Difference between revisions of "Builds"
From Gloria Victis
GVDeveloper2 (talk | contribs) |
|||
| (54 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| − | This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with www.gloriavictisgame.info/builder . | + | This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with [https://www.gloriavictisgame.info/builder this builder] . |
==Siege Archer== | ==Siege Archer== | ||
| − | [[File: | + | [[File:Siegearcher.jpg|thumb|left|Siege Archer]] |
*'''Role''': Ranged DPS | *'''Role''': Ranged DPS | ||
| − | *'''Description''': This type of archer does best on the walls, gatehouses and towers of castles raining down damage. But, you won't always be on defense! On the ground, he is still as powerful, but must be wary because he is a very squishy target who can be cut down in a few sword slashes. Carrying a light shield and having good combat awareness keeps archers alive. These archers are also deadly with swords and daggers. | + | *'''Description''': This type of archer does best on the walls, gatehouses and towers of castles raining down damage. Melee fighters rely on the archers for additional DPS and softening up the enemies so they can make a push. Focus a low health target to finish him off before he runs away to heal, or fire on the siege operators, forcing them to abandon their equipment. But, you won't always be on defense! On the ground, he is still as powerful, but must be wary because he is a very squishy target who can be cut down in a few sword slashes. Carrying a light shield and having good combat awareness keeps archers alive. These archers are also deadly with swords and daggers. |
*'''Armor''': 6 light | *'''Armor''': 6 light | ||
*'''Weapons''': Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield | *'''Weapons''': Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield | ||
| − | |||
| − | |||
| − | |||
<br> | <br> | ||
<br> | <br> | ||
| Line 20: | Line 17: | ||
*'''Description''': Breakers are anti-shield and anti-cavalry infantry. They excel on offense at the front of the fight and can put out excellent damage with axes and spears. They have just enough defensive ability to give them some survivability and can rely on their own shields when needed. | *'''Description''': Breakers are anti-shield and anti-cavalry infantry. They excel on offense at the front of the fight and can put out excellent damage with axes and spears. They have just enough defensive ability to give them some survivability and can rely on their own shields when needed. | ||
*'''Armor''': 4 medium/2 heavy, 6 medium | *'''Armor''': 4 medium/2 heavy, 6 medium | ||
| − | *'''Weapons''': 2h axes | + | *'''Weapons''': 2h axes (main), 1h axe (main), 2h hammer, 1h mace |
| − | |||
<br> | <br> | ||
<br> | <br> | ||
| Line 32: | Line 28: | ||
[[File:Bruiser.jpg|thumb|left]] | [[File:Bruiser.jpg|thumb|left]] | ||
*'''Role''': Sturdy Melee DPS | *'''Role''': Sturdy Melee DPS | ||
| − | *'''Description''': This is a high damage build with good survivability in the hands of a skilled | + | *'''Description''': This is a high damage build with good survivability in the hands of a player skilled in directional combat and directional blocking. Deadly with almost any weapon and good HP and stam pools, a bruiser can take damage and dish it out. Usually weakest to piercing damage due to wearing mostly medium armour. Bruisers are also great arena builds to test your 1v1 skills. |
*'''Armor''': 4 medium/2 heavy (usually chest and head). The more medium you wear, the more damage you do. | *'''Armor''': 4 medium/2 heavy (usually chest and head). The more medium you wear, the more damage you do. | ||
| − | *'''Weapons''': 2 handed cleaving weapons such as swords, halberds, and axes. | + | *'''Weapons''': 2 handed cleaving weapons such as swords, halberds, and axes. Light shields optional. |
| − | |||
| − | |||
<br> | <br> | ||
<br> | <br> | ||
| Line 45: | Line 39: | ||
[[File:tankbuild.jpg|thumb|left]] | [[File:tankbuild.jpg|thumb|left]] | ||
*'''Role''': Melee tank, damage soak, door plugger, distraction | *'''Role''': Melee tank, damage soak, door plugger, distraction | ||
| − | *'''Description''': It's your job to HOLD! HOLD! the line. Whether it's a gatehouse, a doorway, or a line in the sand, nothing gets past you. A single shieldman can occupy 2, 3 or 4 melee fighters all trying to bang down his shield. The shieldman lives and dies (a lot) on the front lines. His job isn't as flashy as the damage dealing bruiser, or as satisfying and safe as the archer's. The shieldman is in the mud in the muck, taking hits from all sides fighting for every inch of territory. | + | *'''Description''': It's your job to HOLD! HOLD! the line. Whether it's a gatehouse, a doorway, or a line in the sand, nothing gets past you. A single shieldman can occupy 2, 3 or 4 melee fighters all trying to bang down his shield. The shieldman lives and dies (a lot) on the front lines. His job isn't as flashy as the damage dealing bruiser, or as satisfying and safe as the archer's. The shieldman is in the mud in the muck, taking hits from all sides fighting for every inch of territory. Shieldmen are the first to push through the enemy lines on offense to break through and hit the softer targets in the back while the rest of the team swarms in behind them. |
