Difference between revisions of "Upgrading"

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Upgrades improve the health points and defendibility of structures. This can be the difference between holding off the enemies banging on the gate and them breaking through. Anyone in the nation can begin or complete upgrades at nation held locations.  
 
Upgrades improve the health points and defendibility of structures. This can be the difference between holding off the enemies banging on the gate and them breaking through. Anyone in the nation can begin or complete upgrades at nation held locations.  
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Upgrades use the following materials:
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*logs
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*planks
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*nails
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*limestone
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*lime mortar
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*clay
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*gneiss
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*granite
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*Food and alcohol for guardhouses only
  
There is a weekly title called Architect for the person who upgrades the most.  
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Visit the [[Architect's Table]] to begin upgrades. Upgrades cannot begin while there is a [[Sieges | siege]] in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen.
  
Visit the [[Architect's Table]] to begin upgrades. Upgrades cannot begin while there is a [[Sieges | siege]] in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen.
+
If there is no siege occurring, but a structure will not let you upgrade, it is probably because the [[Bastion]] needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade.
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At [[Guild Provinces]], guilds can upgrade structures up to their guild level. A level 3 guild can have level 3 structures, for example.
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There is a weekly title called Architect for the person who upgrades the most. They are able to buy Upgrade Points for no charge. Usually the person with the Architect title will go to locations and dump in lots of points so they are ready to use whenever needed. This is extremely valuable as locations only regenerate up to 10 upgrade points and it can cost dozens or hundreds of points to fully upgrade a city. The expense of upgrade points alone can be offputting, however, for each upgrade you complete, you get XP and a monetary reward which nearly fully sinks the cost.
  
If a structure will not let you upgrade, it is probably because the [[Bastion]] needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade.
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==Upgrading Structures==
  
 
Upgrading structures offers excellent experience points, but is resource intensive.
 
Upgrading structures offers excellent experience points, but is resource intensive.
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Walls, gatehouses, and towers have 6 levels of possible upgrades. Each upgrade level improves the Health Points of the Structure. Level 4 and above are immune to fire damage.
 
Walls, gatehouses, and towers have 6 levels of possible upgrades. Each upgrade level improves the Health Points of the Structure. Level 4 and above are immune to fire damage.
  
1. Palisade - Weak, basic wood structures with walkways and limited cover, offering poor protection.
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1. '''Palisade''' - Weak, basic wood structures with walkways and limited cover, offering poor protection.
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2. '''Wood''' - Wooden structures without roofs. Towers and bastions receive ballistas at level 2 and they persist at all higher levels.
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3. '''Strong Wood''' - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection.
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4. '''Weak Stone''' - Non-flammable stone structures without roofs, offering good protection.
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5. '''Stone''' - Non-flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection.
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6. '''Strong Stone''' - Non-flammable stone structures with roofs on walls, gatehouses, and towers, offering the very best protection.
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==Upgrading Buildings==
  
2. Wood - Wooden structures without roofs. Towers and bastions receive ballistas at level 2 and they persist at all higher levels.
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'''Bastion''' upgrades allow other building and structure upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil.
  
3. Strong Wood - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection.
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'''Guardhouse''' upgrades improve the level and number of guards.
  
4. Weak Stone - Non-flammable stone and wood structures without roofs, offering good protection.
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'''Inn''' upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done.
  
5. Stone - Non- flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection.
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'''Lumber mill and mine''' upgrades improve the quantity and quality of materials found there.
  
6. Strong Stone - Inflammable stone structures with roofs on walls, gatehouses, and towers, offering the very best protection.
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'''Farm''' upgrades increase the number of beehives, but does not change the quality of the soil.
  
 
==Upgrade Visual Guide==
 
==Upgrade Visual Guide==
  
 
'''1. visit the [[Architect's Table]]''' [[File:ArchitectTable.png|thumb|left|The Architect's table is inside the bastion building.]]
 
'''1. visit the [[Architect's Table]]''' [[File:ArchitectTable.png|thumb|left|The Architect's table is inside the bastion building.]]
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==What Do Building Upgrades Do?==
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TIP 1: It is not generally a good idea to set up a lot of scaffolds and put a few planks in each one, and a few stone and a few nails here or there. It's best to set as many scaffolds as you can fully complete within a couple minutes or so, and then set more upgrades. Once you put items in a scaffold, those materials are basically "floating" inside the scaffold until the upgrade is complete. You cannot get the materials back, and if a siege begins, those items are going to remain there and possibly be wasted if the upgrade never gets completed in the event that you lose the siege. Upgrading takes a lot of materials. Carry nails, logs, planks, lime mortar, stone, and clay with you in large quantities when doing upgrading projects.
  
