Difference between revisions of "Throwing Weapons"

From Gloria Victis
 
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====Throwing Basics====
 
====Throwing Basics====
 +
[[File:Throwindicator.png|right]]
 
*Each weapon has its own unique speed, flight path, and range.  
 
*Each weapon has its own unique speed, flight path, and range.  
 
*The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
 
*The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
 +
*Unequip your weapon to throw rocks.
 +
*Throws can be bound to a key in Settings.
 
*Players enter combat mode when hit with a projectile.
 
*Players enter combat mode when hit with a projectile.
 +
*Thrown weapons have the same stats as the regular version.
 
*Headshots do not deal extra damage.
 
*Headshots do not deal extra damage.
 
*Throwing weapons provide XP in the Weapon tree of Character Development.
 
*Throwing weapons provide XP in the Weapon tree of Character Development.
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*The amount of time a throw is at "max" power is NOT affected by any ability.
 
*The amount of time a throw is at "max" power is NOT affected by any ability.
 
*The number of throwing weapons available can be increased by the Marksman, Athlete, and Not on My Watch [[Abilities]].  
 
*The number of throwing weapons available can be increased by the Marksman, Athlete, and Not on My Watch [[Abilities]].  
 +
*The Huntsman ability increases the regeneration rate of thrown weapons.
  
Throwable weapons and their base quantities
+
 
*Daggers (5)
+
{| class="wikitable"
*One-handed axes (3)
+
|+Thrown Weapon Quantities
*One-handed spears (2)  ((a proper animation for this weapon is in development))
+
|-
*One-handed torches (3)
+
|'''Weapon'''
 +
|'''No abilities'''
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|'''with MM, Atl, NomW'''
 +
|-
 +
|Rocks
 +
|6
 +
|15
 +
|-
 +
|Daggers/sickles
 +
|5
 +
|15
 +
|-
 +
|1h Axes
 +
|3
 +
|15
 +
|-
 +
|1h Spears
 +
|2
 +
|8
 +
|-
 +
|1h Torch
 +
|3
 +
|10
 +
|-
 +
|}
  
 
Also see: [[Weapons]] | [[Abilities]] | [[Character Statistics]] | [[Armor]]
 
Also see: [[Weapons]] | [[Abilities]] | [[Character Statistics]] | [[Armor]]

Latest revision as of 04:23, 28 November 2021

One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu.

Throwing Basics

Throwindicator.png
  • Each weapon has its own unique speed, flight path, and range.
  • The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
  • Unequip your weapon to throw rocks.
  • Throws can be bound to a key in Settings.
  • Players enter combat mode when hit with a projectile.
  • Thrown weapons have the same stats as the regular version.
  • Headshots do not deal extra damage.
  • Throwing weapons provide XP in the Weapon tree of Character Development.
  • Thrown weapons are replenished naturally over time and also when wounding and killing enemies.
  • Siege equipment can be damaged by throwables.

Stack size and Regeneration

  • The throwing system is identical in function to the arrow quiver system, which is described on the Weapons page.
  • Each throwable weapon has a base number of times it can be thrown before "running out" temporarily.
  • Thrown weapons regenerate automatically slowly over time.
  • Wounding and killing enemies with thrown weapons increases the regeneration of projectiles.
  • Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches.
  • Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables.
  • Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration.

Mounts

  • Horses can be slowed by hitting the horse with a red powerbar throw.
  • Mounted players can throw one-handed weapons.

Abilities Affecting Thrown Weapons

  • The time it takes to get to a full power throw is NOT reduced with any ability.
  • The amount of time a throw is at "max" power is NOT affected by any ability.
  • The number of throwing weapons available can be increased by the Marksman, Athlete, and Not on My Watch Abilities.
  • The Huntsman ability increases the regeneration rate of thrown weapons.


Thrown Weapon Quantities
Weapon No abilities with MM, Atl, NomW
Rocks 6 15
Daggers/sickles 5 15
1h Axes 3 15
1h Spears 2 8
1h Torch 3 10

Also see: Weapons | Abilities | Character Statistics | Armor