*'''Armor''': 6 heavy, heavy shield. | *'''Armor''': 6 heavy, heavy shield. | ||
*'''Primary weapons''': 1h axe, 1h mace, 1h spear with a heavy Shield. | *'''Primary weapons''': 1h axe, 1h mace, 1h spear with a heavy Shield. | ||
| − | |||
<br> | <br> | ||
<br> | <br> | ||
| Line 61: | Line 54: | ||
*'''Armor''': 6 heavy and a heavy shield | *'''Armor''': 6 heavy and a heavy shield | ||
*'''Weapons''': 2 handed spear, 2 handed guisarme, 2 handed halberd, 1h axe or mace. Heavy shield. | *'''Weapons''': 2 handed spear, 2 handed guisarme, 2 handed halberd, 1h axe or mace. Heavy shield. | ||
| − | *''' | + | *'''Medic Mode''': Medics should use the Settings ---> Interface option for Medic mode. This will put all dead players at the top of their party window for easier revives. |
| + | *'''Mend''': Medics have a special ability called Mend, which allows them to bandage players without using a physical bandage. This requires the skill FOCUS at the top of the medic tree. | ||
<br> | <br> | ||
<br> | <br> | ||
| Line 73: | Line 67: | ||
*'''Description''': Much like the bruiser, but wearing a more risky set of light armor for absolute top damage, the Skirmisher is a glass cannon build not for the faint of heart. Their abilities are offensively oriented and they rely on getting the kill before getting killed. | *'''Description''': Much like the bruiser, but wearing a more risky set of light armor for absolute top damage, the Skirmisher is a glass cannon build not for the faint of heart. Their abilities are offensively oriented and they rely on getting the kill before getting killed. | ||
*'''Armor''': 6 light, or 4 light/2 medium | *'''Armor''': 6 light, or 4 light/2 medium | ||
| − | *'''Weapons''': Pretty much anything. Wearing a light shield can save him in a bind, but not wearing one increases his damage just a little more. | + | *'''Weapons''': Pretty much anything. Wearing a light shield can save him in a bind, but not wearing one increases his damage just a little more. Don't forget to THROW spears/axes with this build! |
| − | |||
<br> | <br> | ||
<br> | <br> | ||
| Line 84: | Line 77: | ||
[[File:meleecavalry.jpg|thumb|left]] | [[File:meleecavalry.jpg|thumb|left]] | ||
*'''Role''': Mobile DPS, flanking, chasing, scouting | *'''Role''': Mobile DPS, flanking, chasing, scouting | ||
| − | *'''Description''': This melee cavalry build is about hitting unsuspecting foes and running off and coming back for another pass. It can also be used for flanking around behind enemy lines, catching reinforcements or fleeing enemies, and destroying tents and siege equipment. | + | *'''Description''': This melee cavalry build is about hitting unsuspecting foes and running off and coming back for another pass. It can also be used for flanking around behind enemy lines, catching reinforcements or fleeing enemies, and destroying tents and siege equipment. While there are cavalry builds which make the mount itself more tanky, this particular build focuses on high conditioning, dynamics, and agility. The more points placed into Vitality, the more "tanky" the horse becomes and more able to withstand sustained melee combat. |
*'''Armor''': Light and medium | *'''Armor''': Light and medium | ||
*'''Weapons''': 2 handed weapons | *'''Weapons''': 2 handed weapons | ||
| − | |||
<br> | <br> | ||
<br> | <br> | ||
| Line 97: | Line 89: | ||
[[File:rangedcavalry.jpg|thumb|left]] | [[File:rangedcavalry.jpg|thumb|left]] | ||
*'''Role''': Ranged mounted DPS, scouting, chasing | *'''Role''': Ranged mounted DPS, scouting, chasing | ||
| − | *'''Description''': The cavalry archer | + | *'''Description''': The cavalry archer is a difficult enemy to catch and chase. This is a high damage build suited for mobile damage dealing, scouting, and chasing down fleeing enemies. In castle defenses, a horse archer positioned just behind the melee lines can give a great elevated line of sight DPS boost from the mounted archer. Ranged cavalry players must be careful not to get caught by enemy players or get caught in melees. Usually they spec their horses in conditioning, and some agility and dynamics to keep their horses nimble, and forego putting points into vitality, so their horses don't neccesarily have a lot of hit points. |
*'''Armor''': 6 light | *'''Armor''': 6 light | ||
*'''Weapons''': Bow, light shield, 1 handed sword and dagger, 2h spear/halberd. | *'''Weapons''': Bow, light shield, 1 handed sword and dagger, 2h spear/halberd. | ||
| − | + | <br> | |
| + | <br> | ||
| + | <br> | ||
| + | |||
| + | |||
| + | Also see: [[Combat]] | [[Character Statistics]] | [[Weapons]] | [[Armor]] | [[Abilities]] | ||
Latest revision as of 09:24, 12 March 2026
This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with this builder .
