Difference between revisions of "Character Development"

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UNDER CONSTRUCTION. THANKS FOR YOUR PATIENCE.
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Character development allows your you to develop the skills to equip better armour and weapons, and collect higher tier resources as you level up the different trees. These systems are critical to the game economy as players gather and craft all of these materials.
  
 
[[File:CharDevIcon.png|left]] On the Character Development screen, you can see your progress in various skill progression trees. Press ['] (quote) to open the Character Development screen, or click the icon at the top of the map. Use the left and right arrows to scroll through the different skill trees. Progression on any tree begins from the bottom and goes upward.
 
[[File:CharDevIcon.png|left]] On the Character Development screen, you can see your progress in various skill progression trees. Press ['] (quote) to open the Character Development screen, or click the icon at the top of the map. Use the left and right arrows to scroll through the different skill trees. Progression on any tree begins from the bottom and goes upward.
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*[[Fishing]]
 
*[[Fishing]]
 
*[[Archaeology]]
 
*[[Archaeology]]
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*[[Forestry]]
 
*[[Disassembly]]
 
*[[Disassembly]]
 
*[[Weapons]]
 
*[[Weapons]]
 
*[[Armor]]
 
*[[Armor]]
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*[[Smelting and Roasting]]
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*[[Mining]]
  
 
==Nodes, tiers and Horizontal vs Vertical Progression==
 
==Nodes, tiers and Horizontal vs Vertical Progression==
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*A '''branch''' is a horizontal line of skill nodes, such as ''Tier 3 Light Armours.''
 
*A '''branch''' is a horizontal line of skill nodes, such as ''Tier 3 Light Armours.''
 
*A '''Tree''' is a whole category of skills such as ''Fishing'', or ''Armours''
 
*A '''Tree''' is a whole category of skills such as ''Fishing'', or ''Armours''
*'''Mastery''' is completely filling a horizontal branch of skill nodes. After mastery is achieved, continuing to use that equipment will grant "surplus experience if it's turned on.
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*'''Mastery''' is completely filling a horizontal branch of skill nodes. After mastery is achieved, continuing to use that equipment will grant '''Surplus Experience''' if it's turned on.
 
*'''Horizontal progression''' provides bonuses to that item for each node of progression on a branch.
 
*'''Horizontal progression''' provides bonuses to that item for each node of progression on a branch.
 
*'''Vertical progression''' unlocks higher tier equipment.
 
*'''Vertical progression''' unlocks higher tier equipment.
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The checkbox for "Turn off Surplus XP" will only be shown if there is at least 1 Surplus XP.
 
The checkbox for "Turn off Surplus XP" will only be shown if there is at least 1 Surplus XP.
  
===Conversion Points===
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===Obtaining Conversion Points===
 
[[File:ConversionPointsCardAmbers.png|right|thumb|Conversion Points cards available for Ambers in the Supporter Shop (prices are subject to change).]]
 
[[File:ConversionPointsCardAmbers.png|right|thumb|Conversion Points cards available for Ambers in the Supporter Shop (prices are subject to change).]]
 
Surplus XP from any Character development tree can be turned into Free XP by using Conversion Points. To get Conversion Points, you need a Conversion Points Card.
 
Surplus XP from any Character development tree can be turned into Free XP by using Conversion Points. To get Conversion Points, you need a Conversion Points Card.
  
 
Conversion Point Cards are obtainable in 2 ways:
 
Conversion Point Cards are obtainable in 2 ways:
*Buy with Contribution Points at the Glory Quartermaster
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*Buy with Contribution Points at the [[Glory Quartermaster]]
 
*Buy in the Supporter Shop [K] with Ambers  
 
*Buy in the Supporter Shop [K] with Ambers  
  
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Using the card applies the appropriate number of Conversion Points to your Character Development screen. Remember you need to have Surplus XP to use these conversion points. This card is not "creating" XP to spend, the cards is only CONVERT existing Surplus XP to Free XP.
 
Using the card applies the appropriate number of Conversion Points to your Character Development screen. Remember you need to have Surplus XP to use these conversion points. This card is not "creating" XP to spend, the cards is only CONVERT existing Surplus XP to Free XP.
  
To Use conversion points, click on the Surplus XP and the following box will appear. Use the slider to choose how much Surplus XP you want to convert to Free XP
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===Using Conversion Points===
 
 
 
[[File:ConversionScreen.png|thumb|left]]
 
[[File:ConversionScreen.png|thumb|left]]
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To use Conversion Points, click on the Surplus XP and the following box will appear. Use the slider to choose how much Surplus XP you want to convert to Free XP.
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[[File:Conversion.png|left|thumb|Remove XP from a skill by clicking it and selection Convert to Free Experience.]]
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It is possible to use conversion points to remove XP from filled nodes and turn it into Free XP by clicking on the node and selecting "Convert to Free Experience." This option is only available if you have enough Conversion Points to totally empty the node. Please note that emptying low tier nodes may eliminate access to higher tier nodes if you take away too much XP. It is generally best to remove XP from the higher tiers first rather than the lower tiers of any Character Development tree.
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Also see: [[Character Statistics]] | [[Builds]]
 
Also see: [[Character Statistics]] | [[Builds]]

Latest revision as of 11:13, 12 March 2026

Character development allows your you to develop the skills to equip better armour and weapons, and collect higher tier resources as you level up the different trees. These systems are critical to the game economy as players gather and craft all of these materials.

