Difference between revisions of "Barn Manager"
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=Animal Statistics= | =Animal Statistics= | ||
| − | [File:AnimalUI.png|right]] | + | [[File:AnimalUI.png|right]] |
'''Grooming Level''' (Green Bar) Grooming increases the animal's happiness at the cost of Energy. | '''Grooming Level''' (Green Bar) Grooming increases the animal's happiness at the cost of Energy. | ||
*An animal may be groomed once per minute | *An animal may be groomed once per minute | ||
| Line 27: | Line 27: | ||
*Groom actions include | *Groom actions include | ||
**Repel Insects | **Repel Insects | ||
| − | **Feed with 1 Animal Fodder | + | **Feed with 1 [[Animal Fodder]] |
**Clean | **Clean | ||
*Animals automatically level their grooming by 1 level per minute as they wander. | *Animals automatically level their grooming by 1 level per minute as they wander. | ||
| Line 60: | Line 60: | ||
*A grooming level of 25 and a vitality of 50 would yield (.25x75=18.75%) of its maximum resources. | *A grooming level of 25 and a vitality of 50 would yield (.25x75=18.75%) of its maximum resources. | ||
*A grooming level of 12 and a vitality of 23 would yield (.12x50=6%) of its maximum resources. | *A grooming level of 12 and a vitality of 23 would yield (.12x50=6%) of its maximum resources. | ||
| + | |||
| + | =Gathering from an Animal= | ||
| + | Each animal type has a cooldown of several hours for how often resources can be gathered from it. Keeping the both the vitality and grooming high ensures the best output of materials. | ||
| + | |||
| + | *When an animal is ready for gathering, it cannot be groomed beforehand. When you call it, the only option will be to Gather. | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | |Animal | ||
| + | |Resources Gathered | ||
| + | |Gathering Cooldown | ||
| + | |Vitality loss on Gathering | ||
| + | |Materials Yielded when 100% Groom/Vitality | ||
| + | |- | ||
| + | |[[File:ChickenIcon.jpg]] | ||
| + | |Eggs | ||
| + | |3 hours | ||
| + | |11 | ||
| + | |8 Eggs | ||
| + | |- | ||
| + | |[[File:CowIcon.jpg]] | ||
| + | |Milk | ||
| + | |6 hours | ||
| + | |11 | ||
| + | |30 Milk | ||
| + | |- | ||
| + | |[[File:GoatIcon.jpg]] | ||
| + | |Milk | ||
| + | |3 hours | ||
| + | |11 | ||
| + | |8 Milk | ||
| + | |- | ||
| + | |[[File:PigIcon.jpg]] | ||
| + | |Pork Exquisite Venison | ||
| + | |12 hours | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[File:SheepIcon.jpg]] | ||
| + | |Wool | ||
| + | |6 hours | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | =Other Ways to Gather Materials= | ||
| + | *Eggs can be found on the ground at farms near chicken coops. | ||
| + | *Pork is gained from butchering wild boars. | ||
| + | *Exquisite Venison is gained from butchering bears. | ||
| + | *Wool can be gathered from the sheep in the capital city and is an alternative material to flax to make canvas. | ||
| + | *Milk can be gathered from the cows and goats in the capital cities. | ||
| + | *Fertilizer can be gathered from pigs in the capital cities or allowing perishables to expire. | ||
| + | |||
| + | =Releasing an Animal= | ||
| + | To release an animal, click the red X in the upper right corner of the animal's slot in the Barn or attack it and kill it when it is called. Farm animals are not meant to last forever and will need to be replaced regularly as their vitality drops. | ||
| + | |||
| + | |||
| + | Related: [[Crafting]] | [[Cooking and Herbalism]] | [[Tailoring and Leatherworking]] | ||
Latest revision as of 17:00, 12 March 2026
The Barn Manager is an NPC who can be found at the Capital City, also near farms and at guild provinces. The Barn Manager allows players to care for Farm Animals. He has a horseshoe icon
Barn manager map icon.png on the map.
By default, players have 2 barn slots available to them. More slots can be purchased with Ambers in the Supporter Shop or from The Market when available.
Animals available for purchase (5 silver each) include: Cow, Chicken, Goat, Sheep and Pig.
Calling an Animal
- To call an animal, visit the Barn Manager and click "Call"
- Only 1 animal may be called at a time.
- Animals cannot be harmed by enemy or player.
- While an animal is called it will automatically increase its Grooming level, and automatically depletes its Energy level.
- Players may interact with a called animal once per minute to Groom it.
Animal Statistics
Grooming Level (Green Bar) Grooming increases the animal's happiness at the cost of Energy.
- An animal may be groomed once per minute
- One groom costs 5 energy
- 5 Grooming is gained per groom action
- Groom actions include
- Repel Insects
- Feed with 1 Animal Fodder
- Clean
- Animals automatically level their grooming by 1 level per minute as they wander.
- The max Grooming level is 100. This is the level at which players gain the most resources from the animal.
- Grooming works on a linear scale where 73 Grooming = 73% of the max resources will be gathered.
- Grooming level decays over time, so make sure you pay attention to your animals regularly.
- The Grooming level and Vitality level BOTH affect the resource output of an animal, but the Grooming level is the main factor. (See math in Vitality)
Energy Level (Yellow Bar) When called, an animal begins expending Energy.
- Each time it is groomed, it loses 5 energy.
- When Energy reaches 0, the animal cannot be groomed further and needs to be returned to the barn to rest and regenerate its energy.
- Max energy level is 25.
Vitality (Red Bar) The Health of the animal.
- This is the animal's Hit Points and overall health.
- Over time, as the animal's resources are gathered, it begins to lose vitality, and will eventually reach 0.
- Animals with lower vitality provide fewer resources than those with high vitality.
- Max Vitality is 100.
- Vitality does not regenerate.
- Vitality level modifies the Grooming level for how many resources are gained.
- 75-100 = 100% resource gain
- 25-74 = 75% resource gain
- 0-24 = 50% resource gain
So, for example, gathering from an animal with a Grooming level of 73 and a Vitality of 100 would yield 73% of its maximum resources or: (.73x100=73%.)
- A grooming level of 100 and a vitality of 100 would yield (1.00x100=100%) of its maximum resources.
- A grooming level of 86 and a vitality of 75 would yield (.86x100=86%) of its maximum resources.
- A grooming level of 81 and a vitality of 36 would yield (.81x75=60.75%) of its maximum resources
- A grooming level of 25 and a vitality of 50 would yield (.25x75=18.75%) of its maximum resources.
- A grooming level of 12 and a vitality of 23 would yield (.12x50=6%) of its maximum resources.
Gathering from an Animal
Each animal type has a cooldown of several hours for how often resources can be gathered from it. Keeping the both the vitality and grooming high ensures the best output of materials.
- When an animal is ready for gathering, it cannot be groomed beforehand. When you call it, the only option will be to Gather.
Other Ways to Gather Materials
- Eggs can be found on the ground at farms near chicken coops.
- Pork is gained from butchering wild boars.
- Exquisite Venison is gained from butchering bears.
- Wool can be gathered from the sheep in the capital city and is an alternative material to flax to make canvas.
- Milk can be gathered from the cows and goats in the capital cities.
- Fertilizer can be gathered from pigs in the capital cities or allowing perishables to expire.
Releasing an Animal
To release an animal, click the red X in the upper right corner of the animal's slot in the Barn or attack it and kill it when it is called. Farm animals are not meant to last forever and will need to be replaced regularly as their vitality drops.
Related: Crafting | Cooking and Herbalism | Tailoring and Leatherworking
