Difference between revisions of "Looting"
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*can be looted for a total of 10 points worth of gear and materials per death. (see chart below) | *can be looted for a total of 10 points worth of gear and materials per death. (see chart below) | ||
*is lootable for 30 seconds from the moment of death. | *is lootable for 30 seconds from the moment of death. | ||
| − | **The following buffs reduce the loot timer by 5 seconds each. They can | + | **The following buffs reduce the loot timer/respawn time by 5 seconds each. They can all be active at the same time and reduce overall loot time by 15 seconds, making the player lootable for 15 seconds. |
| − | ***'''Fighter Buff''': Gained by having | + | ***'''Fighter Buff''': Gained by having 1,000 Unsecured [[Nation Points]] on that character. |
| − | ***'''Lord Rank''': Gained by having 10,000 reputation. | + | ***'''Lord Rank''': Gained by having 10,000 reputation. |
| − | + | ***'''Medical Assist''': Gained by being part of an underdog nation in its homeland territory. This buff's icon only shows up on the [[Status Tray]] AFTER their first PvP death in the area, but it is active before that. | |
'''The looting player:''' | '''The looting player:''' | ||
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*Note: Items that cannot be looted will show up with a 999 Loot timer. These include items such as Attribute Resets from the Supporter shop. | *Note: Items that cannot be looted will show up with a 999 Loot timer. These include items such as Attribute Resets from the Supporter shop. | ||
| − | The most a player can ever loot is 1 piece of equipment ( | + | The most a player can ever loot is 1 piece of equipment (6 points minimum) plus materials (2 points per stack) for a total of 10 points. |
| + | |||
| + | ===Loot Item Cap=== | ||
| + | '''First:''' The higher the tier of resource, the lower the number of resources players can loot. | ||
| + | Players can loot | ||
| + | *500 Tier 1 resources, | ||
| + | *400 Tier 2 resources, | ||
| + | *300 Tier 3 resources, | ||
| + | *200 Tier 4 resources or | ||
| + | *100 Tier 5 resources for 10 loot points. | ||
| + | '''Second – Financial cap:''' The amount of looted resources does not only depend on its tier, but also on the market price for that item. The value of the looted resource will be capped at 1 gold per 2 loot points. Meaning that if the market value of the looted resource is greater than the cap, only the amount of resources that are within the cap can be looted. | ||
| − | + | '''Example:''' A player has a stack of 100 Tier 5 resources of average price: 11s From the First loot rule listed above, it would be possible to loot 20 resources for 2 points. However, this would mean that the value of the looted items would be 2.2 gold. Due to the market price cap, the player is able to loot a max of 10 resources for 2 points because 11 silver x 10 resources = 1.1 gold. The player is looting 10 resources instead of 9 because 9 is below 1 gold value, which means that the cap was not exceeded, so the looting system is adding one more resource. | |
| − | [[File: | + | [[File:LootingNewUI(1).png|thumb|Loot Screen]] |
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
| + | '''NOTE:''' The loot Cost is also the same amount of time it takes to loot the item. So a Chest piece costs 8 loot points, it will also take 8 seconds to loot. | ||
Regardless of item [[Item Tiers | tier]] or [[Item Quality | quality]], loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword. | Regardless of item [[Item Tiers | tier]] or [[Item Quality | quality]], loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword. | ||
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*You can only be looted for 1 piece of gear, per death, so there is no reason to stuff all your gear in the depot. | *You can only be looted for 1 piece of gear, per death, so there is no reason to stuff all your gear in the depot. | ||
*Have some Bait gear in your bags. An Orange +6 will cause someone to look, but if it's a low durability, almost broken item they will have wasted some time looking at it and possibly looting it. | *Have some Bait gear in your bags. An Orange +6 will cause someone to look, but if it's a low durability, almost broken item they will have wasted some time looking at it and possibly looting it. | ||
| + | *If your ally is downed and being looted, do your best to interrupt their loot. They will be thankful, as you would if it were happening to you. | ||
| + | *If you ally is looting a body, do your best to provide them some cover so they can get the loot without interruption. | ||
==Loot Priority== | ==Loot Priority== | ||
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Non-loot events:<br> | Non-loot events:<br> | ||
*Valley of Death Tournaments<br> | *Valley of Death Tournaments<br> | ||
| − | |||
*Sea Wraiths | *Sea Wraiths | ||
Non-loot areas: | Non-loot areas: | ||
*The Arena | *The Arena | ||
| − | + | *The whole outer map ring | |
| − | *The | ||
| − | = | + | =Workstations= |
| − | Player created workstations including the | + | Player created workstations including the Campfire, Carpentry Table, Bloomery, Furnace and Metallurgic Furnace can NOT be looted. They can be destroyed. If destroyed, the materials inside them will move to your Offers tab in The Market. No items will be lost. |
Also see: [[Item Tiers]] | [[Item Quality]] | [[Inventory]] | Also see: [[Item Tiers]] | [[Item Quality]] | [[Inventory]] | ||
Latest revision as of 18:15, 11 June 2026
Gloria Victis has a partial loot system, which places limitations on looting downed players. Gloria Victis has a variety of loot enabled and loot disabled events and areas to fit many playstyles.
