Difference between revisions of "Gathering Resources"

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Resources are raw materials used for crafting and upgrading locations. They are mainly gathered at farms, mines, and lumber mills with tools including pickaxes, scythes, wood cutting axes, and shovels.
 
  
==Farms and Crops ==
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Resources are raw materials used for crafting and upgrading locations. They are mainly gathered at guild castles, holy temples, farms, mines, and lumber mills with tools including pickaxes, scythes, wood cutting axes, and shovels. Tools are made in the [[Engineering]] profession. Resources can also be found in the wilderness. All naturally occurring resources have a semi-randomized respawn timer, meaning that a mining node may reappear 25-45 minutes after being mined, rather than exactly 30 minutes after being mined, for example.
Farms have flat land to grow crops, and beehives that produce honey and beeswax. The soil quality ranges from 50% to 100% which represents yield amounts. Soil quality near the capital is poorer and improves the more [[Link System | links]] you move from the capital. Soil quality at [[Guild Provinces]] and [[Holy Temples]] is 100%. It is not possible to change a location's soil quality by upgrading the location. Upgraded farms have more beehives.
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Claim resource locations to gain access to their resources.
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[[File:FarmIcon.png|left]] '''Farm''' Plant crops, gather honey and eggs here.
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[[File:MineIcon.png|left]] '''Mine''' Gather stones for building, ores for smelting, and minerals for many crafts.
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[[File:LumbermillIcon.png|left]] '''Lumbermill''' Gather wood and use the Engineering workshop.
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To learn what resources are available at any location on [[The Map]], click the flag to see its Resource Card. The Resource Card shows what will be there if the location is fully upgraded and running at maximum efficiency. Players may need to upgrade buildings and improve the bastion before all the materials and workshops are at the maximum for that location.
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Resources are not exclusively tied to flags; they also available all over the map, and rare resources can be found being guarded by powerful enemies, so try striking off into the wilds and see what you can find.
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[[File:BasileaMine.png|thumb|right|The Resource Card for Basilea Mine, specializing in limestone.]]
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==Specialties==
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Some locations have specialties, which means it offers a larger quantity of whatever item it specializes in. Specialties will be displayed as icons in the image area of the Resource card. The Resource Card shows what is available when the location is fully upgraded and the bastion is full. You may need to do some upgrading or provide the bastion with materials to get access to the materials the Resource Card displays.
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===Specialty Resource Lists===
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[[Specialties by Alphabetized Location]]
  
Be sure to check the [[The Bastion]] as well as the upgrade level of the farm before using any crafting workshops in the location.
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[[Guild Province Specialties]]
  
Each character can have 20 crops planted at any one time.
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[[Mineral Specialties]]
  
Seeds can be bought from the Food and Herb Merchant NPC, some herbs can be gathered in the wild, and all plants yield seeds when gathered as harvested at a farm. There is a Food and Herb Merchant in the capital city near the [[The Market]]. Harvesting wild herbs all over the map or wheat, flax, and barley near the capital will also yield seeds. Harvesting planted crops always yields seeds.
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[[Lumber Specialties]]
  
Once planted, growing crops are immune to all theft or harm for 2 hours unless that location's main flag is captured. After 2 hours anyone can take them.
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[[Farming Specialties]]
  
To plant seeds, it is easiest to place the seeds and some water on your hotbar. Crops will automatically snap if placed near each other. Plant a group of 4 seeds, then immediately water them. Plants will sprout weeds and dry out after planting. Taking care of these problems gives Forestry and Farming experience and speeds up the growth very slightly. This additional watering and weeding are NOT necessary, and do not affect yield. Plants can be fertilized which speeds up their growth more significantly. Fertilizer is obtained naturally from the decay of perishable items.  
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==Farms and Crops ==
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[[File:FarmIcon.png|left]]
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'''See [[Forestry and Farming]] for a complete guide to farming and growing crops.'''
  
Seeds can be planted anywhere on the map, and do not have to be planted at farms. However, the yield is very poor, and there is generally no reason to do so.
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Farms have flat land to grow crops, and beehives that produce honey and beeswax. Soil quality is important when choosing where to farm. There are 3 soil qualities: 50%, 80%, and 100%. Low quality soil is in non-loot zones near the capital, and top quality soil is found in more dangerous areas.
  
All crops are perishable, so processing them quickly is a good idea. Combining fresher items with items about to expire in inventory averages their expiration rates.
 
