Difference between revisions of "Damage Multiplier"
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In general, a damage multiplier at or above 100% is optimal for all builds. Not all builds can reach 130%. Heavy armor wearers are not expected to reach over 100%. | In general, a damage multiplier at or above 100% is optimal for all builds. Not all builds can reach 130%. Heavy armor wearers are not expected to reach over 100%. | ||
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| + | see [[Weapons]], [[Armour]], and [[Total Damage]] for more information about how damage is derived. | ||
Revision as of 04:11, 5 March 2021
The Damage Multiplier is a statistic that displays how effective the character is at dealing damage. It can range from 50% to about 130%. The damage multiplier is based on the combination of armor worn and the weapon equipped.
In general, heavy armor reduces damage dealt, and thereby reduces the damage multiplier. While light armor increases damage dealt and thereby increases the damage multiplier.
Bows receive a heavy damage multiplier penalty when equipped with heavy armor, and a fairly serious penalty when equipped with medium armor. For example, an archer in top tier light gear has a damage multiplier around 130%, while a heavy armor wearer wielding a bow has a 50% damage multiplier.
In general, a damage multiplier at or above 100% is optimal for all builds. Not all builds can reach 130%. Heavy armor wearers are not expected to reach over 100%.
see Weapons, Armour, and Total Damage for more information about how damage is derived.