Difference between revisions of "Guild Levels"
GVDeveloper2 (talk | contribs) (Created page with "Guilds earn rewards for each level they achieve. There are 100 guild levels. As a guild levels, it unlocks: *Construction Upgrades *Guild Membership slots *Additional Economi...") |
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Some walls and towers can have ballistas placed on them after level 2. | Some walls and towers can have ballistas placed on them after level 2. | ||
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| + | {| class="wikitable" | ||
| + | |- | ||
| + | |'''Guild Level''' | ||
| + | |'''Construction level''' | ||
| + | |'''Description''' | ||
| + | |- | ||
| + | |'''10''' | ||
| + | |1 Palisade | ||
| + | |Made from Common Wood<br> Offers little protection<br> No roof<br> Can be set on fire<br> | ||
| + | |- | ||
| + | |'''20''' | ||
| + | |2 Weak Wood | ||
| + | |Made from Common or Decent wood<br> Offers some protection<br> No roof<br> Can be set on fire<br> | ||
| + | |- | ||
| + | |'''40''' | ||
| + | |3 Strong Wood | ||
| + | |Made from Finished Decent/Great Wood<br> Offers decent protection<br> Has a roof<br> Can be set on fire<br> | ||
| + | |- | ||
| + | |'''60''' | ||
| + | |4 Weak Stone | ||
| + | |Made from stone and clay<br> Offers good protection<br> Has a roof<br> Immune to fire damage<br> | ||
| + | |- | ||
| + | |'''80''' | ||
| + | |5 Stone | ||
| + | |Made from stone and clay<br> Offers great protection<br> Has a roof<br> Immune to fire damage<br> | ||
| + | |- | ||
| + | |'''100''' | ||
| + | |6 Strong Stone | ||
| + | |Made from stone, finished Excellent Wood, and clay<br> Offers the very best protection<br> Has a roof<br> Immune to fire damage<br> | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | =Additional Membership slots= | ||
| + | As the guild levels up, it unlocks additional membership slots. | ||
| + | |||
| + | Membership slots are account based, meaning that 1 player with 4 characters in the guild takes up 1 membership slot. Characters of each account will be grouped together in the guild list making it easy to see and identify what character belongs to what account. | ||
| + | |||
| + | Remember that accounts are bound to 1 guild. Players can either put all their characters in the same guild, or leave some of their characters guildless, but their characters may not be in two different guilds. | ||
| + | |||
| + | [[File:GuildMembershipSlots.png]] | ||
| + | |||
| + | =Economic Points= | ||
| + | ===What can be purchased with Economic Points=== | ||
| + | *Food Merchant's Stall | ||
| + | *Armoursmith's Stall | ||
| + | *Leatherer's Stall | ||
| + | *Supply Merchant's Stall | ||
| + | *Tailor's Stall | ||
| + | *Weaponsmith's Stall | ||
| + | *Armoursmithing Workshop | ||
| + | *Tailoring and Leatherworking Workshop | ||
| + | *Engineering Workshop | ||
| + | *Weaponsmith's Workshop | ||
| + | *Villager's Workshop | ||
| + | *Inn | ||
| + | *Market | ||
| + | *Crafting District (other objects can clip this object's footprint IF the district is placed first) | ||
| + | *Guild Points Tent | ||
| + | *Well | ||
| + | *Arena | ||
| + | *Siege Engines Workshop | ||
| + | |||
| + | =Tech Point Bonuses= | ||
| + | Each additional level the guild achieves means they can earn bonus Technology Points, as shown below. These points are earned by doing any activities that go toward [[Open Saturday State of War]] Deactivation. Once the threshold % is reached, the guild cannot earn more tech points by doing SoW deactivation for the week. | ||
| + | |||
| + | Example: A level 50 guild's members can earn Tech Points for doing SoW Deactivation events until they reach 150% deactivation. After 150% Deactivation is met, those activities will not generate Tech Points. | ||
| + | |||
| + | Only guilds with a Guild Province can earn points in this way. | ||
| + | |||
| + | [[File:GuildTechPoints.png]] | ||
Latest revision as of 08:23, 13 March 2026
Guilds earn rewards for each level they achieve. There are 100 guild levels. As a guild levels, it unlocks:
- Construction Upgrades
- Guild Membership slots
- Additional Economic points for Freebuild.
- Bonus Tech Points
Summary of Rewards as a guild levels:
- Guild level 80: Unlocks door permisions for veteran rank or higher members at Nation owned locations
- Guild levels 10, 20, 40, 60, 80, 100: Unlock fortification Upgrades for walls, gatehouses, and towers
- Every 4th guild level: Unlock 1 additional membership slot
- Guild levels 25, 50, 75, and 100: Unlock additional economic points
- Every level: 1% more Tech Points are earnable from Deactivation activities.
How Guild Experience is Earned
- Turning in Nation Points to the guild which become Guild Points.
- Members completing Open Saturday State of War Deactivation activities.
- Note: Guilds no longer lose Guild Points when a player leaves or is kicked from the guild. The player does not receive their points back, however.
Construction Upgrades
Guilds can upgrade their Guild Castle walls, towers, and gatehouses based on their guild level. There are 6 tiers of Construction Upgrades to unlock. Guild level does not affect upgrading nation owned locations such as Tenebrok, Haddah Castle, or Greenport. Their max level upgrades are dependent on their location on the map and their size.
See Upgrading for a detailed guide on upgrading locations.
Some walls and towers can have ballistas placed on them after level 2.
| Guild Level | Construction level | Description |
| 10 | 1 Palisade | Made from Common Wood Offers little protection No roof Can be set on fire |
| 20 | 2 Weak Wood | Made from Common or Decent wood Offers some protection No roof Can be set on fire |
| 40 | 3 Strong Wood | Made from Finished Decent/Great Wood Offers decent protection Has a roof Can be set on fire |
| 60 | 4 Weak Stone | Made from stone and clay Offers good protection Has a roof Immune to fire damage |
| 80 | 5 Stone | Made from stone and clay Offers great protection Has a roof Immune to fire damage |
| 100 | 6 Strong Stone | Made from stone, finished Excellent Wood, and clay Offers the very best protection Has a roof Immune to fire damage |
Additional Membership slots
As the guild levels up, it unlocks additional membership slots.
Membership slots are account based, meaning that 1 player with 4 characters in the guild takes up 1 membership slot. Characters of each account will be grouped together in the guild list making it easy to see and identify what character belongs to what account.
Remember that accounts are bound to 1 guild. Players can either put all their characters in the same guild, or leave some of their characters guildless, but their characters may not be in two different guilds.
Economic Points
What can be purchased with Economic Points
- Food Merchant's Stall
- Armoursmith's Stall
- Leatherer's Stall
- Supply Merchant's Stall
- Tailor's Stall
- Weaponsmith's Stall
- Armoursmithing Workshop
- Tailoring and Leatherworking Workshop
- Engineering Workshop
- Weaponsmith's Workshop
- Villager's Workshop
- Inn
- Market
- Crafting District (other objects can clip this object's footprint IF the district is placed first)
- Guild Points Tent
- Well
- Arena
- Siege Engines Workshop
Tech Point Bonuses
Each additional level the guild achieves means they can earn bonus Technology Points, as shown below. These points are earned by doing any activities that go toward Open Saturday State of War Deactivation. Once the threshold % is reached, the guild cannot earn more tech points by doing SoW deactivation for the week.
Example: A level 50 guild's members can earn Tech Points for doing SoW Deactivation events until they reach 150% deactivation. After 150% Deactivation is met, those activities will not generate Tech Points.
Only guilds with a Guild Province can earn points in this way.