  
Most crops grow in less than a half hour.
 
  
Crops are harvested with a scythe, a tool made with Engineering.
 
  
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[[File:Rain.png]] Planting crops in the rain means you don't need to water them!
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[[File:BigHarvest.jpg|right|thumb|Farms are shared spaces. Plant your crops in an orderly way so others can fit theirs too!]]
 
List of growable crops:
 
List of growable crops:
 
*Arnica
 
*Arnica
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*Barley
 
*Carrot
 
*Carrot
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*Cyperus
 
*Flax
 
*Flax
 
*Flowering Plant (produces Infloresence fruit)
 
*Flowering Plant (produces Infloresence fruit)
 
*Garlic
 
*Garlic
*Grains
 
*Grapes
 
 
*Hemp
 
*Hemp
 
*Herbs
 
*Herbs
*Herb Leaf
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*Fruit Plant
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*Leaf Plant
 
*Hops
 
*Hops
 
*Lemon Balm
 
*Lemon Balm
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*Root Plant
 
*Root Plant
 
*Rue
 
*Rue
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*Wheat
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*Yarrow
  
There are two plants which cannot be grown:
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There are two plants that cannot be grown:
*Mistletoe - Looks like a green bundle of leaves hanging low on trees.
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*'''Mistletoe''' - Looks like a green bundle of leaves hanging low on trees.
*Saffron - Purchased from Food and Herb merchant for 5 silver, or gained from farm storehouses at guild castles.
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*'''Saffron''' - Purchased from Food and Herb merchant for 5 silver, or gained from farm storehouses at guild provinces.
  
 
== Mines and Ores ==
 
== Mines and Ores ==
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[[File:MineIcon.png|left]]
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Mines are areas for collecting minerals and ores. Closer to the capital, one can find more common ores and minerals, while rarer ores are found at Holy Temples and [[Guild Provinces]].
 
Mines are areas for collecting minerals and ores. Closer to the capital, one can find more common ores and minerals, while rarer ores are found at Holy Temples and [[Guild Provinces]].
  
Upgrading mines increases the number of ore nodes available and the variety of ores available.
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Upgrading mines increases the number of nodes available and the variety.
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List of rocks and minerals and their primary uses:
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*'''Coal''' - fuel
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*'''Limonite''' - iron lump
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*'''Pyrite''' -  steel
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*'''Tektite''' - aqua fortis
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*'''Sulfur''' - aqua fortis
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*'''Calcite''' - dziwer
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*'''Siderite''' - dziwer
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*'''Nitre''' - aqua fortis
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*'''Quartz''' -  bulat
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*'''Magnetite''' - bulat
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*'''Salt''' - cooking
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*'''Limestone''' - building material and lime mortar
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*'''Clay''' - building material and bloomery construction
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*'''Gneiss''' - building material and furnace construction
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*'''Granite''' - building material and furnace construction
  
Mines also have a metallurgist's workshop where smelting can be done. Be careful when smelting at locations in the open world; consider using [[Constructions | furnaces]] instead.
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===Veins===
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[[File:PyriteVein.png|thumb|right| A group mining a pyrite vein.]]
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Veins are large deposits of minerals found at mines and more rarely in the wild. Veins will always be of the mine's specialty type. A vein has a very large overall yield, but a long gathering time. Because of their large yield and the long gathering time, veins are best mined in groups. Veins have a very long respawn timer, and a bonus for gathering in a group of 5 or more.
  
Be sure to check the Bastion as well as the upgrade level of the mine before using it.
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Rare Resource veins yield a mix of quartz, tektite, siderite, calcite, nitre, and sulfur.
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For a comprehensive list of where veins can be found, check [[Mineral Specialties]].
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===Gold Pickaxes===
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[[File:Goldpickaxe.jpg|left]] Gold pickaxes will occasionally appear on the map. These locations have a large amount of a randomized mineral, stone, or ore nodes and usually include at least 1 vein. Be ready for open world PvP in at these locations!
  
