Difference between revisions of "Upgrading"

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Upgrades improve the health points and defendibility of structures. This can be the difference between holding off the enemies banging on the gate and them breaking through. Anyone in the nation can begin or complete upgrades at nation held locations.  
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Upgrades improve the health points and defendability of structures. This can be the difference between holding off the enemies banging on the gate and them breaking through. Anyone in the nation can begin or complete upgrades at nation-held locations.  
  
There is a weekly title called Architect for the person who upgrades the most.  
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For upgrading, players are using building materials. These are packages that each bastion generates outside on the pallet. Bastion to generate such packages requires building materials, which players have to bring to the bastion and fulfil the corresponding demand. To do so, interact with the Architect's Table and, on top of the screen, click the blue button [Bastion].<br><br>
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You can fulfil the bastion with resources like:
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*finished logs
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*long nails
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*limestone
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*lime mortar
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*clay
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*gneiss
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*granite
  
 
Visit the [[Architect's Table]] to begin upgrades. Upgrades cannot begin while there is a [[Sieges | siege]] in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen.
 
Visit the [[Architect's Table]] to begin upgrades. Upgrades cannot begin while there is a [[Sieges | siege]] in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen.
  
If a structure will not let you upgrade, it is probably because the [[Bastion]] needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade.
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If there is no siege occurring, but a structure will not let you upgrade, it is probably because the [[Bastion]] needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade.
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At [[Guild Provinces]], guilds can upgrade structures up to their guild level.
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==Upgrading Structures==
  
 
Upgrading structures offers excellent experience points, but is resource intensive.
 
Upgrading structures offers excellent experience points, but is resource intensive.
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Walls, gatehouses, and towers have 6 levels of possible upgrades. Each upgrade level improves the Health Points of the Structure. Level 4 and above are immune to fire damage.
 
Walls, gatehouses, and towers have 6 levels of possible upgrades. Each upgrade level improves the Health Points of the Structure. Level 4 and above are immune to fire damage.
  
1. Palisade - Weak, basic wood structures with walkways and limited cover, offering poor protection.
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1. '''Palisade''' - Weak, basic wood structures with walkways and limited cover, offering poor protection.
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2. '''Wood''' - Wooden structures without roofs. Towers and bastions receive ballistas at level 2 and they persist at all higher levels.
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3. '''Strong Wood''' - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection.
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4. '''Weak Stone''' - Non-flammable stone structures without roofs, offering good protection.
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5. '''Stone''' - Non-flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection.
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6. '''Strong Stone''' - Non-flammable stone structures with roofs on walls, gatehouses, and towers, offering the very best protection.
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==Upgrading Buildings==
  
2. Wood - Wooden structures without roofs. Towers and bastions receive ballistas at level 2 and they persist at all higher levels.
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'''Bastion''' upgrades allow other building and structure upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil.
  
3. Strong Wood - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection.
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'''Guardhouse''' upgrades improve the level and number of guards.
  
4. Weak Stone - Non-flammable stone and wood structures without roofs, offering good protection.
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'''Inn''' upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done.
  
5. Stone - Non- flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection.
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'''Lumber mill and mine''' upgrades improve the quantity and quality of materials found there.
  
6. Strong Stone - Inflammable stone structures with roofs on walls, gatehouses, and towers, offering the very best protection.
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'''Farm''' upgrades increase the number of beehives, but does not change the quality of the soil.
  
==Upgrade Visual Guide=
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==Upgrade Visual Guide==
  
First, visit the [[Architect's Table]]
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'''1. visit the [[Architect's Table]]'''
  
[[File:ArchitectTable.png|thumb|left]]
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[[File:ArchitectTable.png|500px|left]]
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Next, choose what to upgrade.
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<br><br><br>
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'''2. Choose what to upgrade.'''
  
[[File:UpgradeMenu.png|thumb|left]]
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[[File:UpgradeWindow1-1.jpg|500px|left]]
 
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Then, visit the scaffold and put materials in it.
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'''3. Pick up building resource'''
  
[[File:ScaffoldMenu.png|thumb|left]]
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[[File:Building-materials.jpg|500px|left]]
 
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==What Do Building Upgrades Do?==
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'''4. and deliver the resource to the container'''
  
Bastion upgrades allow other upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil.
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[[File:Building-materials-pallet.jpg|500px|left]]
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'''5. Visit the scaffold.'''
  
