Difference between revisions of "Player Stalls"
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| − | Stalls | + | Stalls (Default: F3) allow players to use their character as a storefront to buy and sell items in an AFK or semi-AFK manner. Introduced on March 18, 2021, stall features are still being developed. |
==Overview== | ==Overview== | ||
| − | Players cannot move, fight or craft when they are acting as a stall. | + | *Players cannot move, fight or craft when they are acting as a stall. |
| − | + | *Stalls can be set nearly anywhere, but players setting stalls in lootable areas who are killed can be looted as normal. The stall will disappear after the first damage is taken. The stall itself is not lootable as a separate object. | |
| − | Stalls can be set nearly anywhere, but players | + | *A player in stall mode appears as standing at a covered table. Other visual improvements to stalls may be added later. |
| − | + | *Players from any nation may interact with a stall, but there is no dedicated place for cross-nation trade to occur, so this rarely happens, as most shops are set up in guild provinces or in nation capitals and are generally only "shopped" by members of the same nation. | |
| − | A player in stall mode appears as standing at a covered table. Other visual improvements to stalls may be added later. | + | *Stalls begin with 4 slots. This can be expanded to 12 slots by paying 150 [[Ambers]] or 5 gold per additional slot. Slots can hold stacks of materials and consumables or individual pieces of armor, weapons, and tools. |
| − | + | *Stalls can also hold up to 6 horses. Horses may not be traded any other way. | |
| − | Players from any nation may interact with a stall, but there is no dedicated place for cross-nation trade to occur, so this rarely happens, as most shops are set up in guild provinces or in nation capitals and are generally only "shopped" by members of the same nation. | + | *A notification will appear when a buy or sell transaction occurs. |
| − | + | *Closing a stall erases the contents and settings of the stall and must be manually reapplied if the player wishes to set up the same shop parameters in the future. | |
| − | Stalls begin with 4 slots. This can be expanded to 12 slots by paying 150 [[Ambers]] or 5 gold per additional slot. Slots can hold stacks of materials and consumables or individual pieces of armor, weapons, and tools. | + | *Stalls may not be set in the arena. |
| − | + | *Players can limit how many of an item each customer can purchase. This is often done with food and bandages to prevent one player from greedily taking an entire stack. | |
| − | Stalls can also hold up to 6 horses. | ||
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| − | A notification will appear when a buy or sell transaction occurs. | ||
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| − | Closing a stall erases the contents and settings of the stall and must be manually reapplied if the player wishes to set up the same shop parameters in the future. | ||
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| − | Stalls may not be set in the arena. | ||
==Comparison to the Market== | ==Comparison to the Market== | ||
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*Stalls may host items with [[Durability | durability]] loss. The market does not allow this except on Tuesdays. | *Stalls may host items with [[Durability | durability]] loss. The market does not allow this except on Tuesdays. | ||
*Stall owners may place '''Buy orders''', provided they have at least 1 of the item to set the order with. | *Stall owners may place '''Buy orders''', provided they have at least 1 of the item to set the order with. | ||
| − | *Stalls may sell up to 6 horses. | + | *Stalls may sell up to 6 horses. Horses cannot be sold on the market. |
*Stalls may be set nearly anywhere. Markets are located only at capital cities and [[Guild Provinces | guild provinces]]. | *Stalls may be set nearly anywhere. Markets are located only at capital cities and [[Guild Provinces | guild provinces]]. | ||
*Stalls may have prices set to 0, to allow items to be given away freely. This can be especially helpful for getting players prepared for large sieges when many players need items such as food, tents, bandages, and barricades. | *Stalls may have prices set to 0, to allow items to be given away freely. This can be especially helpful for getting players prepared for large sieges when many players need items such as food, tents, bandages, and barricades. | ||
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==Buy Orders== | ==Buy Orders== | ||
Players can request to buy specific quantities of items from others at a specific price with a buy order. Items with buy orders have a yellow up arrow indicator in the shop interface. To set a Buy order, the player needs at least 1 of the item they want to purchase in the shop window. Note: The character must have sufficient funds to purchase the entire quantity of the buy order when setting up the order. | Players can request to buy specific quantities of items from others at a specific price with a buy order. Items with buy orders have a yellow up arrow indicator in the shop interface. To set a Buy order, the player needs at least 1 of the item they want to purchase in the shop window. Note: The character must have sufficient funds to purchase the entire quantity of the buy order when setting up the order. | ||
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==Sell Orders== | ==Sell Orders== | ||
Latest revision as of 14:34, 11 July 2021
Stalls (Default: F3) allow players to use their character as a storefront to buy and sell items in an AFK or semi-AFK manner. Introduced on March 18, 2021, stall features are still being developed.
Overview
- Players cannot move, fight or craft when they are acting as a stall.
- Stalls can be set nearly anywhere, but players setting stalls in lootable areas who are killed can be looted as normal. The stall will disappear after the first damage is taken. The stall itself is not lootable as a separate object.
- A player in stall mode appears as standing at a covered table. Other visual improvements to stalls may be added later.
- Players from any nation may interact with a stall, but there is no dedicated place for cross-nation trade to occur, so this rarely happens, as most shops are set up in guild provinces or in nation capitals and are generally only "shopped" by members of the same nation.
- Stalls begin with 4 slots. This can be expanded to 12 slots by paying 150 Ambers or 5 gold per additional slot. Slots can hold stacks of materials and consumables or individual pieces of armor, weapons, and tools.
- Stalls can also hold up to 6 horses. Horses may not be traded any other way.
- A notification will appear when a buy or sell transaction occurs.
- Closing a stall erases the contents and settings of the stall and must be manually reapplied if the player wishes to set up the same shop parameters in the future.
- Stalls may not be set in the arena.
- Players can limit how many of an item each customer can purchase. This is often done with food and bandages to prevent one player from greedily taking an entire stack.
Comparison to the Market
- Stalls do not take any fees for buying or selling.The Market places fees for posting based on selling price and duration.
- Stalls may host items with durability loss. The market does not allow this except on Tuesdays.
- Stall owners may place Buy orders, provided they have at least 1 of the item to set the order with.
- Stalls may sell up to 6 horses. Horses cannot be sold on the market.
- Stalls may be set nearly anywhere. Markets are located only at capital cities and guild provinces.
- Stalls may have prices set to 0, to allow items to be given away freely. This can be especially helpful for getting players prepared for large sieges when many players need items such as food, tents, bandages, and barricades.
Browsing Interface
To interact with a players shop, aim at them, press E, and scroll to "View Stall".
Buy Orders
Players can request to buy specific quantities of items from others at a specific price with a buy order. Items with buy orders have a yellow up arrow indicator in the shop interface. To set a Buy order, the player needs at least 1 of the item they want to purchase in the shop window. Note: The character must have sufficient funds to purchase the entire quantity of the buy order when setting up the order.
Sell Orders
Players can sell armor, weapons, tools, crafting materials, consumables, and skins in their stalls for whatever price they like, or they can set them to give away free.
Further Development
Possible future development MAY include: stall graphics or skins, shop emotes to attract customers, cross-nation Bazaar holidays in the arena.