 
== Lumbermills and Wood ==
 
== Lumbermills and Wood ==
Lumbermills are for collecting and processing wood. There are 5 types of wood: Pine, Yew, Ash, Oak, and Elm. Wood type generally does not make a difference in weapon or armor crafting, but it does make a difference in [[Upgrading Structures | upgrading structures]], because only certain types of wood are accepted for each level of upgrade.
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[[File:LumbermillIcon.png|left]]
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Lumbermills are for collecting and processing wood. There are 5 types of wood: Pine, Yew, Ash, Oak, and Elm. Wood type generally does not make a difference in weapon or armor crafting, but it does make a difference in [[Upgrading | upgrading structures]], because only certain types of wood are accepted for each level of upgrade.
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The level of the lumbermill affects how many wood nodes spawn as well as what type of wood. Generally [[Holy Temples]] and [[Guild Provinces]] have the highest number and highest quality wood.
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Pine is typically used for billets, while Oak, Ash and Elm are used for higher level building upgrades. Yew is preferred for bows, but not required.
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Be sure to check the Bastion as well as the upgrade level of the lumbermill before using it.
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See [[Forestry and Farming]] for more info on lumber.
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==Butchering Animals==
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Animal carcasses can be butchered at the Tailoring and Leatherworking workshop. Carcasses will decay after 7 days so processing them is important. Butchering animals can yield bones, leather, meat, and suet. Not all animals drop all the materials.  
  
The level of the lumber mill affects how many wood nodes spawn as well as what type of wood. Generally [[Holy Temples]] and [[Guild Provinces]] have the highest number and highest quality wood.  
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Butchering animal carcasses requires the Expanded Animals Butchering recipe book which can be purchased for 10 silver in the capital city from the leatherworking vendor.
  
Pine is typically used for billets, while Ash, Oak and Elm are used for higher level building upgrades. Yew is preferred for bows, but not required.  
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The '''Beast Butchering''' recipe book can be purchased from the [[Glory Quartermaster]] and teaches how to butcher old animals that drop beast leather including: Old Darkhound, Old Bear, Old Cave Bear, Old Scavenger.
  
Be sure to check the Bastion as well as the upgrade level of the lumber mill before using it.
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==Fishing==
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Fishing can be done actively or passively with a fishing rod. Fish traps can be placed in the world to collect fish passively. Fish are used for cooking and making oil. Fishing gives XP in [[Cooking and Herbalism]].
  
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See [[Fishing]] for a complete guide.
  
See also: [[Bastion]] | [[The Market]] | [[Crafting]] | [[Constructions]] | [[Excavation Pit]] |[[Crafting Inn]] | [[Hunting Time]] |[[Upgrading Structures]]
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See also: [[Bastion]] | [[The Market]] | [[Crafting]] | [[Constructions]] | [[Excavation Pit]] | [[Crafting Inn]] | [[Hunting Time]] |[[Upgrading]] | [[Decay]] | [[Fishing]]
 
[[Category:Economy]]
 
[[Category:Economy]]
 
[[Category:Resources]]
 
[[Category:Resources]]

Latest revision as of 17:56, 22 November 2021

Resources are raw materials used for crafting and upgrading locations. They are mainly gathered at guild castles, holy temples, farms, mines, and lumber mills with tools including pickaxes, scythes, wood cutting axes, and shovels. Tools are made in the Engineering profession. Resources can also be found in the wilderness. All naturally occurring resources have a semi-randomized respawn timer, meaning that a mining node may reappear 25-45 minutes after being mined, rather than exactly 30 minutes after being mined, for example.

Claim resource locations to gain access to their resources.

FarmIcon.png

Farm Plant crops, gather honey and eggs here.



MineIcon.png

Mine Gather stones for building, ores for smelting, and minerals for many crafts.



LumbermillIcon.png

Lumbermill Gather wood and use the Engineering workshop.



To learn what resources are available at any location on The Map, click the flag to see its Resource Card. The Resource Card shows what will be there if the location is fully upgraded and running at maximum efficiency. Players may need to upgrade buildings and improve the bastion before all the materials and workshops are at the maximum for that location.

Resources are not exclusively tied to flags; they also available all over the map, and rare resources can be found being guarded by powerful enemies, so try striking off into the wilds and see what you can find.

The Resource Card for Basilea Mine, specializing in limestone.

Specialties

Some locations have specialties, which means it offers a larger quantity of whatever item it specializes in. Specialties will be displayed as icons in the image area of the Resource card. The Resource Card shows what is available when the location is fully upgraded and the bastion is full. You may need to do some upgrading or provide the bastion with materials to get access to the materials the Resource Card displays.

Specialty Resource Lists

Specialties by Alphabetized Location

Guild Province Specialties

Mineral Specialties

Lumber Specialties

Farming Specialties

Farms and Crops

FarmIcon.png

See Forestry and Farming for a complete guide to farming and growing crops.

