages that each bastion generates outside on the pallet. Bastion to generate such packages requires building materials, which players have to bring to the bastion and fulfil the corresponding demand. To do so, interact with the Architect's Table and, on top of the screen, click the blue button [Bastion].<br><br> | |
| + | You can fulfil the bastion with resources like: | ||
| + | *finished logs | ||
| + | *long nails | ||
| + | *limestone | ||
| + | *lime mortar | ||
| + | *clay | ||
| + | *gneiss | ||
| + | *granite | ||
Visit the [[Architect's Table]] to begin upgrades. Upgrades cannot begin while there is a [[Sieges | siege]] in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen. | Visit the [[Architect's Table]] to begin upgrades. Upgrades cannot begin while there is a [[Sieges | siege]] in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen. | ||
| − | If a structure will not let you upgrade, it is probably because the [[Bastion]] needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade. | + | If there is no siege occurring, but a structure will not let you upgrade, it is probably because the [[Bastion]] needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade. |
| + | |||
| + | At [[Guild Provinces]], guilds can upgrade structures up to their guild level. | ||
==Upgrading Structures== | ==Upgrading Structures== | ||
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3. '''Strong Wood''' - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection. | 3. '''Strong Wood''' - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection. | ||
| − | 4. '''Weak Stone''' - Non-flammable stone | + | 4. '''Weak Stone''' - Non-flammable stone structures without roofs, offering good protection. |
| − | 5. '''Stone''' - Non- flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection. | + | 5. '''Stone''' - Non-flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection. |
| − | 6. '''Strong Stone''' - | + | 6. '''Strong Stone''' - Non-flammable stone structures with roofs on walls, gatehouses, and towers, offering the very best protection. |
==Upgrading Buildings== | ==Upgrading Buildings== | ||
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'''Bastion''' upgrades allow other building and structure upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil. | '''Bastion''' upgrades allow other building and structure upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil. | ||
| − | '''Guardhouse''' upgrades improve the level of | + | '''Guardhouse''' upgrades improve the level and number of guards. |
'''Inn''' upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done. | '''Inn''' upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done. | ||
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==Upgrade Visual Guide== | ==Upgrade Visual Guide== | ||
| − | '''1. visit the [[Architect's Table]]''' [[File:ArchitectTable.png| | + | '''1. visit the [[Architect's Table]]''' |
| − | + | ||
| + | [[File:ArchitectTable.png|500px|left]] | ||
<br> | <br> | ||
<br> | <br> | ||
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<br> | <br> | ||
<br> | <br> | ||
| + | <br><br><br> | ||
'''2. Choose what to upgrade.''' | '''2. Choose what to upgrade.''' | ||
| − | [[File: | + | [[File:UpgradeWindow1-1.jpg|500px|left]] |
<br> | <br> | ||
<br> | <br> | ||
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<br> | <br> | ||
<br> | <br> | ||
| − | '''3. | + | '''3. Pick up building resource''' |
| − | [[File: | + | [[File:Building-materials.jpg|500px|left]] |
| + | <br> | ||
| + | <br> | ||
| + | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
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<br> | <br> | ||
<br> | <br> | ||
| + | '''4. and deliver the resource to the container''' | ||
| + | |||
| + | [[File:Building-materials-pallet.jpg|500px|left]] | ||
<br> | <br> | ||
<br> | <br> | ||
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<br> | <br> | ||
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<br> | <br> | ||
<br> | <br> | ||
| + | <br><br> | ||
| + | '''5. Visit the scaffold.''' | ||
| + | |||
| + | [[File:New-scafolding.jpg|500px|left]] | ||
<br> | <br> | ||
<br> | <br> | ||
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When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture. | When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture. | ||
| − | Downgrades may happen once every two hours due to captures. Downgrades do not happen during | + | Structures that are set on fire and burn down or are destroyed by siege equipment will disappear entirely and rebuilding must start at level 1. |
| + | |||
| + | Downgrades may happen once every two hours due to captures. Downgrades do not happen during [[Nightlock]] at all. | ||
| + | |||
| + | Also see: [[Sieges]] | [[Gathering Resources]] | [[Bastion]] | [[Bastion System]] | ||
Latest revision as of 15:59, 14 May 2026
Upgrades improve the health points and defendability of structures. This can be the difference between holding off the enemies banging on the gate and them breaking through. Anyone in the nation can begin or complete upgrades at nation-held locations.
For upgrading, players are using building materials. These are packages that each bastion generates outside on the pallet. Bastion to generate such packages requires building materials, which players have to bring to the bastion and fulfil the corresponding demand. To do so, interact with the Architect's Table and, on top of the screen, click the blue button [Bastion].
You can fulfil the bastion with resources like:
- finished logs
- long nails
- limestone
- lime mortar
- clay
- gneiss
- granite
Visit the Architect's Table to begin upgrades. Upgrades cannot begin while there is a siege in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen.
If there is no siege occurring, but a structure will not let you upgrade, it is probably because the Bastion needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade.
At Guild Provinces, guilds can upgrade structures up to their guild level.
Upgrading Structures
Upgrading structures offers excellent experience points, but is resource intensive.
Walls, gatehouses, and towers have 6 levels of possible upgrades. Each upgrade level improves the Health Points of the Structure. Level 4 and above are immune to fire damage.
1. Palisade - Weak, basic wood structures with walkways and limited cover, offering poor protection.
2. Wood - Wooden structures without roofs. Towers and bastions receive ballistas at level 2 and they persist at all higher levels.
3. Strong Wood - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection.
4. Weak Stone - Non-flammable stone structures without roofs, offering good protection.
5. Stone - Non-flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection.
6. Strong Stone - Non-flammable stone structures with roofs on walls, gatehouses, and towers, offering the very best protection.
Upgrading Buildings
Bastion upgrades allow other building and structure upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil.
Guardhouse upgrades improve the level and number of guards.
Inn upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done.
Lumber mill and mine upgrades improve the quantity and quality of materials found there.
Farm upgrades increase the number of beehives, but does not change the quality of the soil.
Upgrade Visual Guide
1. visit the Architect's Table
2. Choose what to upgrade.
3. Pick up building resource
4. and deliver the resource to the container
5. Visit the scaffold.
Downgrading
When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture.
Structures that are set on fire and burn down or are destroyed by siege equipment will disappear entirely and rebuilding must start at level 1.
Downgrades may happen once every two hours due to captures. Downgrades do not happen during Nightlock at all.
Also see: Sieges | Gathering Resources | Bastion | Bastion System