Difference between revisions of "Throwing Weapons"
From Gloria Victis
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====Throwing Basics==== | ====Throwing Basics==== | ||
| − | [[File:Throwindicator.png|right | + | [[File:Throwindicator.png|right]] |
*Each weapon has its own unique speed, flight path, and range. | *Each weapon has its own unique speed, flight path, and range. | ||
*The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements. | *The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements. | ||
*Unequip your weapon to throw rocks. | *Unequip your weapon to throw rocks. | ||
| + | *Throws can be bound to a key in Settings. | ||
*Players enter combat mode when hit with a projectile. | *Players enter combat mode when hit with a projectile. | ||
| + | *Thrown weapons have the same stats as the regular version. | ||
*Headshots do not deal extra damage. | *Headshots do not deal extra damage. | ||
*Throwing weapons provide XP in the Weapon tree of Character Development. | *Throwing weapons provide XP in the Weapon tree of Character Development. | ||
| Line 29: | Line 31: | ||
*The amount of time a throw is at "max" power is NOT affected by any ability. | *The amount of time a throw is at "max" power is NOT affected by any ability. | ||
*The number of throwing weapons available can be increased by the Marksman, Athlete, and Not on My Watch [[Abilities]]. | *The number of throwing weapons available can be increased by the Marksman, Athlete, and Not on My Watch [[Abilities]]. | ||
| − | *The Huntsman ability increases the regeneration rate. | + | *The Huntsman ability increases the regeneration rate of thrown weapons. |
| − | + | ||
| − | + | {| class="wikitable" | |
| − | + | |+Thrown Weapon Quantities | |
| − | + | |- | |
| − | + | |'''Weapon''' | |
| − | + | |'''No abilities''' | |
| + | |'''with MM, Atl, NomW''' | ||
| + | |- | ||
| + | |Rocks | ||
| + | |6 | ||
| + | |15 | ||
| + | |- | ||
| + | |Daggers/sickles | ||
| + | |5 | ||
| + | |15 | ||
| + | |- | ||
| + | |1h Axes | ||
| + | |3 | ||
| + | |15 | ||
| + | |- | ||
| + | |1h Spears | ||
| + | |2 | ||
| + | |8 | ||
| + | |- | ||
| + | |1h Torch | ||
| + | |3 | ||
| + | |10 | ||
| + | |- | ||
| + | |} | ||
Also see: [[Weapons]] | [[Abilities]] | [[Character Statistics]] | [[Armor]] | Also see: [[Weapons]] | [[Abilities]] | [[Character Statistics]] | [[Armor]] | ||
Latest revision as of 04:23, 28 November 2021
One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu.
Throwing Basics
- Each weapon has its own unique speed, flight path, and range.
- The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
- Unequip your weapon to throw rocks.
- Throws can be bound to a key in Settings.
- Players enter combat mode when hit with a projectile.
- Thrown weapons have the same stats as the regular version.
- Headshots do not deal extra damage.
- Throwing weapons provide XP in the Weapon tree of Character Development.
- Thrown weapons are replenished naturally over time and also when wounding and killing enemies.
- Siege equipment can be damaged by throwables.
Stack size and Regeneration
- The throwing system is identical in function to the arrow quiver system, which is described on the Weapons page.
- Each throwable weapon has a base number of times it can be thrown before "running out" temporarily.
- Thrown weapons regenerate automatically slowly over time.
- Wounding and killing enemies with thrown weapons increases the regeneration of projectiles.
- Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches.
- Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables.
- Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration.
Mounts
- Horses can be slowed by hitting the horse with a red powerbar throw.
- Mounted players can throw one-handed weapons.
Abilities Affecting Thrown Weapons
- The time it takes to get to a full power throw is NOT reduced with any ability.
- The amount of time a throw is at "max" power is NOT affected by any ability.
- The number of throwing weapons available can be increased by the Marksman, Athlete, and Not on My Watch Abilities.
- The Huntsman ability increases the regeneration rate of thrown weapons.
| Weapon | No abilities | with MM, Atl, NomW |
| Rocks | 6 | 15 |
| Daggers/sickles | 5 | 15 |
| 1h Axes | 3 | 15 |
| 1h Spears | 2 | 8 |
| 1h Torch | 3 | 10 |
Also see: Weapons | Abilities | Character Statistics | Armor