Farms have flat land to grow crops, and beehives that produce honey and beeswax. Soil quality is important when choosing where to farm. There are 3 soil qualities: 50%, 80%, and 100%. Low quality soil is in non-loot zones near the capital, and top quality soil is found in more dangerous areas.



Rain.png Planting crops in the rain means you don't need to water them!

Farms are shared spaces. Plant your crops in an orderly way so others can fit theirs too!

List of growable crops:

  • Arnica
  • Barley
  • Carrot
  • Cyperus
  • Flax
  • Flowering Plant (produces Infloresence fruit)
  • Garlic
  • Hemp
  • Herbs
  • Fruit Plant
  • Leaf Plant
  • Hops
  • Lemon Balm
  • Onion
  • Parsnip
  • Root Plant
  • Rue
  • Wheat
  • Yarrow

There are two plants that cannot be grown:

  • Mistletoe - Looks like a green bundle of leaves hanging low on trees.
  • Saffron - Purchased from Food and Herb merchant for 5 silver, or gained from farm storehouses at guild provinces.

Mines and Ores

MineIcon.png

Mines are areas for collecting minerals and ores. Closer to the capital, one can find more common ores and minerals, while rarer ores are found at Holy Temples and Guild Provinces.

Upgrading mines increases the number of nodes available and the variety.


List of rocks and minerals and their primary uses:

  • Coal - fuel
  • Limonite - iron lump
  • Pyrite - steel
  • Tektite - aqua fortis
  • Sulfur - aqua fortis
  • Calcite - dziwer
  • Siderite - dziwer
  • Nitre - aqua fortis
  • Quartz - bulat
  • Magnetite - bulat
  • Salt - cooking
  • Limestone - building material and lime mortar
  • Clay - building material and bloomery construction
  • Gneiss - building material and furnace construction
  • Granite - building material and furnace construction

Veins

A group mining a pyrite vein.

Veins are large deposits of minerals found at mines and more rarely in the wild. Veins will always be of the mine's specialty type. A vein has a very large overall yield, but a long gathering time. Because of their large yield and the long gathering time, veins are best mined in groups. Veins have a very long respawn timer, and a bonus for gathering in a group of 5 or more.

Rare Resource veins yield a mix of quartz, tektite, siderite, calcite, nitre, and sulfur.

For a comprehensive list of where veins can be found, check Mineral Specialties.






Gold Pickaxes

Goldpickaxe.jpg

Gold pickaxes will occasionally appear on the map. These locations have a large amount of a randomized mineral, stone, or ore nodes and usually include at least 1 vein. Be ready for open world PvP in at these locations!

Lumbermills and Wood

LumbermillIcon.png

Lumbermills are for collecting and processing wood. There are 5 types of wood: Pine, Yew, Ash, Oak, and Elm. Wood type generally does not make a difference in weapon or armor crafting, but it does make a difference in upgrading structures, because only certain types of wood are accepted for each level of upgrade.

The level of the lumbermill affects how many wood nodes spawn as well as what type of wood. Generally Holy Temples and Guild Provinces have the highest number and highest quality wood.

Pine is typically used for billets, while Oak, Ash and Elm are used for higher level building upgrades. Yew is preferred for bows, but not required.

Be sure to check the Bastion as well as the upgrade level of the lumbermill before using it.

See Forestry and Farming for more info on lumber.

Butchering Animals

Animal carcasses can be butchered at the Tailoring and Leatherworking workshop. Carcasses will decay after 7 days so processing them is important. Butchering animals can yield bones, leather, meat, and suet. Not all animals drop all the materials.

Butchering animal carcasses requires the Expanded Animals Butchering recipe book which can be purchased for 10 silver in the capital city from the leatherworking vendor.

The Beast Butchering recipe book can be purchased from the Glory Quartermaster and teaches how to butcher old animals that drop beast leather including: Old Darkhound, Old Bear, Old Cave Bear, Old Scavenger.

Fishing

Fishing can be done actively or passively with a fishing rod. Fish traps can be placed in the world to collect fish passively. Fish are used for cooking and making oil. Fishing gives XP in Cooking and Herbalism.

See Fishing for a complete guide.

See also: Bastion | The Market | Crafting | Constructions | Excavation Pit | Crafting Inn | Hunting Time |Upgrading | Decay | Fishing