Bastion upgrades allow other upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil.
+
TIP 2: Upgrading is a great group project. Lots of XP for everyone, and sharing materials can help get things done.
  
Guardhouse upgrades improve the level of the guards.
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==Downgrading==
  
Inn upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done.
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When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture.
 
 
Lumber mill and mine upgrades improve the quantity and quality of materials found there.
 
 
 
Farm upgrades increase the number of beehives, but does not change the quality of the soil.
 
  
At [[Guild Provinces]], guilds can upgrade structures up to their guild level. A level 3 guild can have level 3 structures, for example.
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Structures that are set on fire and burn down or are destroyed by siege equipment will disappear entirely and rebuilding must start at level 1.
  
==Downgrading==
+
Downgrades may happen once every two hours due to captures. Downgrades do not happen during [[Nightlock]] at all.
 
 
When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture.
 
  
Downgrades may happen once every two hours due to captures. Downgrades do not happen during nightlock at all.
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Also see: [[Sieges]] | [[Gathering Resources]] | [[Bastion]] | [[Bastion System]]

Latest revision as of 23:16, 5 May 2021

Upgrades improve the health points and defendibility of structures. This can be the difference between holding off the enemies banging on the gate and them breaking through. Anyone in the nation can begin or complete upgrades at nation held locations. Upgrades use the following materials:

  • logs
  • planks
  • nails
  • limestone
  • lime mortar
  • clay
  • gneiss
  • granite
  • Food and alcohol for guardhouses only

Visit the Architect's Table to begin upgrades. Upgrades cannot begin while there is a siege in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen.

If there is no siege occurring, but a structure will not let you upgrade, it is probably because the Bastion needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade.

At Guild Provinces, guilds can upgrade structures up to their guild level. A level 3 guild can have level 3 structures, for example.

There is a weekly title called Architect for the person who upgrades the most. They are able to buy Upgrade Points for no charge. Usually the person with the Architect title will go to locations and dump in lots of points so they are ready to use whenever needed. This is extremely valuable as locations only regenerate up to 10 upgrade points and it can cost dozens or hundreds of points to fully upgrade a city. The expense of upgrade points alone can be offputting, however, for each upgrade you complete, you get XP and a monetary reward which nearly fully sinks the cost.

Upgrading Structures

Upgrading structures offers excellent experience points, but is resource intensive.

Walls, gatehouses, and towers have 6 levels of possible upgrades. Each upgrade level improves the Health Points of the Structure. Level 4 and above are immune to fire damage.

1. Palisade - Weak, basic wood structures with walkways and limited cover, offering poor protection.

2. Wood - Wooden structures without roofs. Towers and bastions receive ballistas at level 2 and they persist at all higher levels.

3. Strong Wood - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection.

4. Weak Stone - Non-flammable stone structures without roofs, offering good protection.

5. Stone - Non-flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection.

6. Strong Stone - Non-flammable stone structures with roofs on walls, gatehouses, and towers, offering the very best protection.

Upgrading Buildings

Bastion upgrades allow other building and structure upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil.

Guardhouse upgrades improve the level and number of guards.

Inn upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done.

Lumber mill and mine upgrades improve the quantity and quality of materials found there.

Farm upgrades increase the number of beehives, but does not change the quality of the soil.

Upgrade Visual Guide

1. visit the Architect's Table

The Architect's table is inside the bastion building.

















2. Choose what to upgrade.

The Upgrade window shows the status of each structure.














3. visit the scaffold.

Go to the scaffold


















4. Put materials in the scaffold and click upgrade.

Put materials in the scaffold.



















TIP 1: It is not generally a good idea to set up a lot of scaffolds and put a few planks in each one, and a few stone and a few nails here or there. It's best to set as many scaffolds as you can fully complete within a couple minutes or so, and then set more upgrades. Once you put items in a scaffold, those materials are basically "floating" inside the scaffold until the upgrade is complete. You cannot get the materials back, and if a siege begins, those items are going to remain there and possibly be wasted if the upgrade never gets completed in the event that you lose the siege. Upgrading takes a lot of materials. Carry nails, logs, planks, lime mortar, stone, and clay with you in large quantities when doing upgrading projects.

TIP 2: Upgrading is a great group project. Lots of XP for everyone, and sharing materials can help get things done.

Downgrading

When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture.

Structures that are set on fire and burn down or are destroyed by siege equipment will disappear entirely and rebuilding must start at level 1.

Downgrades may happen once every two hours due to captures. Downgrades do not happen during Nightlock at all.

Also see: Sieges | Gathering Resources | Bastion | Bastion System