Siege Archer
- Role: Ranged DPS
- Description: This type of archer does best on the walls, gatehouses and towers of castles raining down damage. Melee fighters rely on the archers for additional DPS and softening up the enemies so they can make a push. Focus a low health target to finish him off before he runs away to heal, or fire on the siege operators, forcing them to abandon their equipment. But, you won't always be on defense! On the ground, he is still as powerful, but must be wary because he is a very squishy target who can be cut down in a few sword slashes. Carrying a light shield and having good combat awareness keeps archers alive. These archers are also deadly with swords and daggers.
- Armor: 6 light
- Weapons: Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield
Breaker
- Role: Melee DPS, Shield Breaking, anti shieldman, anti cavalry
- Description: Breakers are anti-shield and anti-cavalry infantry. They excel on offense at the front of the fight and can put out excellent damage with axes and spears. They have just enough defensive ability to give them some survivability and can rely on their own shields when needed.
- Armor: 4 medium/2 heavy, 6 medium
- Weapons: 2h axes (main), 1h axe (main), 2h hammer, 1h mace
Bruiser
- Role: Sturdy Melee DPS
- Description: This is a high damage build with good survivability in the hands of a player skilled in directional combat and directional blocking. Deadly with almost any weapon and good HP and stam pools, a bruiser can take damage and dish it out. Usually weakest to piercing damage due to wearing mostly medium armour. Bruisers are also great arena builds to test your 1v1 skills.
- Armor: 4 medium/2 heavy (usually chest and head). The more medium you wear, the more damage you do.
- Weapons: 2 handed cleaving weapons such as swords, halberds, and axes. Light shields optional.
Shieldman
- Role: Melee tank, damage soak, door plugger, distraction
- Description: It's your job to HOLD! HOLD! the line. Whether it's a gatehouse, a doorway, or a line in the sand, nothing gets past you. A single shieldman can occupy 2, 3 or 4 melee fighters all trying to bang down his shield. The shieldman lives and dies (a lot) on the front lines. His job isn't as flashy as the damage dealing bruiser, or as satisfying and safe as the archer's. The shieldman is in the mud in the muck, taking hits from all sides fighting for every inch of territory. Shieldmen are the first to push through the enemy lines on offense to break through and hit the softer targets in the back while the rest of the team swarms in behind them.
- Armor: 6 heavy, heavy shield.
- Primary weapons: 1h axe, 1h mace, 1h spear with a heavy Shield.
Medic
- Role: Revives, healing, 2nd line heavy fighter
- Description: No line of shieldmen could withstand the enemies blows without the medic standing behind them providing revives and bandaging them up. The medic makes sure the line holds. The medic must keep careful watch on the health of the party and try to get in a spear jab from the second line every now and then. Medics are pretty heavily armored because they are down there in the melee with the shieldmen and the bruisers. They must have excellent battlefield awareness to find their comrades and not get caught by the enemy. Their skills are all defensive and healing based. When a medic successfully revives a player, the whole party receives a short HP regen buff.
- Armor: 6 heavy and a heavy shield
- Weapons: 2 handed spear, 2 handed guisarme, 2 handed halberd, 1h axe or mace. Heavy shield.
- Medic Mode: Medics should use the Settings ---> Interface option for Medic mode. This will put all dead players at the top of their party window for easier revives.
- Mend: Medics have a special ability called Mend, which allows them to bandage players without using a physical bandage. This requires the skill FOCUS at the top of the medic tree.
Light Skirmisher
- Role: Melee DPS
- Description: Much like the bruiser, but wearing a more risky set of light armor for absolute top damage, the Skirmisher is a glass cannon build not for the faint of heart. Their abilities are offensively oriented and they rely on getting the kill before getting killed.
- Armor: 6 light, or 4 light/2 medium
- Weapons: Pretty much anything. Wearing a light shield can save him in a bind, but not wearing one increases his damage just a little more. Don't forget to THROW spears/axes with this build!
Melee Cavalry
- Role: Mobile DPS, flanking, chasing, scouting
- Description: This melee cavalry build is about hitting unsuspecting foes and running off and coming back for another pass. It can also be used for flanking around behind enemy lines, catching reinforcements or fleeing enemies, and destroying tents and siege equipment. While there are cavalry builds which make the mount itself more tanky, this particular build focuses on high conditioning, dynamics, and agility. The more points placed into Vitality, the more "tanky" the horse becomes and more able to withstand sustained melee combat.
- Armor: Light and medium
- Weapons: 2 handed weapons
Ranged Cavalry
- Role: Ranged mounted DPS, scouting, chasing
- Description: The cavalry archer is a difficult enemy to catch and chase. This is a high damage build suited for mobile damage dealing, scouting, and chasing down fleeing enemies. In castle defenses, a horse archer positioned just behind the melee lines can give a great elevated line of sight DPS boost from the mounted archer. Ranged cavalry players must be careful not to get caught by enemy players or get caught in melees. Usually they spec their horses in conditioning, and some agility and dynamics to keep their horses nimble, and forego putting points into vitality, so their horses don't neccesarily have a lot of hit points.
- Armor: 6 light
- Weapons: Bow, light shield, 1 handed sword and dagger, 2h spear/halberd.
Also see: Combat | Character Statistics | Weapons | Armor | Abilities