Guardhouse upgrades improve the level of the guards.
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[[File:New-scafolding.jpg|500px|left]]
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Inn upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done.
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==Downgrading==
  
Lumber mill and mine upgrades improve the quantity and quality of materials found there.
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When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture.
 
 
Farm upgrades increase the number of beehives, but does not change the quality of the soil.
 
 
 
At [[Guild Provinces]], guilds can upgrade structures up to their guild level. A level 3 guild can have level 3 structures, for example.
 
  
==Downgrading==
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Structures that are set on fire and burn down or are destroyed by siege equipment will disappear entirely and rebuilding must start at level 1.
  
When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture.
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Downgrades may happen once every two hours due to captures. Downgrades do not happen during [[Nightlock]] at all.
  
Downgrades may happen once every two hours due to captures. Downgrades do not happen during nightlock at all.
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Also see: [[Sieges]] | [[Gathering Resources]] | [[Bastion]] | [[Bastion System]]

Latest revision as of 15:59, 14 May 2026

Upgrades improve the health points and defendability of structures. This can be the difference between holding off the enemies banging on the gate and them breaking through. Anyone in the nation can begin or complete upgrades at nation-held locations.

For upgrading, players are using building materials. These are packages that each bastion generates outside on the pallet. Bastion to generate such packages requires building materials, which players have to bring to the bastion and fulfil the corresponding demand. To do so, interact with the Architect's Table and, on top of the screen, click the blue button [Bastion].

You can fulfil the bastion with resources like:

  • finished logs
  • long nails
  • limestone
  • lime mortar
  • clay
  • gneiss
  • granite

Visit the Architect's Table to begin upgrades. Upgrades cannot begin while there is a siege in progress, until 3 minutes after a siege ends. If any buildings are on fire, those fires must be put out before upgrades can happen.

If there is no siege occurring, but a structure will not let you upgrade, it is probably because the Bastion needs to be upgraded first. The bastion building needs to be of equal level with the structure you're trying to upgrade.

At Guild Provinces, guilds can upgrade structures up to their guild level.

Upgrading Structures

Upgrading structures offers excellent experience points, but is resource intensive.

Walls, gatehouses, and towers have 6 levels of possible upgrades. Each upgrade level improves the Health Points of the Structure. Level 4 and above are immune to fire damage.

1. Palisade - Weak, basic wood structures with walkways and limited cover, offering poor protection.

2. Wood - Wooden structures without roofs. Towers and bastions receive ballistas at level 2 and they persist at all higher levels.

3. Strong Wood - Strong wooden structures with roofs on walls, gatehouses and towers, offering decent protection.

4. Weak Stone - Non-flammable stone structures without roofs, offering good protection.

5. Stone - Non-flammable stone structures with roofed walls, gatehouses, and towers, offering excellent protection.

6. Strong Stone - Non-flammable stone structures with roofs on walls, gatehouses, and towers, offering the very best protection.

Upgrading Buildings

Bastion upgrades allow other building and structure upgrades to occur and provide a stronger bastion building with upgraded defenses like burning oil.

Guardhouse upgrades improve the level and number of guards.

Inn upgrades increase the level of the Herbalists workshop, where food is cooked and alchemy is done.

Lumber mill and mine upgrades improve the quantity and quality of materials found there.

Farm upgrades increase the number of beehives, but does not change the quality of the soil.

Upgrade Visual Guide

1. visit the Architect's Table

ArchitectTable.png



















2. Choose what to upgrade.

UpgradeWindow1-1.jpg














3. Pick up building resource

Building-materials.jpg














4. and deliver the resource to the container

Building-materials-pallet.jpg
















5. Visit the scaffold.

New-scafolding.jpg













Downgrading

When a location is capped by an enemy force, all walls, towers, and gatehouses have a 15% chance to downgrade. All farms, mines, inns, guardhouses and lumbermills and bastions will downgrade 1 level upon capture.

Structures that are set on fire and burn down or are destroyed by siege equipment will disappear entirely and rebuilding must start at level 1.

Downgrades may happen once every two hours due to captures. Downgrades do not happen during Nightlock at all.

Also see: Sieges | Gathering Resources | Bastion | Bastion System