CharDevIcon.png

On the Character Development screen, you can see your progress in various skill progression trees. Press ['] (quote) to open the Character Development screen, or click the icon at the top of the map. Use the left and right arrows to scroll through the different skill trees. Progression on any tree begins from the bottom and goes upward.

Presently, this system is in place for:

Nodes, tiers and Horizontal vs Vertical Progression

  • A node is any individual box on the character development screen.
  • A tier refers to vertical progression, going from gray tier 1 to orange tier 5.
  • A branch is a horizontal line of skill nodes, such as Tier 3 Light Armours.
  • A Tree is a whole category of skills such as Fishing, or Armours
  • Mastery is completely filling a horizontal branch of skill nodes. After mastery is achieved, continuing to use that equipment will grant Surplus Experience if it's turned on.
  • Horizontal progression provides bonuses to that item for each node of progression on a branch.
  • Vertical progression unlocks higher tier equipment.


The Fishing page of the Character Development screen.

Earning Experience

Activity in a skill with the correct piece of equipment (such as Fishing with an Apprentice's Rod with Breadball bait) earns various types of experience points.

Experience points are applied towards unlocking the current skill being used.

Free XP is earned automatically and can be used to unlock any skill node in progress in any skill tree.

Surplus XP is experience earned by continuing to use a skill after fully unlocking that branch. Surplus XP can be converted to Free XP at a 2:1 ratio with a Conversion card.

With Fishing, for example, experience is earned in the Breadball bait skill nodes each time you catch a fish with a Breadball bait. Experience toward unlocking the next tier of fishing rod is being earned at the same time. This means the skill nodes do not need to be maxed out horizontally before unlocking new tiers vertically.

If climbing a skill tree is the goal, think carefully about whether to apply earned Free XP upwards to the next tier or across to the next skill mastery, because there is horizontal and vertical progression. Generally, horizontal movement will assist in doing something better/faster, while moving upward will provide access to using better equipment and to using or gathering new materials.

Free Experience

Select a node and "Complete with Free XP" if there is enough free XP to finish the node.

Free experience is automatically earned at the same time as regular experience and is used to finish unlocking skill nodes. It is earned at a base rate of 2% of total experience (earning 100 experience nets 2 Free Experience).

Free experience is global, that is, can be applied to any skill node on any skill tree as long as you have enough Free Experience to fully unlock the node. For example, if 25,000 experience is needed to unlock a Beetle III bait skill, and 26,000 Free XP is available, Free Experience can be used to unlock it.

Free experience allows using experience earned in one skill line to unlock skill nodes and equipment access in other skill lines. Don't want to fish but love digging? Earn Free XP while doing Archaeology and apply it to Fishing. Theoretically, you could level up an entire skill line without ever actually doing it.

Free Experience can be earned at a rate of 4% instead of 2% if "Turn off Surplus Experience" is selected. This avoids having to purchase a Conversion Points card for the Surplus XP but is a little slower.

Surplus Experience and Conversion Points

Surplus experience is earned by continuing to use a skill line that has already been fully unlocked.

Surplus XP cannot be applied directly to skill nodes like Free XP can. Rather, Surplus XP must be converted into Free Experience at a ratio of 2:1 by using a Conversion Points Card, available in the Supporter shop and at the Glory Quartermaster. That means that spending 10,000 Conversion Points will convert 10,000 Surplus Experience to 5,000 Free Experience. Free XP can be used to complete any skill node.

Earning Surplus XP can be turned off entirely. This means if you would have earned Surplus XP, instead you will earn 4% Free XP (instead of the 2% default) of whatever XP you would have gotten. This is an option that is good for those who wish to avoid using Conversion Points cards, but it is slower.

The checkbox for "Turn off Surplus XP" will only be shown if there is at least 1 Surplus XP.

Obtaining Conversion Points

Conversion Points cards available for Ambers in the Supporter Shop (prices are subject to change).

Surplus XP from any Character development tree can be turned into Free XP by using Conversion Points. To get Conversion Points, you need a Conversion Points Card.

Conversion Point Cards are obtainable in 2 ways:

  • Buy with Contribution Points at the Glory Quartermaster
  • Buy in the Supporter Shop [K] with Ambers

Conversion points are available on 50,000 Point cards or 250,000 Point cards.

Using the card applies the appropriate number of Conversion Points to your Character Development screen. Remember you need to have Surplus XP to use these conversion points. This card is not "creating" XP to spend, the cards is only CONVERT existing Surplus XP to Free XP.

Using Conversion Points

ConversionScreen.png

To use Conversion Points, click on the Surplus XP and the following box will appear. Use the slider to choose how much Surplus XP you want to convert to Free XP.













Remove XP from a skill by clicking it and selection Convert to Free Experience.

It is possible to use conversion points to remove XP from filled nodes and turn it into Free XP by clicking on the node and selecting "Convert to Free Experience." This option is only available if you have enough Conversion Points to totally empty the node. Please note that emptying low tier nodes may eliminate access to higher tier nodes if you take away too much XP. It is generally best to remove XP from the higher tiers first rather than the lower tiers of any Character Development tree.













Also see: Character Statistics | Builds