Difference between revisions of "Damage Reduction"
| Line 1: | Line 1: | ||
| − | There are 3 types of damage: piercing, slashing and bludgeoning. Each [[Weapons | weapon]] performs different types of damage based on how it is used and from which direction it is swung. | + | There are 3 types of damage: piercing, slashing, and bludgeoning. Each [[Weapons | weapon]] performs different types of damage based on how it is used and from which direction it is swung. |
The 3 Damage Reduction modifiers on the character statistics screen are derived from a combination of currently equipped armor and Strength, Consitution, and Dexterity values. | The 3 Damage Reduction modifiers on the character statistics screen are derived from a combination of currently equipped armor and Strength, Consitution, and Dexterity values. | ||
| − | How | + | How attributes affect damage reduction: |
*Each point in Strength reduces slashing damage by .25. | *Each point in Strength reduces slashing damage by .25. | ||
| Line 12: | Line 12: | ||
How armor affects damage reduction: | How armor affects damage reduction: | ||
| − | Each piece of armor has some damage reduction for all 3 types | + | Each piece of armor has some damage reduction for all 3 types of damage. |
==Armour Set Bonus== | ==Armour Set Bonus== | ||
Revision as of 05:18, 5 March 2021
There are 3 types of damage: piercing, slashing, and bludgeoning. Each weapon performs different types of damage based on how it is used and from which direction it is swung.
The 3 Damage Reduction modifiers on the character statistics screen are derived from a combination of currently equipped armor and Strength, Consitution, and Dexterity values.
How attributes affect damage reduction:
- Each point in Strength reduces slashing damage by .25.
- Each point in Constitution reduces bludgeoning damage by .25.
- Each point in Dexterity reduces piercing damage by .25.
How armor affects damage reduction:
Each piece of armor has some damage reduction for all 3 types of damage.
Armour Set Bonus
Damage reduction values are automatically increased by 10% for wearing 4 pieces of any one type of armor. So it is usually best to wear at least 4 pieces of one type. Additionally, heavy armor wearers can put points in the skill Man of Steel ability for another 10% bonus in damage reduction values.