The Looting System
In loot enabled areas and events, the following rules apply:
The downed player:
- can be looted for a total of 10 points worth of gear and materials per death. (see chart below)
- is lootable for 30 seconds from the moment of death.
- The following buffs reduce the loot timer/respawn time by 5 seconds each. They can all be active at the same time and reduce overall loot time by 15 seconds, making the player lootable for 15 seconds.
- Fighter Buff: Gained by having 1,000 Unsecured Nation Points on that character.
- Lord Rank: Gained by having 10,000 reputation.
- Medical Assist: Gained by being part of an underdog nation in its homeland territory. This buff's icon only shows up on the Status Tray AFTER their first PvP death in the area, but it is active before that.
- The following buffs reduce the loot timer/respawn time by 5 seconds each. They can all be active at the same time and reduce overall loot time by 15 seconds, making the player lootable for 15 seconds.
The looting player:
- must be very close to the body.
- must look at the downed player's blood stain to access loot.
- must spend several seconds to loot one item.
- must not be interrupted by taking damage (ranged or melee) while looting. This will reset the progress bar. They may try again, but crucial seconds will elapse.
- receives the base item, not the skin, when looting an item with a skin applied to it.
The loot:
- Weapons, armor, and crafting materials can be looted.
- Recipes can be looted.
- Consumables like food and potions can be looted.
- Equipped gear can be looted.
- Mounts cannot be looted.
- Crafting materials and other items are looted in stacks of up to 100. A stack of 2,452 coal or 125 Monastic Wine will be looted in stacks of 100, for example.
- Equipped bags can be looted if empty.
- Money cannot be looted.
- Contribution and Glory Points cannot be looted.
- Skins cannot be looted.
- Players setting Player Stalls in lootable areas who are killed can be looted as normal. The stall will disappear after the first damage is taken.
- Note: Items that cannot be looted will show up with a 999 Loot timer. These include items such as Attribute Resets from the Supporter shop.
The most a player can ever loot is 1 piece of equipment (6 points minimum) plus materials (2 points per stack) for a total of 10 points.
Loot Item Cap
First: The higher the tier of resource, the lower the number of resources players can loot. Players can loot
- 500 Tier 1 resources,
- 400 Tier 2 resources,
- 300 Tier 3 resources,
- 200 Tier 4 resources or
- 100 Tier 5 resources for 10 loot points.
Second – Financial cap: The amount of looted resources does not only depend on its tier, but also on the market price for that item. The value of the looted resource will be capped at 1 gold per 2 loot points. Meaning that if the market value of the looted resource is greater than the cap, only the amount of resources that are within the cap can be looted.
Example: A player has a stack of 100 Tier 5 resources of average price: 11s From the First loot rule listed above, it would be possible to loot 20 resources for 2 points. However, this would mean that the value of the looted items would be 2.2 gold. Due to the market price cap, the player is able to loot a max of 10 resources for 2 points because 11 silver x 10 resources = 1.1 gold. The player is looting 10 resources instead of 9 because 9 is below 1 gold value, which means that the cap was not exceeded, so the looting system is adding one more resource.
| Chest piece |
8 |
| Pants | 8 |
| Weapon | 8 |
| Shield | 8 |
| Helm | 6 |
| Shoulders | 6 |
| Gloves | 6 |
| Boots | 6 |
| 100 Materials | 2 |
NOTE: The loot Cost is also the same amount of time it takes to loot the item. So a Chest piece costs 8 loot points, it will also take 8 seconds to loot.
Regardless of item tier or quality, loot costs for gear are based on their equipment slot. Meaning that the worst sword costs the same amount of loot points as the best sword.
TIPS:
- Use the Depot to store valuables
- Split up stacks of materials and items into small stacks so that 100 do not get looted at a time.
- Keeping a messy inventory can bog down looters searching for gear.
- You can only be looted for 1 piece of gear, per death, so there is no reason to stuff all your gear in the depot.
- Have some Bait gear in your bags. An Orange +6 will cause someone to look, but if it's a low durability, almost broken item they will have wasted some time looking at it and possibly looting it.
- If your ally is downed and being looted, do your best to interrupt their loot. They will be thankful, as you would if it were happening to you.
- If you ally is looting a body, do your best to provide them some cover so they can get the loot without interruption.
Loot Priority
Any player who does 70% or more of the total damage to a player receives a 3 second loot priority on the victim. This is to prevent opportunists from simply taking the loot someone else "earned." After 3 seconds, anyone may loot the body as normal.
Non-Loot events
The non-loot indicator will pop up in your Status Tray when you are in a non-loot area.
Non-loot events:
- Valley of Death Tournaments
- Sea Wraiths
Non-loot areas:
- The Arena
- The whole outer map ring
Workstations
Player created workstations including the Campfire, Carpentry Table, Bloomery, Furnace and Metallurgic Furnace can NOT be looted. They can be destroyed. If destroyed, the materials inside them will move to your Offers tab in The Market. No items will be lost.
Also see: Item Tiers | Item Quality | Inventory