Difference between revisions of "Crafting"

From Gloria Victis
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Crafting is the heart of the player-run economy. Raw materials are used in items, armor, and weapons which lose durability as they are used. Foods, crops, and other consumables decay naturally over time, so crafters and gatherers are always in demand.
 
Crafting is the heart of the player-run economy. Raw materials are used in items, armor, and weapons which lose durability as they are used. Foods, crops, and other consumables decay naturally over time, so crafters and gatherers are always in demand.
  
[[Forestry and Farming]]
+
[[Forestry, Fishing, and Farming]]
  
 
[[Cooking and Herbalism]]
 
[[Cooking and Herbalism]]

Revision as of 05:22, 1 March 2021

Crafting is the heart of the player-run economy. Raw materials are used in items, armor, and weapons which lose durability as they are used. Foods, crops, and other consumables decay naturally over time, so crafters and gatherers are always in demand.

Forestry, Fishing, and Farming

Cooking and Herbalism

Tailoring and Leatherworking

Engineering

Mining and Metallurgy

Armoursmithing

Weapon Forging

Artificing

The Crafting Window Interface

Recipes

Workshops

Crafting Chance

Workstations